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The Crazed Jester Vs The Radio Lord(Jevil Vs Alastor) 7-0(Grace)

Unless I am wrong at that point of time I thought Alastor scaled to his AP in durability.
His durability did scale to AP during fight against Roaring Knight. But overall, your argument for changing opinions on this is valid, ngl.
Deltarune fans wanking the skill to the god like slop level UP UNTIL a match they were going to win becomes a stomp territory (now the characters are mildly skilled)
We wank skillslop only for Fun Gang(+Noelle).
You could argue that I was downplaying Alastor dodging skills in vs Knight, but overplaying it in here. But I legitimately do think that dodging Knight attacks in vs matchup would be much harder than Jevil one, all things considered.

They all got diffed by a mini Kris who has way less range, powers, and equipment than their taller counterpart, and a major weakness of John Mantle is that their little friends have a chance to drop healings when defeated.
ERAM(I will call shadow mantle holder like this from now on) openly plays with us and Kris.
"If Kris has never died to the Shadow Mantle holder, candy does not drop.
If a candy has already dropped in this phase, candy does not drop, unless Kris has died at least 7 times to the Shadow Mantle holder
The chance is 50% if Kris has <1/4 HP, 30% if they have <2/3 HP, and 5% otherwise.
An additional 2% chance is added for each time Kris died to the Shadow Mantle holder.
The chance is capped at 80%."
Suffice to say that Jevil/Spamton wouldn't be able to enjoy candies from it. Further supports idea that it just plays with us.
Jevil and/or Spamton Neo are beating John Mantle ahh.
Doing this matchup when I have free time
 
ERAM(I will call shadow mantle holder like this from now on) openly plays with us and Kris.
"If Kris has never died to the Shadow Mantle holder, candy does not drop.
If a candy has already dropped in this phase, candy does not drop, unless Kris has died at least 7 times to the Shadow Mantle holder
The chance is 50% if Kris has <1/4 HP, 30% if they have <2/3 HP, and 5% otherwise.
An additional 2% chance is added for each time Kris died to the Shadow Mantle holder.
The chance is capped at 80%."
Suffice to say that Jevil/Spamton wouldn't be able to enjoy candies from it. Further supports idea that it just plays with us.
Huh, I actually didn't know it scaled like that. My bad for that.
Damn was I really that ass back then?
n3zm899.png
 
Dude, don't say shit like this, it makes it appear we inflate shit for the sake of doing that
We don't?
Well, if someone think that we actually inflate shit, instead of actually reading the game and analysing it (I personally thought that things like no hitting Knight should be purely Player feats, before I was reminded in unrelated thread that Gang doesn't see Player helping them dodge in their view of reality), they are free to debunk it.
 
I dont know how and im too afraid to try.
It's really easy, you just need to edit their Notable Matchups tab, switch from visual editor to source code, and write something like '''[[vsforum:threads/Thread Number|Opponent's Name]]''' ([[Opponent's verse]]) [[Name of opponent's profile|...'s profile]] (Matchup specifications, like which key was used and anything that's not SBA)
 
It's really easy, you just need to edit their Notable Matchups tab, switch from visual editor to source code, and write something like '''[[vsforum:threads/Thread Number|Opponent's Name]]''' ([[Opponent's verse]]) [[Name of opponent's profile|...'s profile]] (Matchup specifications, like which key was used and anything that's not SBA)
Issue, I am a coward and thus i am not willing to try in fear of ******* something up
 
We both know how things are there lol, this shouldn't have been added in the first place right? I mean I don't remember anyone explain how the 7x gap would keep this fair
What are you gonna do? Removing matchup by yourself is rule violation. Just ask here for it to be removed, and outline your arguments
 
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