SnakesCity
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Mod approved downplay smh, where's HR when ya need em'I'm not telling you to do it but it would be funny...
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Mod approved downplay smh, where's HR when ya need em'I'm not telling you to do it but it would be funny...
low key should I become the next villain of Mario power scaling on this site and nuke them to be slower than light? They don't have a whole lot going for speeds like that
The runtime for the Mario Galaxy movie has been revealed to be only 3 mins longer than the first, which given that the last one had pacing issues and tried cramming so much in there with less material than this one has, it makes me pretty worried the same issues are gonna be even more noticable here.
The series travel speed feats way faster than that, and they aren't really inconsistent in my point of viewHonestly maybe Superhuman speed?
In terms of travel speed is which the main speed rating I actually do have a major issue with all joking aside (As everyone's already said, they ain't running across the mushroom kingdom at FTL speeds), I'm trying to remember but in Double Dash doesn't the character in the back of the kart need to push their kart at the start to get it up to speed first? Could get like 30mph running speed based on that or something
No? At absolute worst mach 1 given koopa the quick statements.Honestly maybe Superhuman speed?
In terms of travel speed is which the main speed rating I actually do have a major issue with all joking aside (As everyone's already said, they ain't running across the mushroom kingdom at FTL speeds), I'm trying to remember but in Double Dash doesn't the character in the back of the kart need to push their kart at the start to get it up to speed first? Could get like 30mph running speed based on that or something
I mean, do they truly have FTL feats at all?Make them MHS, join Warcraft in lightning speed purgatory!
There’s a list of a bunch of speed feats in the previous page.I mean, do they truly have FTL feats at all?
Is the feat that's giving them their current speed scaling even legit?
And the majority aren't FTL, so what's your point?There’s a list of a bunch of speed feats in the previous page.
I did not expect a sub-1K post member to make sense. Bully for you!Wouldn’t it make more sense for travel speed to be segmented off as the fast one while reactions are more tempered? The Galaxy games have them launched across the universe while otherwise they are obviously slower than regular sci-fi lasers. ‘MFTL+ travel speed with Star Power and Launch Stars, super-human otherwise, MHS reaction speed’ makes more sense to me.
The reason Mario’s combat/reaction speed currently scales to the Launch Star speed is due to being able to being able to collect starbits and not crash into planets and junk while flying.Wouldn’t it make more sense for travel speed to be segmented off as the fast one while reactions are more tempered? The Galaxy games have them launched across the universe while otherwise they are obviously slower than regular sci-fi lasers. ‘MFTL+ travel speed with Star Power and Launch Stars, super-human otherwise, MHS reaction speed’ makes more sense to me.
Wouldn’t that just reduce it to a piloting speed feat then? Wouldn’t register to the same levels of speed the actual travel distance would (probably would still get FTL though).The reason Mario’s combat/reaction speed currently scales to the Launch Star speed is due to being able to being able to collect starbits and not crash into planets and junk while flying.
Yeah, I agree. While Mario is reacting to things as he's flying, he is by no means doing so at the same speed the star launched him, so, regardless of whether it becomes an outlier or not, it should probably be recalculated by doing the same thing this Adventure Time calc did and comparing Mario's movements to the speed he's being launched.Wouldn’t that just reduce it to a piloting speed feat then? Wouldn’t register to the same levels of speed the actual travel distance would (probably would still get FTL though).
In gameplay the farthest he's launched is to nearby planetoids that are maybe a few kilometres away at the most.The issue is that in gameplay Mario's speeds are nowhere near MFTL+. In fact, does he actually ever get launched between cosmic distances in gameplay?
Pretty sure there’s a calc for Starship Mario in Galaxy 2 that’s MFTL+, and Bowser’s able to tag it while it’s flying.is that what we've been doing to scale him to mftl+ all along
Idk, I’ve never finished Galaxy 2 cuz I hate doing it with Wiimote and Nunchuck and I don’t have the Wii classic controller, a Wii U, and I’m not spending $40 to buy a game I already have.Did he tag it while it was flying? We know he pelted it with meteors but I dunno if they ever said it was while the ship was mid flight.
Rosalina’s kick is ~60c and the connector thing in Brothership can also get FTL Luigi most likely. Otherwise yeah all the Galaxy stuff is bunk.Just double checked and yeah Lubba just says he blasted their ship with meteors and nothing else, nothing about whether or not they were caught mid flight or if he came about them when they were stationary or maybe even them just cruising at a slower speed.
I mean at least there seems to be a decent selection of relativistic feats hanging around, minus something like the Wario Land Shake It calc
I was mostly talking about the cord being longer than the radius of the planet as opposed to anything having to do with the satellites, but yeah I understand it’s a very cartoonish feat. If we consider it usable for AP I don’t think we should throw it out for speed either though, just being consistent.I don't think we can gett FTL from the brothership feat unless we really stretch it, perspective and size in that Bros. Attack is super wonky those satelites are somehow comparable to the planet in size but also only a few times bigger than Mario.
Ok, but in all seriousness, I'd be fine if the combat/reaction speed remained at MFTL+, but I do fully believe that the cast's travel speed being anywhere CLOSE to that level is just ridiculous, cause like, the majority of Mario plots literally REVOLVE around going from place to place, and if they could travel around the planet 1000x over in under a milisecond, it'd just make zero sense in the slightest for Mario to struggle at all with going from the Mushroom Kingdom to Bowser's Castle.
Galaxy maybe and Conductor Connector in Brothership?The issue is that in gameplay Mario's speeds are nowhere near MFTL+. In fact, does he actually ever get launched between cosmic distances in gameplay?
As already noted the Conductor Connector feat is rated as 0.23c which is needed to keep H6-A ratings due to KE. Galaxy unfortunately might be nuked in general.Galaxy maybe and Conductor Connector in Brothership?
What's wrong with galaxy stuff, I'm curious?As already noted the Conductor Connector feat is rated as 0.23c which is needed to keep H6-A ratings due to KE. Galaxy unfortunately might be nuked in general.
Doesn’t Mario Party have some stuff?
They have relativistic stuff with black holes and light beams, and there's a FTL calc for dodging light waves which is really nice if those waves are legit light.Doesn’t Mario Party have some stuff?
Most of the super-fast stuff is offscreen and Mario doesn’t react to much of anything. Launch Stars in gameplay aren’t that impressive, and even if they were given those speeds, reacting during launches doesn’t translate due to being a functional piloting feat.What's wrong with galaxy stuff, I'm curious?
Hmm, interesting, but I don’t see how that invalidates the feat. Even if we consider a low-end interpretation, it would still qualify as MFTL+, tho I see this detail creates doubt so that's fair. We clearly see Mario reacting and moving freely every time he is launched, so it’s reasonable to consider this a legitimate feat. it is not impressive in gameplay, because it's gameplay? Like how can someone translate beyond light-speed movements into gameplay in a pleasing and cinematic way? I don’t see how it’s just a functional piloting feat when the game clearly demonstrates it’s more than that, at least in my opinion.Most of the super-fast stuff is offscreen and Mario doesn’t react to much of anything. Launch Stars in gameplay aren’t that impressive, and even if they were given those speeds, reacting during launches doesn’t translate due to being a functional piloting feat.
I mean the problem as you note is assuming that the Launch Stars shooting you a couple miles across planetoids is actually implying light-year FTL travel. The Galaxy movie might make this stronger, but ATM it’s pretty much just assumed through implication.Hmm, interesting, but I don’t see how that invalidates the feat. Even if we consider a low-end interpretation, it would still qualify as MFTL+, tho I see this detail creates doubt so that's fair. We clearly see Mario reacting and moving freely every time he is launched, so it’s reasonable to consider this a legitimate feat. it is not impressive in gameplay, because it's gameplay? Like how can someone translate beyond light-speed movements into gameplay in a pleasing and cinematic way? I don’t see how it’s just a functional piloting feat when the game clearly demonstrates it’s more than that, at least in my opinion.
In gameplay the farthest he's launched is to nearby planetoids that are maybe a few kilometres away at the most.
Tbf, even in gameplay, the Launch Stars are kinda inconsistent with how far they launch you. Sometimes they only go a bit over 30 ft, other times they go for several miles. Even if we ignore whether the galaxies are actually galactic distances away from each other, we can still tell that they are incredibly far from the observatory just by the fact that we can't see the observatory in any of the skyboxes within the levels. So we could just take the Launch Stars at the observatory as being simply stronger than the rest and thus not much of a contradiction in speed ¯\(ツ)/¯I mean the problem as you note is assuming that the Launch Stars shooting you a couple miles across planetoids is actually implying light-year FTL travel. The Galaxy movie might make this stronger, but ATM it’s pretty much just assumed through implication.
The way one should see it is that certain Launch Stars will appear for different purposes. Note that launch stars have a blue sort of path when you get close to one, giving a general direction. This means that Launch Stars (Lumas) have specific intended points they wish to send Mario/Luigi to. It's not inconsistent, moreso just different.So we could just take the Launch Stars at the observatory as being simply stronger than the rest and thus not much of a contradiction in speed ¯\(
That's pretty much what I was thinking, maybe not so much the ones in the observatory are stronger just moreso they actively launch at higher speeds due to needing to send Mario across intergalatic distances while the ones in the levels actively launch at slower speeds since the distance is much shorter.So we could just take the Launch Stars at the observatory as being simply stronger than the rest and thus not much of a contradiction in speed