• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Sly Cooper: A Fiendish Revision

Dust_Collector

They/Them
Messages
9,290
Reaction score
12,063
Overhauling the Sly Cooper verse, one evil team of murderers at a time. Starting with the criminal gang that kickstarted the events of the entire franchise, the Fiendish Five. Thought I may as well start updating the profiles so they're actually, y'know, good while I'm getting calcs and better AP and speed ratings than what we got in order (Well better as in more justified not higher ratings, speed's staying in the same range, AP might be getting a hefty downgrade but that's for another day)

Here's the current profiles for Clockwerk, Raleigh, Muggshot, Mz. Ruby, and Panda King. And here's my proposed revamps for Clockwerk, Raleigh. Muggshot, Mz. Ruby, and Panda King. For universal changes across the board we've got new quotes with fancy sound files to accompany them, expanded summaries (These have always been a weak point for me so please don't hold back on any criticisms for this specifically lol) scans and references to actually justify abilities they already have as well as their stats, and gifs for their equipment / notable techniques. Going into more specific changes:

Clockwerk:
Clockwerk's age is now set to a solid 12,002 years old, he's shown to be active in 10,000 BC and using just the first and third games he's shown to have been stalking the Coopers since before 1300 BC, not much to it. I've removed Self-Sustenance since he doesn't have any actual showings or statements for any of the three types and simply turning himself into a machine isn't good enough justification considering he's still got robotic lungs that are actively used. Removed Pain Inhibitation as since his body is capable of feeling pain, he visibly flinches and groans when he gets damaged, and when Neyla hijacks his body in the second game she reels her head back and moans in pain when Sly bashes her head in.

As for the new abilities I've added in:
I've also given him a new tabber for what he pulls off with prep, which consists of:
For his AP, I've removed his scaling to the Mutant Primate since it's speculative, and added in new justifications such as his beak breaking Bentley's legs and his talons one shotting the entire Cooper Gang. I've given him a Speed of Light attack speed for his laser beams, ONLY for those laser beams. Downgraded his stamina from infinite, he has no showings for it, and changed it to superhuman. And removed the weakness of his mind control only working with eye contact since I couldn't find anything that suggests that to be the case, Sly for example can have his back turned to the Contessa when she uses Clockwerks eye and it still sends him into a trance anyway, as well as expanded on his other weaknesses to explain them rather than just saying "yeah he's overconfident" and leaving it at that.

Raleigh:
Lowered his age from 30s-40s to 20s-30s, being full grown when Sly was a child could still have him in his 20s when they attacked the Cooper household. Removed "possibly Technology Manipulation", nothing implies he's using some ability to sink those platforms instead of something in his storm machine doing it, there's even a whistle that goes off before they sink. As for what I added:
For his AP I've still left his normal state as unknown, but gave him High 8-C for his tongue since it wouldn't be affected whether he's bloated or not but I wouldn't care if everyone thinks it should also only apply to his bloated self as well. Downgraded his stamina, he has nothing to back up superhuman but I did give him Athletic Human pain tolerance specifically since he can take hits from the metal end of a cane, get sent flying several feat, and not really be negatively affected by it and continue fighting moments later. Upgraded his intelligence based on the following reasoning: Is regarded as a tinkering genius, built a flying storm machine for the purpose of sinking ships and stealing their loot afterwards, booby trapped his library with weight sensitive rugs that cause darts to be fired at whoever steps on them, constructed a power generated to create an electrical power tube, built a power source within his base to generate heat to power his storm machine, an engine room comprised of large gears and crankshafts to keep his machines running, and as the chief machinest for the Fiendish Five he should have comparable skills in this area to Clockwerk.

The two big justifications are his storm machine, being able to just cause nonstop rainfall across the welsh triangle is far more impressive than any weather modification done irl, and he made the machine into a flying metal fortress with no visible propolusions or anything like that. But also that he should be comparable to Clockwerk, since he wouldn't be brought onto the team by Clockwerk as the teams main machinist if his ability to make and tinker with machines were nowhere as good as Clockwerks. I'd personally rather have the justification say he'd be superior to Clockwerk in this field but left it at comparable for this CRT just in case anyone isn't sold on it, it is a bit tougher to swallow than Muggshot being stronger than Clockwerk due to Raleighs feats in this regard not exactly measuring up to Clockwerk turning himself into an immortal robot powered by hatred in the stone age.

Muggshot:
Lowered his age from 30s-40s to 20s-30s, being full grown when Sly was a child could still have him in his 20s when they attacked the Cooper household. Removed "skilled in close ranged combat" since he has no feats or statements of him being skilled. He just hits really hard and that's about it. As for what I added:
Expanded his AP section, most notably to give an actual justifcation for him being stronger than Murray. I've also listed him as being at least on par with Clockwerk due to being brought onto the team as the muscle, but also in his striking strength made a distinction between how hard he punches and kicks. Like with Raleigh I've downgraded his stamina, left it at Athletic due to his training and peak psychique, but also gave him superhuman pain tolerance. For his intelligence I've kept it at below average, but added a seperate gifted rating for his piloting skills. Not much to discuss with the big guy, the revision is as simple as he is.

Mz. Ruby:
Like with the previous two, I've lowered her age from 30s-40s to 20s-30s, same reasons blah blah blah. Removed the "possibly" part of her summoning, she does just have the ability, and as for what I added:
Changed her lifting strength to unknown, she doesn't have anything that would make her comparable to Sly in this regard. Like with the others I've downgraded her stamina, she doesn't have any notable feats in this regard so I just left it as average. For her range I've upgraded her melee range from standard to extended thanks to the size of her tail, I've left her energy blasts at tens of meters but gave her hundreds of meters for her telepathy and clairvoyance. Gave her an averange intelligence rating, but gave her a seperate genius rating for her magic since she was entirely self-taught, figured out / set up a way to summon an army of ghosts from supercharged ectoplasm, and knows how to read the stars and her... tea leaves, to see that Sly had shown up to her hideout.

Panda King:
Changed his age to at least late 30s since he has a daughter who's portrayed as a young adult, no indication when he had her so played it safe and left it at late 30s in case she was born when he was in his early 20s or something. As for what I added:
For his AP I changed it to just him hurting Sly, nothing backs up Panda King being physically comparable to Murray. Like with Mz. Ruby I changed his LS to unknown due to lack of feats or direct showings, is a bit weird not having him scale to Sly but there's not anything that would make him comparable to Sly in this regard specifically. Added a higher rating for his preperation for burying a village, haven't got a calc for it yet so atm just left it at higher. Downgraded his stamina to above average, nothing superhuman but he can fight and perform attacks without getting fatigued, and gave him Peak Human pain tolerance since he can perform his attacks even while getting belt to ass from Sly, doesn't fall off balance or anything just keeps going like Sly isn't even hitting him (Of course after a while he can't take it which is why I didn't make it superhuman).

Added the Binocucom to his standard equipment, but added in brackets that his equipment is during Sly 3 since he has neither the binocucom or firework launcher in Sly 1. Didn't know whether to list it as optional equipment instead, but it's standard for his entire appearance in Sly 3 so I dunno.
 
Last edited:
Didn't expect to see this.
Thank you for your efforts.

Masked isn't sure whether Clockwerk's Transformation would be better listed as Body Control, although it may be both.
There's an "it's" instead of "its" in his summary.
For Muggshot, would it be better to list his Striking Strength as "Large Building level, higher via punches"?
The intelligence and range sections for the pages also have inconsistent capitalization, but that may just be personal preference.
 
but gave him High 4-C
spongebob-what.png
 
Masked isn't sure whether Clockwerk's Transformation would be better listed as Body Control, although it may be both.
Yeah I was considering body control but given he's a robot I ended up thinking transformation was a better fit for turning his bottom part into a jet thruster or spawning those ring cannons on his head and wings.

There's an "it's" instead of "its" in his summary.
The intelligence and range sections for the pages also have inconsistent capitalization, but that may just be personal preference.
Ah didn't spot those, I can fix those up.

For Muggshot, would it be better to list his Striking Strength as "Large Building level, higher via punches"?
Yeah I'd be fine wording that way instead.

Yeah man he hit the sun with his tongue so hard it went supernova

I don't even know how I made that typo lol, edited the OP so it now says High 8-C like it should have.
 
Back
Top