@Litentric Teon:
https://hunterxhunter.fandom.com/wiki/Kurapika#Ne
Judgement Chain's restriction, IIRC, is that it can't be used without Emperor Time being active in the first place. (Technically, it also functions as the restriction for Chain Jail; There's a chain that functions just like Judgement Chain around Kurapika's Heart that, if he uses CJ on a non-Spider, kills Kurapika the same way as JC kills someone who breaks either of the 2 conditions Kurapika sets.)
Also, I suppose needing to connect it is an issue itself besides the Active ET prerequisite.
Or are you saying that Kurapika, when using JC, needs to assign drawback conditions to himself to assign conditions with JC? If so, my memory's bad; If such a claim IS being made, source, please?
But yeah. That's kind of an issue I forgot about. Judgement Chain is physical, isn't it? I forget how JC was portrayed it's been a while since I've read what of the manga I did, & I haven't seen that episode of the anime in a while.
I mean, it goes inside the heart, but according to the Wiki, it's based not only on Conjuration, but Emission & Manipulation (Kurapika's 2 weakest Nen-types as he's innately a Conjurer & those 2 types are the most unlike/opposite to Conjurer in the Nen System.) as well, which are often based on projecting or doing fancy control with your Nen. Heck, JC being based on Emission & Manipulation, Kurapika's weakest Nen-types is specifically WHY he has to go into ET to use it at all.
So what parts of JC are physical?
If all of JC is physical, & indeed, all of Kurapika's chains are physical....
What about Stealth Dolphin, the ET version of his Index Finger's ability? It's not visible nor audible to anyone but Kurapika by default, & only the base version mentions the ability theft being painful.
It being able to steal 1 ability for 1 use -Like Mob's Telekinesis- could turn things around a little.
Is anyone who's read the manga able to clarify if:
A. Stealth Dolphin's use gives any signs when it's stealing an ability?
B. Is Stealth Dolphin tangible or otherwise able to be affected by Telekinesis?
If not, & all of Kurapika's chains, ET active & otherwise can be affected by TK.... Well, isn't Kurapika's movement of them kind of essential to his use of his abilities? And isn't TK Mob's most basic tactic?
So the answers to A & B are kind of important because they tell us if all of Kurapika's Hatsus & his movement options are completely nullified by Mob's most basic option of Telekinesis.
(I don't consider this a vote; More a request for information so an informed vote can be made for this match.)
Also, could someone post the scans on the drawbacks of ET? I don't remember it completely, but if I am remembering as much as I do CORRECTLY, then the Wiki doesn't cover in full the physical & mental affects on Kurapika, nor how long he ends up knocked out for after using it.
Which is relevant because besides the physical & mental drawbacks being bad -especially if he needs fine nen control-
it's kinda important we know how long Kurapika knocks himself out for if he exits ET.
That said, there may STILL be a way for Kurapika to win this or at least draw.
Mob :
Stamina: Below Average | Average
Intelligence: Average
Weaknesses: Doesn't like to use his powers to harm others, gets tired after using 100% of his power for a long time. Is below average in all physical stats without the use of psychic abilities.
Kurapika:
Stamina: Very high, even in the HXH universe. Fought Uvogin, the most tenacious member of the Phantom Troupe and took numerous blows that would normally destroy city blocks.
Intelligence: Kurapika is one of the smartest characters in the series. He outmaneuvered minds of Chrollo's level with his perfect strategies and his predictions have rarely turned out to be wrong. He can formulate accurate plans even in combat to exploit his opponent's weaknesses to the fullest. Intuition is matched by logical thinking and meticulous preparations.
What all this means is, even if Kurapika ends up locked out of using his chains & immobilized by Mob, OP still specified this is ???% Mob, which is higher than 100%, &
using 100% already tires Mob. (BTW, anyone got calcs for these two so we can know their exact AP/SS & Durability values?)
Kurapika has much higher Stamina & INT, so immobilized & without his chains, he still has the option to just focusing on using his Nen for enhancement; Speed is equalized so he should be able to react, & an important part of Nen training is moving your nen to whatever part is being attacked to augment its offense or defense.
With Speed Equalized, & Mob in an obviously superpowered, emotionally overflowing (effectively berserk form), it should be easy to infer that he's gonna tire out fast, & his emotional excess could probably make him predictable.
Thus, a potential winning or drawing strategy for Kurapika is to just use his nen for nothing but defense, & if Mob -who's much less smart, tires faster & is emotionally overflowing- ever leaves an opening for him to, use his Holy Chain to heal himself.
Even while pinned down or literally against a wall via Telekinesis, Kurapika SHOULD be able to control his own nen.
And Mob does have much lower stamina here, after all.
The main issue is that Kurapika is getting constantly wailed on by Mob, but he might not have much other choice.
If he puts no effort into anything other than Defense, he could conserve enough of his already much higher Stamina to just let Mob fight until he collapses.
(Of course, knowing the AP/SS & Durability values for both characters is pretty important for evaluating this strategy.)
Best case scenario for Kurapika, Mob collapses from excess use of a form (???%) higher than 100%, & given that 100% already tires him out faster than usual.
A middle ground between Kurapika's best case & worst case for this strat is Kurapika exits ET early (It's activated by intense emotion.) & collapses along with Mob, or even with full on defensive Nen manipulation, healing at any opportunity, both get so tired out they both collapse.
Worst case scenario is this doesn't work at all & Kurapika dies. But without knowing the AP/SS & Durability values, it isn't easy to claim Mob is strong enough for that.
(That or the argument that Kurapika technically can't harm Mob in this state, so he loses by the SBA condition of being unable to harm the other fighter for over a day. But I doubt Mob can maintain 100% for a day, let alone ???%.)