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Shadow fusion has amps too tho, how does the chain go that makes hers a wincon
Rage power + black wing armour + Crest of flames (3x boost with critical hit) + Sothis Sheild (grants boost temporarily by summoning Sothis) + sword faire + Axebreaker + Authority + blank tomfaire + Sacred power + Wrath strike +



Bonus (which attack will he use? Some attacks grant boost) : defiant strength if health is low or grounder or Windspeed or Astra or Sublime heaven (most powerful attack boost) or beast fang or foudroyant strike etc.
 
Rage power + black wing armour + Crest of flames (3x boost with critical hit) + Sothis Sheild (grants boost temporarily by summoning Sothis) + sword faire + Axebreaker + Authority + blank tomfaire + Sacred power + Wrath strike +
Uh...that's not what I meant by chain
 
For how long?
depends on the level of chaos boost I think level one lasts 45 seconds level two lasts 30 and level three lasts 15
level one has access to chaos snap where Shadow warps right in front of his target and land several fierce hits on them
level two has access to chaos lance an upgraded version of chaos spear which explodes on contact
and level three has easier access to chaos blast.
He can regain chaos boost by dealing damage
Eyleth should have multiple speed amps, dodge amps and the enhanced senses granting them the capability of dodging that.
you seem to have lied to me. Most of that's listed under optional equipment
edit: this is half way correct
 
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shadow also has passive Reactive power level so Ultimate can stay ahead of Eyleth during the fight
 
Rage power + black wing armour + Crest of flames (3x boost with critical hit) + Sothis Sheild (grants boost temporarily by summoning Sothis) + sword faire + Axebreaker + Authority + blank tomfaire + Sacred power + Wrath strike +



Bonus (which attack will he use? Some attacks grant boost) : defiant strength if health is low or grounder or Windspeed or Astra or Sublime heaven (most powerful attack boost) or beast fang or foudroyant strike etc.
So, this is how Eyleth beats Shadow's amps? Is that right?
Are Shadow's Amps anything other than taking off his limiters?

What are the multipliers?
Divine Pulse grants Time Manipulation, Resurrection, and Immortality (Type 4)

Divine Pulse: Due to their connection with Sothis, Byleth can rewind the course of a battle to correct costly mistakes. When activated, Byleth can reverse previous actions performed up to a specific point. Both Byleth and enemies actions are rewound. If Divine Pulse has at least one charge remaining and Byleth dies, then Divine Pulse automatically activates to allow Byleth an opportunity to rewind immediately to a desired spot during the battle, thus preventing their death unless all charges are used. Byleth can have a maximum of 13 charges.
& she has this as an option to deal with Chaos Control Time Manipulation?
 
In retrospect, I could wait around asking for people to explain the match to me so I can gain an understanding, but as they say: "If you want something done right, do it yourself."
So I'm gonna analyze this myself. I'll presume the OP is still accurate.
Round 1 (Match 6):
Rules:
Same Rules as stated in the Tournament.
stats Equalized
Random encounters no prior knowledge to anybody or of the location.
Distance: Fighting distance for every matchup will be 40 meters.
Location: The Island of Atlas in Solitas

Cure Happy + Base Modern Shadow (Game) = Cure Ultimate (Game):
Erza Scarlet + Byleth Einser = Eyleth Scarser:
From what I've seen, Emily/Miyuki is the least influential part of this match so far, so let's see what she brings to the table.

These might be relevant: Statistics Amplification, Empowerment (Can strengthen the power of her attacks by channeling her fighting spirit)
If Eyleth is giving Cure Shadow a tough time, might she use these?

Skilled Hand-to-Hand Combatant, Forcefield Creation, Danmaku, Accelerated Development, Reactive Power Level,
Anyone got the details on how these work?
IDK about the Forcefield Creation.
Is that just for this from her Notable Attacks/Techniques section about her Light Manipulation?
"She also has the ability to transform into a large angel with the power to create a world of light and she is even capable of creating a rainbow-colored forcefield. When she powers up, she glows pink and her entire body is radiating with holy light, which strengthens her dramatically and increases her fighting capabilities."

Danmaku....
Light Manipulation: Happy wields the power of holy light. She can fire streaks of pink-colored light beams from her fingers or hands, use it to boost the power of her attacks by charging her fighting spirit, unleash outbursts of light, shoot torrents of pink lasers in rapid succession,

....What the heck, Fandom. Their gallery has no way to copy link location. Expand Slideshow isn't working for me. Okay, so going by Gallery Numbers, the Danmaku might be image 7 of 17? &/or how she can use Happy Shower Shining to make a rain of light beams (17 of 17)?
Would she do those often? COULD she do those often?

Decided to go & fetch them; Check filenames in source, use the editor's search for image/media, search for the file name, click "More Information" to go to page, get link.


Also:
Resistance to Absorption (Able to safely interact with Fusion), Time Stop (Broke out of Doctor Traum's time freezing ability, who also warped the entire space-time of the world)

Might be relevant, unless the layered/Resistance Negating CC Time Manipulation is still an issue here. Is the version with that still being used?



Okay, next is Shadow. Supposedly, he usually goes for CQC, unless he's having trouble, then he goes for Chaos Control, & if he's outnumbered/overpowered, he takes off his limiter rings, right?


Homing Attack and Limited Instinctive Reaction (The Homing Attack is an automatic body movement that makes the user instinctively crash into an opponent's weak point)

Is Cure Shadow likely to try this? Should Eyleth have any "weak points"?
Body Control and Bodily Weaponry (Like Sonic, he can sharpen his spines to perform his spin attacks)

Reactive Power Level and Accelerated Development (Battle, Passive; Physical Stats, Abilities. Exceeded Omega's expectations about his combat abilities in Heroes. It should be noted that Omega was designed specifically to fight Shadow; has scanners that can examine living beings and Shadow was unconscious throughtout the end of Adventure 2, Advance 1, Advance 2, the beginning of Heroes and yet could still keep up with the rest of the cast. Used to train back on the Ark. Said to have gotten faster and stronger between Sonic Heroes and Shadow the Hedgehog which was proven true as he could break Egg Pawn's shields which could previously withstand hits even from Omega and impressed Sonic so much, he gets challenged him twice despite being under invasion from some of the most toughest opponents yet.)
Reactive Power Level and Accelerated Development (Has developed several technqiues, chaos abilities and likes to test his skills. Topped his own record in an agent test. Much like Sonic quickly picked up Extreme Gear. A couple months before the events of Episode Shadow, he beat pre-Phantom Ruby Infinte. Infinite used this time to get upgraded by Eggman with the Phantom Ruby, prepared a Virtual Reality in order to kill Shadow & was suprised that Shadow managed to survive. Even Omega was broken down by Infinite's Virtual Reality not too long ago. Overwhelmed several Phantom Ruby clones who were as formidable as the original counterparts at the time of their creation, over six months before the end of Forces.)

Nice justification. Also, wonder if it's relevant along with Cure Happy's RPL/AD?

Paralysis Inducement and Power Nullification (Via Chaos Spear)
Could & would Cure Shadow use this to negate Eyleth's armor?

Healing (Chaos Emeralds can heal their users and restore consciousness when they get rendered unconscious)
Justification link isn't working. Also, might be less useful if only activates when she goes Unconscious. IDK.
  • Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.
That's nice, though.

Resistance Negation (Through Chaos Control. Chaos Emeralds can stop time and freeze the likes of Sonic in place despite him being shown to be unaffected by other means of Time Manipulation, such as through the Time Stones)

There's the CC TM RN if anyone was wondering about it.

Resistances?
Space-Time Manipulation (Can withstand attacks from multiple chaos powers that attack opponents with distorted space-time)
Might be relevant against Divine Pulse, but IDK
(Psuedo-Resistance to BFR (Just touching a Chaos Emerald allowed Sonic to warp out of the Special Stage, which resides in a different universe as a trap)
Weird naming & Resistance/Ability, but okay.

Now what about the other side?

Magic, Empowerment (Her emotions directly translate into magic power and her strength grows exponentially more powerful as said emotions get stronger)
Weapon Control (Can control and lift weapons with her mind)

Power Nullification (Via Holy Hammer and Nakagami Armor. The Holy Hammer can nullify all the effects "Real Nightmare", which includes abilities such as Transmutation, Age Manipulation, Biological Manipulation, Time Manipulation, Attack Reflection, Matter Manipulation, Magic Absorption, and Memory Manipulation. The Nakagami Armor can dispel and negate magic)
Might help against Chaos Emeralds?

Supernatural Willpower (Resisted her Wedding Dress from being nullified by Coordinator due to her desperation of wanting to get married), Limited Adaptation (Was capable of adapting to the loss of her five senses by developing her 6th or 7th Sense[1]), Instinctive Reaction (Was able to accurately fight Kyôka and react to her attacks, despite losing all five of her senses)

Fear Inducement (Was able to strike fear into Neinhart's Historia of the Dead and make them disappear just by glaring at them)
I can't find Resistance to Fear Manipulation on Shadow's profile.

Resistance to Real Nightmare (The Holy Hammer protects Erza from all the effects of "Real Nightmare", which includes abilities such as Transmutation, Age Manipulation, Biological Manipulation, Time Manipulation, Attack Reflection, Matter Manipulation, Magic Absorption, and Memory Manipulation), Pain Manipulation (Experienced no pain from having her Second Origin unlocked, despite the process involved in unlocking one's Second Origin being excruciatingly painful. She was able to withstand dozens of Kyôka’s slashes despite each slash sending pain into Erza that is equivalent to a large portion of her Abdomen being blown off, and she was able to withstand it without flinching), and Power Nullification (Via Wedding Dress Armor. Resisted Coordinator's attempts at nullifying her Requip), Limited Resistance to Spatial Manipulation (Was able to block and defend against Ikaruga's Mugetsu-ryu attacks) and Durability Negation (Was able to block and defend against Ikaruga's Mugetsu-ryu attacks)

(Among other Resistances I omitted.)

Enhanced Senses (Has finely attuned senses to be able to block surprise attacks)
Might help if Shadow's attacking Eyleth as Time Stop ends.

Accelerated Development (Via Professor's Guidance)
What's Professor's Guidance?

Acausality (Type 1, Byleth maintains memories even when time is altered)
Type 1: Time Paradox Immunity: Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

Healing, Life Manipulation (Nosferatu), Damage Boost (Via Crest of Flames. Combat Arts allows them to be able to inflict more damage to opponents but depending on the Combat Arts or Magic, they can inflict twice the damage to certain enemies. The Sword of the Creator can inflict twice the damage to dragon foes. With a well placed strike, they can possibly performed a critical hit, which inflict triple damage to a target)
  • Nosferatu: Basic White Magic. Recovers HP equal to 50% of the damage dealt.
That's useful for the long term.
Afterimage Creation (via Astra)
  • Astra: An attack that allows the user to strike 5 times consecutively at 30% might.
Speed Equalized makes it so that their speed is still relative, meaning they'd sstill be attacking 5 times as fast as usual, right? Is it 30% of base might, or 30% of current value?

Statistics Amplification
How does this work with Byleth?
Limited Power Nullification (Via Crest of Flames and Windsweep)

  • Major Crest of Flames: The Crest of the goddess who governs the world. Occasionally restores HP equal to 30% of damage dealt. Rarely raises Might and stops counterattacks.
How often are "Occasionally" & "Rarely"?
  • Windsweep: Windsweep grants its user a small critical rate boost while also negating any counter-attacks dealt against its user.
Limited Resistance to Magic (Via Sothis Shield)
Doesn't Cure Happy use Magic?

So yeah. Even if Cure Shadow Resists Fear Manipulation, I think she runs into problems. IDK if Eyleth matches her Acrobatics or Skill, but having weapon control to control weapons with her mind & weapons in general means they kind of have a range advantage in melee, & it's not like smacking Eyleth's weapons hurts her.

AFAIK, Shadow's Stat Amp stuff is mostly just optional equipment, & AFAIK, that ain't present here.

Cure Ultimate/Shadow's best options seem like Chaos Spear nullifying Eyleth's armor or whatever & hoping they can't will out of it; From what I've read, she was able to will out of Power Null because it was trying to Null Erza's Wedding Dress armor, & the source for her Null-Nullifying Will was her holding onto her dream of 1 day getting married.

Issue is, I doubt Nullifying some random armor will be tantamount to killing Eyleth's dream, especially in the moment, when they may not know this'll lead to their death; If they stay nulled & unamped long enough, that might be enough time for Cure Shadow/Ultimate to defeat them.


However, this match ends up kinda funny.

Remember that Divine Pulse thing?

Divine Pulse: Due to their connection with Sothis, Byleth can rewind the course of a battle to correct costly mistakes. When activated, Byleth can reverse previous actions performed up to a specific point. Both Byleth and enemies actions are rewound. If Divine Pulse has at least one charge remaining and Byleth dies, then Divine Pulse automatically activates to allow Byleth an opportunity to rewind immediately to a desired spot during the battle, thus preventing their death unless all charges are used. Byleth can have a maximum of 13 charges.

& remember this?

Space-Time Manipulation (Can withstand attacks from multiple chaos powers that attack opponents with distorted space-time)
Space-Time Manipulation (Can slow down time, stop it, teleport, create space-time rifts, travel through time and dimensions) Time Stop (Can use Chaos Control without a Chaos Emerald)

It may actually be a problem for Cure Ultimate if Shadow's side makes them resist Divine Pulse which they might, if they can detect it or such or just do so on instinct.

Because if Divine Pulse rewinds Eyleth, too, but Cure Ultimate Resists it, doesn't that mean Eyleth rewinds time for themself & the environment, but Cure Ultimate stays in the present?

So if Cure Ultimate resists the Time Rewind & stays in the present, is there a Cure Ultimate in the past for Eyleth to battle?
If there is a Cure Ultimate in the past, but Cure Ultimate stayed in the present, & Eyleth didn't stay in the present, doesn't that mean the Cure Ultimate in the present will be experiencing the effects of a battle happening in her past with her opponent no longer present?
Or is it like Multiverse Theory, where Eyleth going into the past makes a new timeline with a different Cure Ultimate?

& how does the Acausality factor into this?


Regardless, it seems like Eyleth has the advantage, sadly; Even if DP didn't mean they have potential extra lives (& their might be pseudo-time travel involved.), they seem to rival Cure Ultimate in Skill, & weapons & weapon control give them an edge in melee.
Cure Ultimate definitely has win conditions with Chaos Spear (But that needs them to land it.) presuming Eyleth doesn't realize it nulls, or doesn't consider it as dream-killing like how she thought of Nullifying her Wedding Dress Armor, Eyleth won't Null it. Chaos Control Time Stop/Slow might also help.

Eyleth Resists Magic, which is helpful, & their Stats Amp seems like it doesn't come up a statistical majority of the time, but Astra & voluntarily healing is useful.

I guess Cure Ultimate having an auto-revive that's less limited is also useful, & both of them have manual healing, too.
Is Stamina Equalized? This might turn into a fight to see who gets exhausted first, in which case, skill, acrobatics, the potency of their AD/RPL becomes a lot more relevant.
What are their options for Durability Increasing? If this becomes a matter of attrition, stopping your opponent damaging you at all through Durability increasing might be what it comes down to.


Hopefully this analysis helps.
 
I guess Cure Ultimate having an auto-revive that's less limited is also useful, & both of them have manual healing, too.
Is Stamina Equalized?
I highly doubt that stamina is also equalized because Eyleth only has self sustenance 1 and it does not make sense for a self sustenance 1,2, and 3 user to have limited stamina

"She also has the ability to transform into a large angel with the power to create a world of light "
This only applies to her 5-A key which is not being used here.
Doesn't Cure Happy use Magic?
Not once in the show has it ever been stated that the smile cures use magic, they use their respective elements to fight.
Skilled Hand-to-Hand Combatant, Forcefield Creation, Danmaku, Accelerated Development, Reactive Power Level,
Anyone got the details on how these work?
IDK about the Forcefield Creation.
Her Forcefield Creation is her making a shield in front of her that is to the extent of how that works (it also has resistance to absorption if that means anything).her danmaku comes from an alternate use of happy shower shining which she can make an omnidirectional rain of lasers. Cure Happy shouldn't have accelerated development but her rpl is somewhat connected with her empowerment i.e when she gets pushed into a corner she gets more powerful.
Is Cure Shadow likely to try this? Should Eyleth have any "weak points"?
Body Control and Bodily Weaponry (Like Sonic, he can sharpen his spines to perform his spin attacks)
Yes, it's a good way to get close and it's a good starting move.
What are their options for Durability Increasing?
Shadow has the Boost technique like Sonic has, he also has chaos boost which(according to the sonic news network) gives him semi invulnerability for several seconds, and also hero/dark Shadow (which the latter will not be used. While Cure happy has Forcefields.
 
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I highly doubt that stamina is also equalized because Eyleth only has self sustenance 1and it does not make sense for a self sustenance 1,2,and 3 user to have limited stamina
Fair.
This only applies to her 5-A key which is not being used here.
My bad.
Not once in the show has it ever been stated that the smile cures use magic, they use their respective elements to fight.
My bad. I erroneously thought I saw Magic on Emily's profile while typing my analysis.
Her Forcefield Creation is her making a shield in front of her that is to the extent of how that works (it also has resistance to absorption if that means anything).her danmaku comes from an alternate use of happy shower shining which she can make an omnidirectional rain of lasers.
I noticed this while perusing her gallery, but thank you for helping elucidate this information to me, & presumably, to others as well. No offense meant.
Cure Happy shouldn't have accelerated development but her rpl is somewhat connected with her empowerment i.e when she gets pushed into a corner she gets more powerful.
Hunh. Weird.
Yes, it's a good way to get close and it's a good starting move.
Arguable, but I feel like I understand your stance regarding this.
Shadow has the Boost technique like Sonic has, he also has chaos boost which(according to the sonic news network) gives him semi invulnerability for several seconds, and also hero/dark Shadow (which the latter will not be used. While Cure happy has Forcefields.
"Boost technique"?
SBA says useing strongest versions unless said otherwise
Also fair. Thanks for pointing it out.
 
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Fair.

My bad.

My bad. I erroneously thought I saw Magic on Emily's profile while typing my analysis.

I noticed this while perusing her gallery, but thank you for helping elucidate this information to me, & presumably, to others as well. No offense meant.

Hunh. Weird.

Arguable, but I feel like I understand your stance regarding this.

"Boost technique"?

Also fair. Thanks for pointing it out.
Fair.

My bad.

My bad. I erroneously thought I saw Magic on Emily's profile while typing my analysis.

I noticed this while perusing her gallery, but thank you for helping elucidate this information to me, & presumably, to others as well. No offense meant.

Hunh. Weird.

Arguable, but I feel like I understand your stance regarding this.

"Boost technique"?

Also fair. Thanks for pointing it out.
thank you for all your help pushing the thread out of inactivity,
 
Shadow has the Boost technique like Sonic has, he also has chaos boost which(according to the sonic news network) gives him semi invulnerability for several seconds, and also hero/dark Shadow (which the latter will not be used. While Cure happy has Forcefields.
Oh & I forgot, I feel like this might not be relevant; In a random encounter against someone not very evil or very good, I'm not sure he'd get much inspiration to feel very heroic/evil.
What would prompt it?
 
So yeah, Voting Eyleth due to several amps she possesses. Including a 3x multiplier, the ability to resurrect many times. @Spinoirr says she moves sin stopped time. And reasons @Imaginym has mentioned.

Lets just start voting
 
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