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Slow Mo Calc Definition Revision

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Before concluding the thread with revision 2, any last minute changes/looks to the other revisions, specifically revision 3?
 
Example 2 and Slow Mo Calculation (there are multiple versions of this one):
I got permission from Drite.


In this type of calculation, before assuming that the characters did not move at all or only moved 1 pixel, their height above the ground in both panels must be determined using pixel lines. If their height above the ground is different in the two panels, that means they moved, and the snail’s speed cannot be used.


For example, in this calculation it is assumed that the knife did not move at all in the air. However, when I checked using pixel lines, I can see that the knife’s height above the ground is different in the two panels.
 
I got permission from Drite.


In this type of calculation, before assuming that the characters did not move at all or only moved 1 pixel, their height above the ground in both panels must be determined using pixel lines. If their height above the ground is different in the two panels, that means they moved, and the snail’s speed cannot be used.


For example, in this calculation it is assumed that the knife did not move at all in the air. However, when I checked using pixel lines, I can see that the knife’s height above the ground is different in the two panels.
That's fair (and honestly should've been applied even with the previous definition), not sure if I should apply it to Revision 2 because it should've been assumed anyway.
 
It's been almost 48 hours since my "last minute look" comment so I'll try to finalize this thread then
 
Updates on this: Asking around to put it on the Calculations page, no replies/luck. I'll give an update again when it's put there 🙃
 
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