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After making Detective Tapp's profile, I noticed how outdated John and Mark's profiles are.
The traps should Class 25 less since, as mentioned, they can effortlessly tear off limbs and the reverse bear trap can rip out jaws. Calc 1. Calc 2.
Mark Hoffman needs to be upgraded to Class 1 LS for the feat on his profile of easily snapping a woman's neck, and he can likely be upgraded to Wall level since he should probably be stronger than David Tapp or his son Michael Tapp
Kramer himself qualifies for Extraordinary Genius. The game Saw II: Flesh and Blood, which takes place between Saw I and Saw II, shows that he has knowledge of chemistry enough to make bombs powerful enough to blow apart rooms. In Saw II, the police were unable to crack through Jigsaw's broadcast until he allowed them to, implying a high degree of knowledge in Hacking. It's implied he could treat the grievous wounds his traps inflict on his victims should they survive. He treated Logan for example. While Gordon did help, Hoffman didn't even know he was an apprentice, meaning he likely wasn't around much, and in Saw X, Gordon wasn't around but it's implied Jigsaw could still treat Mateo, who carves into his own brain. The Saw Rebirth comic also shows he acquired this knowledge as an autodidact. He has several bookshelves worth of books read, and we also see him reading books on Mathematics, Visual Effects, Pirates, Maps, and more. His skill in engineering is also broad as he likely taught Logan how to operate the laser trap we see in Jigsaw. FBI Agent Strahm also states that Jigsaw doesn't make mistakes, essentially calling him the perfect killer.
He also pulls off some ridiculous plans:
In Saw II, he lures the police to his hideout, giving them a false sense of security by giving them a clue for them to solve on their own. There, the monitors show the main game of Saw II involving Detective Eric Matthews son in a house. Jigsaw mentally torments Eric to the breaking point as his test until he finally breaks and fails by physically beating Kramer. Jigsaw agrees to take him to the house where the game is held. Kramer points out a button on the wall that calls an elevator (John likely positioned himself next to the elevator so that when Eric broke, Eric and him could sneak out before his fellow officers could stop them) and the police finally get a signal lock on the house, supposedly. John gives him directions to the abandoned Meatpacking facility where Amanda was waiting for him, while the police, thinking they're tracking down where Eric's headed, are misled to an empty house. The game had actually been held much earlier and they were simply watching a recording.
This is only a smaller plan within his master plan revealed in Saw IV that tests Detective Riggs, his disciple Amanda, and grieving father Jeff, and makes Hoffman look like a hero.
In Saw III, John has Jeff tested and his lesson is to forgive several people involved in the death of his son by helping them escape their traps. He manages to save only a lenient judge, who accidentally dies in the next trap. Amanda is also tested and her job is to not be emotional and keep Dr. Lynn alive, who is performing surgery on John. John tests Amanda by making her jealous and showing dependency to Lynn. Amanda fails, shoots Lynn. Jeff, Lynn's husband, enters soon after and shoots Amanda. John is Jeff's last test, John goads Jeff into killing him, Jeff does, John pulls out a tape revealing that Jeff's daughter has also been kidnapped.
In Saw IV, John has several people kidnapped and Officer Riggs test is to do nothing and let people save themselves. After finding the aftermath of a battered wife who saved herself by killing her husband, Riggs activates the fire alarm to alert the police. Agent Strahm and Perez arrive and find a doll that warns Perez "her partner will soon shoot an innocent man." Perez steps closer to the doll and it explodes, wounding her. Strahm interrogates Jill, who John led the police to by having photos of her set in the apartment Riggs was in, and discovers a key fact about his past - Gideon, the name of his dead son and the name of a Meatpacking plant John owned. Strahm arrives at the scene, where Saw III in fact took place, and discovers the panicked Jeff. Jeff points a gun at him, Strahm shoots him dead, fulfilling Kramer's prediction. So many things could've gone wrong here. For example, if the judge survived, he might've been able to pacify Jeff. If Strahm was less intelligent, he might've arrived at the scene late enough for Jeff to calm down. If Perez hadn't been wounded, she might've been the one to kill Jeff.
Thus, this is an insane ability to "anticipate the human mind" and "leave nothing to chance" as John says to Hoffman. A clairvoyant couldn't have done better
Therefore, John would have knowledge in Math, Engineering, Hacking, Medicine and Anatomy, Toxicology, Chemistry, and, to a superhuman degree, Psychology. And likely way more.
The traps should Class 25 less since, as mentioned, they can effortlessly tear off limbs and the reverse bear trap can rip out jaws. Calc 1. Calc 2.
Mark Hoffman needs to be upgraded to Class 1 LS for the feat on his profile of easily snapping a woman's neck, and he can likely be upgraded to Wall level since he should probably be stronger than David Tapp or his son Michael Tapp
Kramer himself qualifies for Extraordinary Genius. The game Saw II: Flesh and Blood, which takes place between Saw I and Saw II, shows that he has knowledge of chemistry enough to make bombs powerful enough to blow apart rooms. In Saw II, the police were unable to crack through Jigsaw's broadcast until he allowed them to, implying a high degree of knowledge in Hacking. It's implied he could treat the grievous wounds his traps inflict on his victims should they survive. He treated Logan for example. While Gordon did help, Hoffman didn't even know he was an apprentice, meaning he likely wasn't around much, and in Saw X, Gordon wasn't around but it's implied Jigsaw could still treat Mateo, who carves into his own brain. The Saw Rebirth comic also shows he acquired this knowledge as an autodidact. He has several bookshelves worth of books read, and we also see him reading books on Mathematics, Visual Effects, Pirates, Maps, and more. His skill in engineering is also broad as he likely taught Logan how to operate the laser trap we see in Jigsaw. FBI Agent Strahm also states that Jigsaw doesn't make mistakes, essentially calling him the perfect killer.
He also pulls off some ridiculous plans:
In Saw II, he lures the police to his hideout, giving them a false sense of security by giving them a clue for them to solve on their own. There, the monitors show the main game of Saw II involving Detective Eric Matthews son in a house. Jigsaw mentally torments Eric to the breaking point as his test until he finally breaks and fails by physically beating Kramer. Jigsaw agrees to take him to the house where the game is held. Kramer points out a button on the wall that calls an elevator (John likely positioned himself next to the elevator so that when Eric broke, Eric and him could sneak out before his fellow officers could stop them) and the police finally get a signal lock on the house, supposedly. John gives him directions to the abandoned Meatpacking facility where Amanda was waiting for him, while the police, thinking they're tracking down where Eric's headed, are misled to an empty house. The game had actually been held much earlier and they were simply watching a recording.
This is only a smaller plan within his master plan revealed in Saw IV that tests Detective Riggs, his disciple Amanda, and grieving father Jeff, and makes Hoffman look like a hero.
In Saw III, John has Jeff tested and his lesson is to forgive several people involved in the death of his son by helping them escape their traps. He manages to save only a lenient judge, who accidentally dies in the next trap. Amanda is also tested and her job is to not be emotional and keep Dr. Lynn alive, who is performing surgery on John. John tests Amanda by making her jealous and showing dependency to Lynn. Amanda fails, shoots Lynn. Jeff, Lynn's husband, enters soon after and shoots Amanda. John is Jeff's last test, John goads Jeff into killing him, Jeff does, John pulls out a tape revealing that Jeff's daughter has also been kidnapped.
In Saw IV, John has several people kidnapped and Officer Riggs test is to do nothing and let people save themselves. After finding the aftermath of a battered wife who saved herself by killing her husband, Riggs activates the fire alarm to alert the police. Agent Strahm and Perez arrive and find a doll that warns Perez "her partner will soon shoot an innocent man." Perez steps closer to the doll and it explodes, wounding her. Strahm interrogates Jill, who John led the police to by having photos of her set in the apartment Riggs was in, and discovers a key fact about his past - Gideon, the name of his dead son and the name of a Meatpacking plant John owned. Strahm arrives at the scene, where Saw III in fact took place, and discovers the panicked Jeff. Jeff points a gun at him, Strahm shoots him dead, fulfilling Kramer's prediction. So many things could've gone wrong here. For example, if the judge survived, he might've been able to pacify Jeff. If Strahm was less intelligent, he might've arrived at the scene late enough for Jeff to calm down. If Perez hadn't been wounded, she might've been the one to kill Jeff.
Thus, this is an insane ability to "anticipate the human mind" and "leave nothing to chance" as John says to Hoffman. A clairvoyant couldn't have done better
Therefore, John would have knowledge in Math, Engineering, Hacking, Medicine and Anatomy, Toxicology, Chemistry, and, to a superhuman degree, Psychology. And likely way more.