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Super DBH abilities CRT

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So apparently in one of the SDBH World Mission trailers there's this mode where you can customize the techniques and transformations of all characters essentially giving all characters all abilities. For example Vegeta can use Hakai and there are plenty more examples in the trailer. It's possible that all the available abilities should go to the DBH character profiles.

Also at 7:25 and onward is the list of abilities.
 
Characters can only equip abilities if they are strong enough btw, like Xenoverse where not everyone can equip all attacks. So no, not everyone. Xeno Goku can use hakai btw
 
We currently don't know the in-verse explanations for it or if they even address it. As of right now, the only source we have seems to be trailers.
 
im inclined to agree that this is gameplay mechanics. Is there any storyline/lore behind this that ties it into the main sutff?
 
TheUpgradeManHaHaxD said:
im inclined to agree that this is gameplay mechanics. Is there any storyline/lore behind this that ties it into the main sutff?
Again, only trailers right now. The actual thing hasn't been implemented (to my knowledge).
 
If the ability to learn many moves is locked to different characters (as Zenkai claims) then I wouldn't say it's pure gameplay mechanics. If Xeno Goku is one of the few characters that can learn Hakai, then he should have Existence Erasure added to his profile.
 
The game is available on Steam BTW if anyone has been interested in trying Heroes for a long time. First game that has ever been translated fully to English and localised.
 
Nothing's locked off, any character can be given any move and any ability. It's also pure gameplay mechanics, completely disconnected to the story.
 
I might agree with you unless the powers are stuck only to characters that could use them, but linking TFS playing through the actual game doesn't negate the story it might have with it. So...
 
Amexim said:
I might agree with you unless the powers are stuck only to characters that could use them, but linking TFS playing through the actual game doesn't negate the story it might have with it. So...
Literally anyone (besides characters who can't be used for custom cards, such as giants, Bulma, Mechikabura, Grand Priest and Zeno) can use any skill (barring those used by unusable characters, and a couple misc attacks like Mutchy's) and the story never acknowledges the Card Creation mode.
 
Then it be gameplay mechanics, but only if you mean literally any skill. Like Kid Goku using Hakai.
 
In Xenoverse 2, Goku had obtained Super Saiyan Blue and fought against final form Mira who is stated to be far stronger than Demigra , as a Super Saiyan Blue, the effects of their clash was so strong that it threatened the entire Xenoverse multiverse and all its alternate timelines and continuities.
 
Amexim said:
Then it be gameplay mechanics, but only if you mean literally any skill. Like Kid Goku using Hakai.
Like I said, every available character can use any available attack and have any available ability.

Transformations for the record work by transforming the user into a specific transformed character, ie using Goku's Super Saiyan ability will transform the user into Super Saiyan Goku, no matter who the character was pre-transformation. This is how you get cases like a Cell Jr. transforming into Cell X, or Kid Pan transforming into Berserk Kale. Again, gameplay mechanics.
 
I mean Alex Mercer has force multipliers on his profile, which is non canon DLC. It's also a lot easier for characters to learn other abilities because everyone utilizes Ki.
 
I probably wouldn't agreeI probably Zamasu Chan said:
I mean Alex Mercer has force multipliers on his profile, which is non canon DLC. It's also a lot easier for characters to learn other abilities because everyone utilizes Ki.
I probably wouldn't agree with including the force multipliers either, but at least those were specifically his abilities, and were kept distinct from his other abilities.
 
"He" never used them, James Heller did. Another example is Mario, he has Regenerationn due to surviving being crushed flat in game.
 
Xeno Goku isn't in XV2. That's actually just their version of DBS Goku, which would make him closer to CC Goku from Heroes than Xeno.

I agree this should be argued more thoroughly though. DBH is a game franchise after all, so how far should we separate game mechanics and story? As already stated by Zamasu, some game characters have had their mechanics incorporated into their profiles. So would it be a double-standard to deny Xeno Goku from receiving this massive upgrade based on it being game mechanics?
 
I don't know, try asking Schnee One. He's knowledgeable on Prototype so he might know what qualifiers force multipliers needed to have to be accepted for profiles and not disregarded as game mechanics.
 
What are the conclusions here?
 
I also forgot to mention characters from RPG games have their battle cards and RPG exclusive abilities on their profile. So I ask again what makes it so different now?
 
It's more of based on a double-standard, really. DBH is a franchise of games. Therefore, game mechanics can be used to justify adding hax, abilities, etc. Just as is the case with many other video game verses. Either there is a justification that people in this thread are ignorant about or claiming DBH doesn't get a huge hax upgrade is a double-standard.

I would be quite interested in hearing about the justification for Prototype's qualifier force multipliers by Schnee. If someone could pop a message their way, I would be grateful.
 
I'll pose this question then. World Mission makes it clear from the beginning that as far as World Mission's story is concerned (meaning this doesn't affect the arcade, and thus the franchise in general) the cards exist in-universe, and are distinct from the characters themselves.

Given that the custom cards only exist in this context (they can't be used in Arcade Mode or multiplayer, the two modes not directly connected to the story) would that discount any hax/abilities specific to the custom cards from applying to the characters that the cards depict?
 
"Given that the custom cards only exist in this context (they can't be used in Arcade Mode or multiplayer, the two modes not directly connected to the story) would that discount any hax/abilities specific to the custom cards from applying to the characters that the cards depict?"

We'll have to look at our current standards for this type of scenario with other game/franchises. Which is why the Prototype discussion is a thing right now.

If there's a precident for Game Mechanics being included in a profile even though it's not at all addressed in the story, then it should be added as the series proper is a game first and foremost. It would be like making a Doomguy profile but giving him no power-ups since it's purely a gameplay mechanic that's not at all addressed in any of the stories. Like in no cutscene does he ever run up to the invincibility power up and tank everything. Yet he still has it. Why would this scenario be any different?
 
I should clarify that my statement of the custom cards being game mechanics was not intended as an argument against their inclusion - merely to confirm that they are game mechanics. My argument is that they are non-canon, and unrepresentative of the actual characters.

Your Doom example isn't particularly great since Doom 2016 does address the power-ups through the Codex, but ignoring that I'd argue that the power-ups are at least items that Doomguy himself uses, whereas the cards (again, only in World Mission so this doesn't take away from the existing profiles) are more items in their own right, as opposed to the actual characters they represent. They work the same way Yu-Gi-Oh cards do.
 
You should ask some of the staff members listed in the Dragon Ball verse page to comment here.
 
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