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Tasty Planet General Discussion Thread

Now...we have the discussion thread, so what should we discuss about?anything related to calcs?the scaling?
 
why?double why?triple why?
A physiology page is much better than copy and pasting the exact same abilities on all pages. It's also clear that all protagonists have something very different, so it just makes sense to me.
 
A physiology page is much better than copy and pasting the exact same abilities on all pages. It's also clear that all protagonists have something very different, so it just makes sense to me.
yeah, but also, Grey Goo clearly is something unique of his own
 
any other thing?like any calculations we have to re see again to see if they work?
 
...okay where is there another example?
''In Marvel, it has been constantly shown that the divine pantheons of the Marvel universe, from Asgardians to Elder Gods, are an instrumental part of the cosmology and narrative. As such, the Gods of Marvel have all constantly been shown to share similar powers, despite the differing natures of their pantheons.''
Not once is it mentioned (at least in the page) that they are all of the same kind.
 
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''In Marvel, it has been constantly shown that the divine pantheons of the Marvel universe, from Asgardians to Elder Gods, are an instrumental part of the cosmology and narrative. As such, the Gods of Marvel have all constantly been shown to share similar powers, despite the differing natures of their pantheons.''
Not once is it mentioned (at least in the page) that they are all of the same kind.
OHHHHH, know i got it
 
I just wanna say I won't be able to focus all of my power into Tasty Planet, as I have projects for other forgotten verses going on (specifically Goosebumps and Hungry Shark), but if possible, I'll always try to participate here.
 
Also, should we use KE for the creatures?
I thought about it, but I'm not sure. They don't seem harmed after hitting walls, but that could be game mechanics. Still, if you could find their speeds, you could use the weights I calculated and get their KEs.
 
I thought about it, but I'm not sure. They don't seem harmed after hitting walls, but that could be game mechanics. Still, if you could find their speeds, you could use the weights I calculated and get their KEs.
I mean but they are harmed from hitting things that are bigger than themselves.
and their speeds is easy to find...just do a clip of them moving and see how much they move in a frame or so
 
You’ll have to make comments available on your sandbox if you want calculations to be accepted
 
You’ll have to make comments available on your sandbox if you want calculations to be accepted
We'll use the sandbox as a way to work together. The calculations will be published in blogs after they're done. I just think using a sandbox is better than needing to communicate here and only one being able to edit the blog.
 
i don't know how to calc to be honest, i suck at it
Attack Potency/Durability: Calculate the volume, then find what was destroyed, then multiply by the volume by the material’s destruction value
Speed: Find distance, then divide by time
Lifting strength: Calculate the volume, then find what was lifted, then multiply the volume by the material’s density
Volume: Find a character or object we know the height of, pixel scale their height and the thing you’re calculating’s height, length, and width, and multiply LxHxW
 
Attack Potency/Durability: Calculate the volume, then find what was destroyed, then multiply by the volume by the material’s destruction value
Speed: Find distance, then divide by time
Lifting strength: Calculate the volume, then find what was lifted, then multiply the volume by the material’s density
Volume: Find a character or object we know the height of, pixel scale their height and the thing you’re calculating’s height, length, and width, and multiply LxHxW
yes i know, but still i feel like i lack something to make a calculation...like...motivation?
probably a broken dream of mathematics and physics
 
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