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With the release of Darksiders Genesis, there's a ton of new stuff to add and revise with some profiles.
Most notably, however, is the addition of a completely new profile: Strife, the 4th Horseman! Genesis has given us great insight into Strife's character, mindset, fighting prowess, abilities and intelligence, and he stacks up quite nicely as the long range, wise cracking expert of his family. While this will likely be adjusted as the revisions continue, what can be use as a starting point for Strife's page is:
Summary
Strife is the co-protagonist of Darksiders Genesis, and a member of the Four Horsemen of the Apocalypse. Witty and sharp-eyed, Strife is the long ranged expert of his brethren, capable of mowing down armies of enemies with his pistols, Mercy and Redemption.
Strife often plays the comedian of his family, making jokes, taunting his enemies and even poking fun at his brotherhood whenever he can. Despite this, Strife harbors a dark past of death and pain, his ruthlessness as a Nephilim shaping his decision to become a Horseman and serve the Balance alongside his brothers and sister. Strife is capable of intense moments of maturity, which allow him to connect deeply with his siblings, keeping the bonds that tie them together strong.
Powers and Stats
Tier: At Least 7-B, higher with Anarchy Form
Name: Strife, also known as "Rider of the White Horse", "The White Rider", "The Delicate One"
Origin: Darksiders
Gender: Male
Age: At least thousands of years
Classification: Nephilim, Horseman of the Apocalypse
Powers and Abilities: Weapon Mastery, Superhuman Physical Characteristics, Immortality (Type 1), Self-Sustenance (Type 2), Underwater Breathing (Type 2), Healing (Via potions), Statistics Amplification, Transformation, Invulnerability (Via Anarchy Form), Shadow Clones, Morality Manipulation (his clones Taunt enemies), Statistics Reduction, Danmaku, Homing Attack, Fire, likely Hellfire Manipulation, Explosion Manipulation, Electricity Manipulation, Gravity Manipulation, Spatial Manipulation, Gliding, Portal Creation (Via Void Bombs), Soul Manipulation, Summoning (can summon his horse, Mayhem)
Attack Potency: At least City level (Comparable to War, who Destroyed the Black Throne Spire while heavily weakened), higher with Anarchy Form
Speed: Hypersonic (Comparable to Fury who Dodged this Laser)
Lifting Strength: At least Class 10 to Class 25, likely Class K to Class M (Comparable to a non weakened War)
Striking Strength: At least City Class, higher with Anarchy Form
Durability: At least City level, higher with Anarchy Form
Stamina: Very High (Can fight near endless hordes of enemies with no rest.)
Range: Extended Melee range with daggers. Tens of meters with Mercy and Redemption
Standard Equipment: Strife acquires various items and powers to assist him in combat.
Weaknesses: Can have a somewhat short attention span when not serious enough. His special ammunition is not unlimited, unlike his standard shots. His seals prevent him from being at full power.
Notable Attacks/Techniques:
A staple of all Horsemen, Strife can unleash his Wrath as devastating abilities.
Strife's powerful gun's are capable of using a wide variety of ammunition, one able to hold a completely different type than the other, granting him a deceptively large amount of variety.
Most notably, however, is the addition of a completely new profile: Strife, the 4th Horseman! Genesis has given us great insight into Strife's character, mindset, fighting prowess, abilities and intelligence, and he stacks up quite nicely as the long range, wise cracking expert of his family. While this will likely be adjusted as the revisions continue, what can be use as a starting point for Strife's page is:
Summary
Strife is the co-protagonist of Darksiders Genesis, and a member of the Four Horsemen of the Apocalypse. Witty and sharp-eyed, Strife is the long ranged expert of his brethren, capable of mowing down armies of enemies with his pistols, Mercy and Redemption.
Strife often plays the comedian of his family, making jokes, taunting his enemies and even poking fun at his brotherhood whenever he can. Despite this, Strife harbors a dark past of death and pain, his ruthlessness as a Nephilim shaping his decision to become a Horseman and serve the Balance alongside his brothers and sister. Strife is capable of intense moments of maturity, which allow him to connect deeply with his siblings, keeping the bonds that tie them together strong.
Powers and Stats
Tier: At Least 7-B, higher with Anarchy Form
Name: Strife, also known as "Rider of the White Horse", "The White Rider", "The Delicate One"
Origin: Darksiders
Gender: Male
Age: At least thousands of years
Classification: Nephilim, Horseman of the Apocalypse
Powers and Abilities: Weapon Mastery, Superhuman Physical Characteristics, Immortality (Type 1), Self-Sustenance (Type 2), Underwater Breathing (Type 2), Healing (Via potions), Statistics Amplification, Transformation, Invulnerability (Via Anarchy Form), Shadow Clones, Morality Manipulation (his clones Taunt enemies), Statistics Reduction, Danmaku, Homing Attack, Fire, likely Hellfire Manipulation, Explosion Manipulation, Electricity Manipulation, Gravity Manipulation, Spatial Manipulation, Gliding, Portal Creation (Via Void Bombs), Soul Manipulation, Summoning (can summon his horse, Mayhem)
Attack Potency: At least City level (Comparable to War, who Destroyed the Black Throne Spire while heavily weakened), higher with Anarchy Form
Speed: Hypersonic (Comparable to Fury who Dodged this Laser)
Lifting Strength: At least Class 10 to Class 25, likely Class K to Class M (Comparable to a non weakened War)
Striking Strength: At least City Class, higher with Anarchy Form
Durability: At least City level, higher with Anarchy Form
Stamina: Very High (Can fight near endless hordes of enemies with no rest.)
Range: Extended Melee range with daggers. Tens of meters with Mercy and Redemption
Standard Equipment: Strife acquires various items and powers to assist him in combat.
- Mercy and Redemption: Strife's main weapons are two incredibly powerful pistols, each boasting an endless amount of ammunition. Mercy has 4 barrels, while Redemption has one. Each gun can store different properties, allowing Strife diversity in combat with 2 varying ammo types.
- Ghost Hook: A ghostly appendage that lets strife grab onto objects and enemies, pulling either himself to them, or them to him.
- Void Bombs: Gear that allows Strife to create portals between two Void Panels.
- Aether Spark: An item that fires out a spark which ensnares enemies. When activated at Aether Platforms, it can be used to power up other, inactive Aether Platforms.
Weaknesses: Can have a somewhat short attention span when not serious enough. His special ammunition is not unlimited, unlike his standard shots. His seals prevent him from being at full power.
Notable Attacks/Techniques:
- Hotstreak: A technique unique to Strife, this allows him to dramatically empower the abilities of his pistols, increasing the speed, damage and/or properties of his ammunition vastly, even when out of special ammunition.
- Tempest Cloak: Allows Strife to glide a limited distance after a double jump.
- Anarchy Form: By slightly breaking the restraints placed on him by the council, Strife's full potential as a Horseman of the Apocalypse can be unleashed, transforming him into a large goblin-like creature. In this form, he gains tusks, a scorpion tail for hair capable of firing a giant laser beam, a minigun arm, and the ability to summon missile like projectiles. This form grants Strife invulnerability from enemy attacks.
A staple of all Horsemen, Strife can unleash his Wrath as devastating abilities.
- Shadow Clone: Strife dashes, leaving behind a shadowy image of himself to fire at his enemies. These clones can be augmented with varying abilities, such as an increase in number, taunting foes, and exploding.
- Caltrops: Strife lays down numerous spikes which explode if stepped on. Like his shadow clones, Strife's caltrops can be augmented with various effects such as slowing down enemies.
- World Ender: Strife lets loose his full power in the form of a giant beam of energy, decimating all foes standing in front of him.
Strife's powerful gun's are capable of using a wide variety of ammunition, one able to hold a completely different type than the other, granting him a deceptively large amount of variety.
- Standard Shot: Strife's most basic ammo type. Normal bullet shots from Mercy and Redemption, completely limitless in capacity. Hotstreak Bonus: The damage of his shots is increased, as is the rate of fire.
- Charge Shot: Strife charges a strong piercing bullet up to 3 levels for increased size and power. Hotstreak Bonus: Strife can fire fully charged shots instantly.
- Static Shot: Mercy and Redemption fire an electric bolt that arcs to nearby enemies, damaging and slowing them. Hotstreak Bonus: Fires a more powerful bolt that deals more damage and arcs to more enemies.
- Beam Shot: Strife fires a beam of energy that deals damage at a very rapid pace. Hotstreak Bonus: A larger, empowered beam pierces through enemies for increased damage.
- Lava Shot: Strife shoots ammunition that sticks onto enemies, exploding after a short time. The more Strife fires, the faster he fires. Hotstreak Bonus: Strife shoots a medium-ranged flamethrower, igniting enemies. Enemies killed explode, spreading the flames to others.
- Nature Shot: Strife fires a very wide spray of bullets that have a chance of spawning health orbs when enemies are hit. Hotstreak Bonus: Shots imbue enemies with the power of nature, allowing health orbs to spawn when they are hit. They explode on death into more health orbs.
- Void Shot: Unleashing a gravity field that pulls in enemies, Strife can charge this shot up to 3 levels to increase size and duration. Hotstreak Bonus: Strife fires fully charged shots which explode once their duration is over.