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Got inspired from here.
The Sim takes on a gaunlet of Jojo, from part I to current, going from weakest to strongest.
Let's set some rules:
-They have 1 hour between each new fighter apearing (So if a fight takes more than an hour, they will now have 2 enemies instead of one. If they win in less however, they get prep time)
-The Sim can keep anything they got from fights for later use, be it vampirism, the usage of hamon or just their charisma making their enemy fight for them
-The enemies will put aside grudges, so Dio will not go against any Joestar. This does not stand if they got mind-haxed/Charisma persuaded into it
-The Sim has no prior knowledge, but knows that some enemies could kill them despite the amoun of immortalities they have.
.The Sims personality, to make debating a tad bit easier, is that of scientist wanting to learn more than win. So they will more likely go for incapacitation for research porpuses.
The Sim takes on a gaunlet of Jojo, from part I to current, going from weakest to strongest.
Let's set some rules:
-They have 1 hour between each new fighter apearing (So if a fight takes more than an hour, they will now have 2 enemies instead of one. If they win in less however, they get prep time)
-The Sim can keep anything they got from fights for later use, be it vampirism, the usage of hamon or just their charisma making their enemy fight for them
-The enemies will put aside grudges, so Dio will not go against any Joestar. This does not stand if they got mind-haxed/Charisma persuaded into it
-The Sim has no prior knowledge, but knows that some enemies could kill them despite the amoun of immortalities they have.
.The Sims personality, to make debating a tad bit easier, is that of scientist wanting to learn more than win. So they will more likely go for incapacitation for research porpuses.