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What? A fight between two different tiers without any real hax??

This is 9-A Mob vs 8-C Todoroki and Speed Equalized.

The AP difference shouldn't be stomp worthy since Todoroki is only 0.4 Tons and Mob took a beating from Koyama who is an 8-C.

The rest is SBA (yes meaning Central Park)

Shigeo Kageyama: 0

Shouto Todoroki: 0

Inconclusive: 0
 
Hmmm....why's Mob 9-A again? He completely demolished Kogayama later on without being 100%.

Even so Mob can just sling Todoroki around with his TK.
 
By virtue of being beat up and nearly getting KOed prior to that. Still, you are right. Maybe it should be both or it should be buff. The Mob Psycho profiles need adjustment anyway.

And yeah if all else fails flight and redirection can help.

If Mob gets to 100% though... things don't end well around that time.
 
@Nico-v11

Todoroki would be able to shrug off most of base Mob's hits. Also, if you think Mob should be higher than 9-A in base, then you should make a CRT with evidence to back it up. Otherwise, he's 9-A in base, and he gets demolished by Todoroki.
 
Also pretty sure he pulverized multiple city blocks and formed a massive crater in 100%

But yes, cloud clearing is a godsend to most verses these days
 
Steve Rogers1 said:
@Nico-v11

Todoroki would be able to shrug off most of base Mob's hits. Also, if you think Mob should be higher than 9-A in base, then you should make a CRT with evidence to back it up. Otherwise, he's 9-A in base, and he gets demolished by Todoroki.
The AP difference isn't big and Mob literally just ragdolls Todoroki around
 
Todoroki can prevent ragdolling with his powers and can thus take a crap on mob through physical and intellectual advantages.
 
I'd have to question how he can protect himself from having his body lifted and tossed around, when all he could do is make ice constructs and fire pillars.
 
Exactly that, duh. Propulsion, sticking himself to one place so that Mob can't force him out of there. He just forces himself to stand in one place, tanks Mob's attacks and snipes him out.
 
Umm no. Todoroki getting ragdolled is not gonna get stopped from something like that.

https://youtu.be/oEPeHblH3UA (1:40)

Also just realized that Mob can literally just restrict Todoroki in place thus not allowing for Todoroki to use his powers in a direction he wants.
 
Yes. It would be sure wonderful if you propel yourself, and then you suddenly suffer from whiplash at a choking feeling at your neck and you end up injuring yourself because of how fast you were going. Speed is equalized so they can keep track of each other.

Sticking in one place is wonderful, until suddenly the gravity of the area is crushing you and all the fortifications you made to defend against everywhere is now being used to crush you and choke you.

And yes, sniping would work, if you don't share the same range as the other opponent who can just pull you close or deflect all your attacks.

Energy absorption would also be a very dangerous thing to use energy attacks such as heat against.


Mob has the very clear advantage of bypassing defenses by just grabbing you from afar and slamming you down.
 
They don't share the same range. Mob at base is merely "higher with his power". Hundreds of meters is restricted to 100%. Shouto ca snipe down Mob.

Isn't Mob's energy absorption useful against psychic powers only? Anyways, fire has mass. He cannot absorb fire.

So yeah, there's also that: Mob won't be able to ragdoll him, or control him since the battle begins.

All this gravity stuff is really only 9-A. Shouto has the same lifting strength as mob and higher striking strength, so he can tank that. His ice might also tank Shigeo's powers, but that's a lot less certain. He certainly can replenish it faster than Shigeo can break it, though.

You're talking as if their APs were similar. They're not that similar. He has a noticeable advantage, possibly multiple times, case in point.
 
I just checked... Someone forgot to add another key for it. But considering how a non 100% is in the end no different from 100% except for output in power, it's actually the same.

In general supernatural phenomena and ghostly power and esper abilities end up like that. Well so do pebbles and they turned to nothing when touching Mob but then again that was ??% state, but at the same time similar abilities should be had so.... Well better not to dwell on this.

Back to square one considering there's an error on Mob's page.

You know what happened the last time someone with much higher ap attempted to oneshot Mob? Triggered his 100% form instantly. Which is not gonna be fun. Considering how anytime Mob is faced with a serious threat, he always goes 100% form immediately especially when there's someone intending to kill him.
 
Mob's TK grab cannot be dodged(unless the opponent is faster or has precog wich isn't the case) and his psychic waves likely won't be blocked by the physical ice barriers shouto makes(unless we consider him to be a cryogenic esper, but even then the shield would have to protect him from all directions ).

However,Shouto's advantages is that at the same time Mob's barrier can block the physical trauma from being hit by ice,and the burns from getting hit by fire,it cannot protect him from the heat it emanates(and likely the cold from the ice as well), by what i renember he can't make a barrier and attack at the same time like late series teruki, he could try to pull of an early series teruki and put his barrier around shouto, but he isn't as combat smart.

considering both characters stamina ,in the scenario shouto attacks first and mob tries to put up a barrier, shouto should be able to withstand the heat for longer and take the win.

Assuming both are in character but willing to kill,Mob has the better advantage,since TK cannot be avoided here and likely not blocked either.But shouto is more combat smart and if mob tries blocking his attack he might get boiled or even frozen,if the barrier is also vulnerable to cold.

6/10 for mob
 
100% Mob is restricted for this fight, and the variation isn't only in output of power. Range varies. His "???%" form is much more intensely broken, with a multikilometric range. Meanwhile, his base has only a few meters of range as far as I'm concerned.

Regardless of if Mob would activate his 100%, he won't. The battle begins at Shouto's range, which is way higher. Mob can block the attacks, but for how long? Shouto will snipe him out.
 
It's a matter of who strikes first. Todoroki is usually one to open with a huge ass pillar of ice to restrain foes. If he gets that off before mob gets any of his hax first, Shouto wins. Works the other way around. I'm voting incon
 
Mob stomps. He can be put to small city level from some manga feats, and could be argued higher when using the feats from the guy who makes black holes in season 1. todorokis highest feat is making a cityblock level icewall, which he cant really use very offensivly. If he got mob in the dead center, its just an act of making 1 hole.
 
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