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Three Textbook Nerds suddenly and randomly gain powers from some random bored God and each power is based on there passions
Astrology Nerd (Astro):
Astro gains the power of Spatial Manipulation which he can use for three specific applications.
1. Self-Levitation: He can float in and through the air but his movements are Linear and lacks flexibility and maneuverability and he can float as high as 10m of the ground and while levitating, his movement speed becomes 2x faster. The drawback to this is that he can only stay levitated for 5 mins, after which he'll need a minutes cool down time before he can levitate again.
2. Teleportation: He can utilize thought based teleportation which activates and executes at infinite speeds (zero seconds) but his range his limited to a 1km radius and he can only teleport once every 5 seconds. He can do a 5 second charge to Teleport Anywhere within a 10Km, but won't be able to utilize any of his Teleportation for 25 secs afterwards.
3. BFR Wormhole: He can create an instant-win high gravitation wormhole, that will pull in the and consume the entire battle area and warp everything except himself into the far reaches of the vacuum of space, however this takes a full minute to create and during this time he his completely still and unable to move and also the moment he attempts this the other competitors will pick up on it as well as this ability creates non harmful spatial distortions throughout the battle area which leads to his current location.
His equipment is a spatial sword, that can generate spatial energy sword slicing waves that can and will phase and cut through any solid object. The travel speed of these sword slicing waves are are also 2x faster than Astro's movement speed and the range of these sword attacks can reach up to Tens of Meters. The drawback is after 100 uses, the sword will break.
Historian Nerd (Story):
Story gains the power of Time Manipulation which he can use for three specific applications.
1. Time acceleration: He can accelerate time on himself to be able to increase his movement, combat and reaction speed by 2x, however this increase only last 10 secs after which is a 5 second cooldown period before he can use this ability again.
2. Time Deceleration: He can decelerate time all around the battle area and decrease the movement and combat speed of the opposition by 2x, however this deceleration only last 10 secs after which is a 5 second cooldown period before he can use this ability again.
3. Time Stop: He can stop time for around the battle area for 10 secs, during stopped time he can move but is unable to interact with his opponents. After time has resumed, their is a 5 second cooldown period before he can use this ability again.
Note: Only one ability may be activated at a time and each ability can be activated consecutively to each other but the cooldown period needed for ability reactivation will only pass when no ability is used. Each ability is also thought based.
His equipment is an AK-47, which has a bullet travel speed of 700 m/s and has a range of Hundreds of Meters. Each bullet that comes in contact with an opponent, will completely freeze that opponents movements in time for a period of 5 seconds. The drawback is that the weapon only comes with 200 bullets.
Geologist Nerd (Geo):
Geo gains the power of Matter Manipulation which he can use for three specific applications.
1. Gaseous Matter Manipulation: Can manipulate gaseous matter to manifest and utilize Fire and Plasma attacks. Fire Attacks takes 5 seconds to manifest and can travel at 2x faster than movement speed and has Tens of Meters of Range and Plasma attacks take 15 seconds to manifest and can travel at 3x faster than movement speed and has Hundreds of Meters of Range. Can be used without limit but must be deactivated to use other abilities and must wait the aforementioned time period before being able to use the ability again.
2. Solid Matter Transmutation: Can manipulate the solid matter of anything he touches, changing it into anything he wants as long as it's solid in nature and structure. The Transmutation is instant and only works on Non-Living Things.
3. Molecular Disruption: Can vibrate his own molecules to be able to completely phase through any and all solid objects and can also be used to completely disrupt and break apart the links between the molecules of anything he touches including opponents. Can only stay phased for 15 seconds and needs a 5 second cooldown before reactivation.
His Equipment is 25 Instant Kill Matter Destruction Bombs and the Range of the Bomb increases the lesser he has: 1Km with more than 12 bombs, 2Km with 12-7 Bombs, 3Km with 6-4 Bombs and 5Km with 3 or less Bombs. The Explosion of each nuke lasts for a minute. The travel speed of the Explosion of Each Bomb is 1.5x faster than the users movement speed and destroys all matter on contact and the explosion will not affect the user.
Statistics of All Characters
Attack Potency: Street Level
Speed: Baseline Supersonic (377.3 m/s)
Lifting Strength: Peak Human Level
Striking Strength: Street Level
Durability: Street Level
Stamina: High
Range: Standard Melee Range
Intelligence: Gifted
Battle Area: United States of America (9.834 million km²)
Rules:
Exiting the Battle Area is an instant lose
Win by Incap or Death
All characters are thinking strategically and tactfully
Starting distance: Each character are in three separate directions 1km from the Capitol Hill
Each character has a radar they can use to see each others current location once per 2 mins
Each character has prior knowledge of each others abilities BUT not their equipment
Which Nerd Takes The Win:
Astro :
Story:
Geo:
Astrology Nerd (Astro):
Astro gains the power of Spatial Manipulation which he can use for three specific applications.
1. Self-Levitation: He can float in and through the air but his movements are Linear and lacks flexibility and maneuverability and he can float as high as 10m of the ground and while levitating, his movement speed becomes 2x faster. The drawback to this is that he can only stay levitated for 5 mins, after which he'll need a minutes cool down time before he can levitate again.
2. Teleportation: He can utilize thought based teleportation which activates and executes at infinite speeds (zero seconds) but his range his limited to a 1km radius and he can only teleport once every 5 seconds. He can do a 5 second charge to Teleport Anywhere within a 10Km, but won't be able to utilize any of his Teleportation for 25 secs afterwards.
3. BFR Wormhole: He can create an instant-win high gravitation wormhole, that will pull in the and consume the entire battle area and warp everything except himself into the far reaches of the vacuum of space, however this takes a full minute to create and during this time he his completely still and unable to move and also the moment he attempts this the other competitors will pick up on it as well as this ability creates non harmful spatial distortions throughout the battle area which leads to his current location.
His equipment is a spatial sword, that can generate spatial energy sword slicing waves that can and will phase and cut through any solid object. The travel speed of these sword slicing waves are are also 2x faster than Astro's movement speed and the range of these sword attacks can reach up to Tens of Meters. The drawback is after 100 uses, the sword will break.
Historian Nerd (Story):
Story gains the power of Time Manipulation which he can use for three specific applications.
1. Time acceleration: He can accelerate time on himself to be able to increase his movement, combat and reaction speed by 2x, however this increase only last 10 secs after which is a 5 second cooldown period before he can use this ability again.
2. Time Deceleration: He can decelerate time all around the battle area and decrease the movement and combat speed of the opposition by 2x, however this deceleration only last 10 secs after which is a 5 second cooldown period before he can use this ability again.
3. Time Stop: He can stop time for around the battle area for 10 secs, during stopped time he can move but is unable to interact with his opponents. After time has resumed, their is a 5 second cooldown period before he can use this ability again.
Note: Only one ability may be activated at a time and each ability can be activated consecutively to each other but the cooldown period needed for ability reactivation will only pass when no ability is used. Each ability is also thought based.
His equipment is an AK-47, which has a bullet travel speed of 700 m/s and has a range of Hundreds of Meters. Each bullet that comes in contact with an opponent, will completely freeze that opponents movements in time for a period of 5 seconds. The drawback is that the weapon only comes with 200 bullets.
Geologist Nerd (Geo):
Geo gains the power of Matter Manipulation which he can use for three specific applications.
1. Gaseous Matter Manipulation: Can manipulate gaseous matter to manifest and utilize Fire and Plasma attacks. Fire Attacks takes 5 seconds to manifest and can travel at 2x faster than movement speed and has Tens of Meters of Range and Plasma attacks take 15 seconds to manifest and can travel at 3x faster than movement speed and has Hundreds of Meters of Range. Can be used without limit but must be deactivated to use other abilities and must wait the aforementioned time period before being able to use the ability again.
2. Solid Matter Transmutation: Can manipulate the solid matter of anything he touches, changing it into anything he wants as long as it's solid in nature and structure. The Transmutation is instant and only works on Non-Living Things.
3. Molecular Disruption: Can vibrate his own molecules to be able to completely phase through any and all solid objects and can also be used to completely disrupt and break apart the links between the molecules of anything he touches including opponents. Can only stay phased for 15 seconds and needs a 5 second cooldown before reactivation.
His Equipment is 25 Instant Kill Matter Destruction Bombs and the Range of the Bomb increases the lesser he has: 1Km with more than 12 bombs, 2Km with 12-7 Bombs, 3Km with 6-4 Bombs and 5Km with 3 or less Bombs. The Explosion of each nuke lasts for a minute. The travel speed of the Explosion of Each Bomb is 1.5x faster than the users movement speed and destroys all matter on contact and the explosion will not affect the user.
Statistics of All Characters
Attack Potency: Street Level
Speed: Baseline Supersonic (377.3 m/s)
Lifting Strength: Peak Human Level
Striking Strength: Street Level
Durability: Street Level
Stamina: High
Range: Standard Melee Range
Intelligence: Gifted
Battle Area: United States of America (9.834 million km²)
Rules:
Exiting the Battle Area is an instant lose
Win by Incap or Death
All characters are thinking strategically and tactfully
Starting distance: Each character are in three separate directions 1km from the Capitol Hill
Each character has a radar they can use to see each others current location once per 2 mins
Each character has prior knowledge of each others abilities BUT not their equipment
Which Nerd Takes The Win:
Astro :
Story:
Geo:
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