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inside versus thread often uses "speed equalized" the question is where is the speed equalized?
for example, Char A has a FTL speed of 100 and a multiplier of 10x
and char B has a Rail speed of 50 and is able to move FTE from an opponent whose speed is equivalent
if the speed is equalized to the lowest then
char A has speed FTL 5 after multiplier
and char B has Rel 50 + FTE
then this will be an advantage to a char which has a multiplier
for example, Char A has a FTL speed of 100 and a multiplier of 10x
and char B has a Rail speed of 50 and is able to move FTE from an opponent whose speed is equivalent
if the speed is equalized to the lowest then
char A has speed FTL 5 after multiplier
and char B has Rel 50 + FTE
then this will be an advantage to a char which has a multiplier