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Steve/The Player (Minecraft) Durability & Lifting Strength Upgrade (+Changes to resistances)

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A sponge in the game of Minecraft can hold up to 135 cubic meters of Water. Since placing a sponge in the nether vaporizes all the water in one tick, it means the ambient temperature of the nether is absurdly high.

The formula used for vaporization energy being E = (M*L)/T
  • The latent vaporization heat of water is 2,260j/g
  • As previously Stated, the mass of the water is 135,000,000g
  • The time is 1/20th of a second (1 in-game tick)
  • Since this is over 1/20th of a second, so the final value will be x20 for simplicity
Plunging this all in gives us ((135,000,000*2260)/(1/20))*20 = 305,100,000,000j = 72.92 tons of TNT from the ambient heat in the Nether (per second). This puts The Player comfortably at City Block+ Durability with no armor. As for with armor, we can assume the heat of lava in the nether is at least equal to the air. This supports that The Player's durability with Netherite armor should be City Block+, Likely Higher with no enchantments, as it is unharmed by the heat of nether lava. I don't like to snowball numbers here, but this should mean any feats based on hurting The Player would need possibly to be increased.




The Player's lifting strength is currently accepted as Class 100 based on them holding a gold block while wearing gold armor (Right here). However, this can be pushed easily.
As mentioned before, a sponge can hold up to 135 cubic meters of water (135,000kg). The player can hold one sponge in each hand, so in their hands they can hold 270,000kg total. As for the armor itself, the gold armor will stay since Netherite does not have any widely accepted calculation for it's weight.

Gold Armor Weighs 1,083.3kg, plus the sponges in each hand gives us 271,083.3kg. Steve weights 342kg, giving a total weight of 271,425.3kg.

Using the same formula as the existing accepted calculations of The Player running with gear:
  • Speed = 8m/s (w/ speed II potion)
  • Weight = 271,425.3kg
  • F = m*a = 8*271,425.3 = 2,171,402.4 Newtons (Class K)
  • KE = 8.67MJ (Still Wall level, but notably greater than the previous 1.28MJ)
As for jumping with this gear:



As for Resistances, some changes are necessary:
  • The Player's resistance to Heat Manipulation is poorly justified. The Flame and Fire Aspect enchantments (The only examples of it in the game) can only be resisted with potions.
  • The Player should not have Resistance to Acid Manipulation. There is no justification on the page for it, and neither is there anything acidic in Minecraft.
 
A sponge in the game of Minecraft can hold up to 135 cubic meters of Water. Since placing a sponge in the nether vaporizes all the water in one tick, it means the ambient temperature of the nether is absurdly high.

The formula used for vaporization energy being E = (M*L)/T
  • The latent vaporization heat of water is 2,260j/g
  • As previously Stated, the mass of the water is 135,000,000g
  • The time is 1/20th of a second (1 in-game tick)
  • Since this is over 1/20th of a second, so the final value will be x20 for simplicity
Plunging this all in gives us ((135,000,000*2260)/(1/20))*20 = 305,100,000,000j = 72.92 tons of TNT from the ambient heat in the Nether (per second). This puts The Player comfortably at City Block+ Durability with no armor. As for with armor, we can assume the heat of lava in the nether is at least equal to the air. This supports that The Player's durability with Netherite armor should be City Block+, Likely Higher with no enchantments, as it is unharmed by the heat of nether lava. I don't like to snowball numbers here, but this should mean any feats based on hurting The Player would need possibly to be increased.
That seems more like Temperature resistance, elemental feats aren’t like regular AP feats

The rest seem fine
 
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