From what I recall, a gameplay mechanic is taken for like moves and such since characters don't use those in cutscenes like that, but heath bars and taking hits usually might not count.
Invalid: For example, Dante from Devil May Cry is easily able to take out fodder and most boss demons in a single strike or shot in the cutscenes but they take lots of hits in gameplay because that's how the games work and that's not acceptable scaling because in the actual story and lore they are vastly inferior.
Valid Interactive cutscenes that incorporate gameplay (quick-time events and such) count (like Metal Gear Solid and Final Fantasy 16 Boss battles.) because it's an actual sequence that happens and doesn't involve true gameplay mechanics like a heath bar.
Those are just my thoughts, however, we have an actual gameplay mechanics page that talks about this topic, I'll link it below.
Game Mechanics refers to the abilities shown in games (usually video games) that are determined by the rules of the game (examples include hit points, levels, statistics, world map crossing in seconds outside of cinematics, etcetera) and are not necessarily indicative of a character's or...
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