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Something about the Ashura Senku (Street Fighter)

SamanPatou

VS Battles
Administrator
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This will be as brief as disappointing.
Are you all familiar with the Ashura Senku, right? That move that Satsui no Hado users utilize to phase through projectiles and other attacks?
So far it's been considered a form of Intangibility, since no attack could harm the user for the duration of the move. However, Street Fighter 6 appears to have retconned this notion.

It retains the same characteristics as before, and still allows Akuma to pass through the opponent, but this time it is explicitly vulnerable to enemy attacks, which stop the movement immediately. (even guide websites confirm this). Moreover, the in-game description illustrates it as A technique that grants the user swift movement while cloaking them in illusions., not making any reference to intangibility.

Lastly, we have a more cinematic display of the Ashura Senku through the Oboro Throw technique, through which Akuma employs the speed-enhancing properties of the Ashura Senku to dash around the opponent, instead of right through them, suggesting this is what he does when the perspective is limited to the 2D plane.
At first I was compelled to just call it a game mechanic adjustment, but with all this I'm more inclined to see it as an actual retcon, much to my disappointed for the hax downgrade.

So, this thread's proposal is to replace Intangiblity with Speed Amplification and Illusion Creation.
 
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