ShakeResounding
He/Him- 8,548
- 7,205
So, I noticed Spidey was severely lacking in his profile. In homage to my childhood hero, I aim to fix that problem.
Keep in mind, some of these will be adding onto abilities that are already on the profile.
Intelligence Additions
Can out-prep Doctor Octopus with a five dollar chemistry set in fifteen minutes. Can work with Reed Richard's to repair a ship from the year 3,141,592,653
Stamina Upgrade
Extremely high (Spider-Man is capable of holding his breath for ten minutes while weakened. Can go on for days without sleep and 96 hours of no sleep alongside a day without food. Capable of fighting for twelve hours straight. Continues to fight with a broken hand and ribs. Able to withstand days of torture with no water)
Base Spider-Ma
AP Justificatio: *insert rating here* (Stated himself to grow faster and stronger)
Speed Justificatio: *insert rating here* (Compares his previous speed to being weighed dow)
Powers and Abilities:
Keep in mind this doesn't need to be a New key and can likely be added into Spidey's "The Other" key due to him only using the suit in that era.
Powers and Abilities:
Base Spider-Man:
Might as well determine what's optional and what isn't.
Keep in mind, some of these will be adding onto abilities that are already on the profile.
Intelligence Additions
Can out-prep Doctor Octopus with a five dollar chemistry set in fifteen minutes. Can work with Reed Richard's to repair a ship from the year 3,141,592,653
Stamina Upgrade
Extremely high (Spider-Man is capable of holding his breath for ten minutes while weakened. Can go on for days without sleep and 96 hours of no sleep alongside a day without food. Capable of fighting for twelve hours straight. Continues to fight with a broken hand and ribs. Able to withstand days of torture with no water)
Base Spider-Ma
- Web Creation (Can use his webbing in a variety of ways, ranging from enhancing his mobility in several ways to using it as several forms of projectiles)
- Adhesivity (Can cling to and climb nearly any surface. Strong enough to overpower the momentum of a giant flying robot, being yanked by Colossus, and holding onto a space shuttle. Can also use it to throw opponents or rip off ski from somebody's face)
- Enhanced Senses (Much better than a normal human's. Can detect radio frequencies and radiation trails. Can sense dangerous people. His Spider-Sense is heightened when he's blind, allowing him to "see" danger rather than sense it. Can sense disturbances in Space-Time. Can vaguely sense how many people are coming and how fast, alongside how close they are)
- Precognition (The Spider-Sense allows Spider-Man to know which scenarios of a fight are good and bad for him, takes a 360 degree snapshot of his surroundings, helps him aim while blinded or with no senses whatsoever, lets him know when something is about to explode, and keeps him aware of everything in his vicinity even while asleep)
- Weapon Creation and Weapon Mastery (With his webbing, Spider-Man is capable of creating a multitude of different weapons that he can use efficiently)
- Barrier Creation (Can create web-shields that are impervious to bullets)
- Flight (Can create wings made of webbing to replicate flight. The Spider-Armor Mark III has flight capabilities)
- Hacking (Capable of hacking Tony Stark's software on the Iron Spider suit. Can hack Tony Stark's systems from a home computer)
- Homing Attack (Can fire a shot that locks onto a Spider-Tracer, which is capable of following an enemy after teleportation)
- X-Ray Vision (With the Spider-Armor Mark IV, he can see through walls)
- Stealth Proficiency (Capable of sneaking into Latveria undetected)
- Technological Manipulation (With special webbing, he can stop Otto Octavious' arms from recieving his brain impulses)
- Sound Manipulation (With his Anti-Sonic inverter. Also created a voice amplifier in his Mark IV suit capable of dealing with Venom and Mania. Can use sonic attacks with the Stealth Suit)
- Explosion Manipulation (His Mark IV suit has explosive Spider-Tracers, which have enough power to make a hole in the street that's fifteen feet deep)
- Heat Manipulation (Created an exo-suit that radiates heat on impact. The harder the punch, the hotter the heat)
- Electricity Manipulation (With the Spider-Armor Mark III suit, he has electrical attacks capable of one-shotting the Rhino. With the Mark IV suit, he has an electrical defense system)
- Acid Manipulation (With his Mark IV suit, he can shoot acid webbing)
- Invisibility (With the Stealth suit. Capable of bending light and sound)
- Afterimage Creation (Can move fast enough to create several afterimages of himself)
- Strength Augmentatio (Spider-Man's Mark IV armor augments his strength)
- Resistance to Hacking (Spider-Man's Webware was unable to be hacked by Zodiac scientists after 12 hours of attempting to do so)
- Resistance to Electricity Manipulation (Capable of taking electricity from Dr. Doom's suit, which is stated to have 100,000 Megavolts of energy. The Spider-Armor Mark III is Electro-proof)
- Resistance to Sound Manipulation (Created earplugs that block harmful frequencies. Can use a secondary mode on the Stealth Suit made exclusively to block sonic frequencies)
- Resistance to Fire Manipulation (Spider-Man's webs are unaffected by flames and can withstand the fire from an angered Human Torch)
- Resistance to Acid Manipulation (Can survive being submerged in acid that could dissolve a man in seconds. His webs can withstand it as well)
- Resistance to Mind Manipulation and Fear Manipulation (Capable of resisting the mind control of the Hypno-Hustler. Resists Psycho-Man's mind control and fights back, whereas everyone else was affected and left scared. His Iron Spider suit neutralized toxins made to give him fear by the Scarecrow)
- Resistance to Telepathy (His next move is unable to be read telepathically due to relying on instinct and acting before he thinks)
- Resistance to Illusion Creation (Capable of freeing himself from Mysterio's illusions)
- Resistance to Paralysis Inducement (Can recieve a nerve pinch from Iron Fist and quickly recover due to his Spider-Sense warning him. Resists the effects of venom darts that should've left him paralyzed for hours)
AP Justificatio: *insert rating here* (Stated himself to grow faster and stronger)
Speed Justificatio: *insert rating here* (Compares his previous speed to being weighed dow)
Powers and Abilities:
- Enhanced Senses (His senses are greater than before. Can see perfectly in the dark, can sense vibrations through his webs, can hear insects in an entire neighborhood, and can feel the faintest traces of wind. Capable of sensing something wrong at his home from Reed Richard's lab. Can sense when a gun is pointed at him, even when it isn't meant to shoot, can sense danger to others, important clues and other important things, and danger approaching from underground. Finds a man in a crowd by sensing his Reaction)
- Enhanced Precognition (Spider-Man states his Spider-Sense is more heightened than ever and is unaffected by Mysterio's gases that previously disrupted his Spider-Sense. Can predict where objects will end up)
- Enhanced Adhesivity (Is adhesive along his entire body)
Keep in mind this doesn't need to be a New key and can likely be added into Spidey's "The Other" key due to him only using the suit in that era.
Powers and Abilities:
- Gliding (By opening his arms, Spider-Man can glide through the air)
- Body Control (Can use the liquid metal of his suit to insulate or encase objects)
- Thermal Vision (Allows Spider-Man to see heat signatures through walls)
- Invisibility (The Iron Spider suit is capable of camouflage by thought)
- Energy Absorption (By extending a piece of the Iron Spider suit, Spider-Man is capable of absorbing energy like a sipho and redirecting it back at his opponent)
- Adaptation (Can adapt to microbiology from 2211)
- Web Manipulation (Through willpower alone, Spider-Man is capable of using his webs to ensnare multiple opponents at once. Can also instantly create weapons for combat)
- Greatly Enhanced Senses (His senses are even greater than before, enough to hear a spider crawling on a window from two blocks away. Has super-Vision that can help in detecting danger)
- Weather Manipulation and Electricity Manipulation (Can create lighting bolts and storms)
- Matter Manipulation (Can unconsciously turn a crane into glass with thought alone. Can transform his webbing into different shapes. Capable of controlling his webbing with his mind). Can turn his webbing into adamantium or steel)
Base Spider-Man:
- Spider-Armor Mark IV: A neurokinetic suit that increases Spider-Man's strength and responds to Spider-Man's thoughts and words. The suit has electric defenses that can make others temporarily lose control of their motor functions. It also has various stealth modes, can quickly repair itself, and is bulletproof.
- Web Cartridges: In his Mark IV suit, Spider-Man has a variety of different webbings for multiple scenarios. Things such as standard webbing, acid webs, Sonic Disruptors, Micro-Coiled Z-Metal capable of disabling stealth technology, and several others.
- Spider-Armor Mark III: A suit created by Spider-Man specifically designed to combat the Sinister Six, such as being Electro-proof, seeing through Mysterio's illusions, detecting specific heartbeats, and using a cyber-control helmet to tale over Doctor Octopus' arms.
- Stealth Suit: A suit created with Omni-Harmonic Mesh with wave bending properties, which can only be seen with a s0ecific earpiece and goggles. The suit even has a secondary mode to block harmful sonic frequencies.
- Organic Webbing: After his confrontation with The Other, Spider-Man gains webbing that comes from his wrists. He can even release all of his webbing in one go to ensare stronger opponents.
- Stingers: Two venomous stingers erupt from Spider-Man's wrists. They're potent enough to only take seconds to have an effect, can leave superhumans hospitalized, and can pop out of his wrists within a moment.
- Waldoes: A set of artificial arms with built-in cameras and flashlights, controlled by Spider-Man's thoughts alone. Can help him during combat.
- Tracking: By speaking to his suit, it is capable of searching for and finding his opponent.
- Energy Projection: With the Uni-Power, Spider-Man is capable of shooting projectiles from his hands, eyes, and individual fingers.
Might as well determine what's optional and what isn't.
- Optional Equipment: Spider-Armor Mark III, Spider-Armor Mark IV, Webware, Iron Spider Suit, Stealth Suit, Heat-Producing Exo-Suit, Anti-Sonic Inverter, Anti-Sonic Earplugs, Explosive Spider-Tracers, Spider-Mobile, Spider-Glider, Hydro-Spider.