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Roblox Discussion

idk but it would be really funny. Also he should have the ap advantege if we just go by gears in game and ignore descriptons
Steve's AP is at like 7-C cuz of a weird feat involving the ender dragon ramming through shit. If we realllly want to play that game, the Rail Runner 5000 gear has a crazy feat where it can launch these giant stone fists at incredibly high speeds.


This is how big these stone fists are treated in game, by the way.
rWG3vSd.png


This is meaningless unless we dig into what each of these values gets at:

The mass of parts in roblox is determined by their mass and their density. Its volume is obviously determined by its size, which is (18,24,15), or 18 studs * 24 studs * 15 studs. It is made out of a "Concrete" material, which we do not know how heavy it is supposed to be in game but is suggested to be around ~2,400 kg/m^3 on sites like Wikipedia.
  • Water's density would be considered 1, something like gold, for instance, would be at 19.32. Given what Wikipedia lists above; concrete, which is what the Conjuror's fist is internally declared as being made of, would likely be 2.4. This is only a guess.
    • You can determine this by returning the mass of the "RockFist" part the Conjuror's Fist gear makes and dividing it by its volume.
  • The volume of the rockfist is (15, 18, 24) or some variation of that. This comes out to about 6480 cubic studs. Parts are, by default, created as blocks.
  • If we assume a density of 2.4, the mass comes out to about 15552. If you add a tidbit to the code to print out the RockFist's mass, you get this:
t7sn82B.png

So we're on point, it's about as dense as actual concrete. We have no ******* clue what this means in real world units, though.
  • Just to lowball for ***** & giggles, let's use the engine's default of 0.28 meters = 1 stud.
    • A single 1x1x1 part would have side lengths 0.28m * 0.28m * 0.28m, or a volume of 0.021952 m^3. 1 stud^3 is equal to 0.021952 m^3.
    • The weight of this part, if made out of water, would be 1 mass unit (1 stud^3 * 1 mass unit/stud^3). In real world units, this would be (0.021952 m^3 * 1000 kg/m^3), or 21.95200 kilograms
    • This gives us the following unit conversations if 1 stud is being assumed equal to 0.28 meters:
      • 1 cubic stud = 0.021952 cubic meters
      • 1 mass unit (in code) = 21.95200 kilograms
      • 1 Roblox density unit (no other name for it) = 1,000 kg/m^3
We only need the mass unit to KG measurement to figure out the actual mass of the rockfist.
  • (15571.4404296875 mass units) * (21.95200 kg/mass unit) = 341824.26 kilograms
Next up is the speed, the code literally just takes the in game mass of the RockFistand the rail (negligible), adds them together, and multiplies them by 10.

hJeNxJF.png

I'm not going to bother wasting time on the rail's mass, it's 1.344 mass units. Negligible speed difference I'm not gonna bother listing. Cumulative mass used for the script's mass is 15572.7844 mass units.
Its velocity would be equal to (15572.7844 * 10), or 155727.844 STUDS/S, using our conversion ratios, this is 43,603.7963 m/s, or Mach 127.124771. Oh yeah, secret meteor feat.

The video listed above has messages printing out to the log with the exact conversions using the code above. I added a section below it giving the real world values. Literal 1:1 match. All we need now is the kinetic energy:

(43,603.7963 m/s)^2 * (1/2) * (341824.26 kg) = 3.24953703e14 Joules, or 77.665799 Kilotons of TNT
Town level+


Since these parts don't have any damage events associated with them (the fist after landing doesn't), you take 0 damage from the rockfist flying into you after being hit with the rail. The rails themselves (which should have higher KE, as weird as it sounds, on account of them imparting velocity onto the rockfist) only do like 27 damage to you normally (out of 100 health) and you don't like instantly blow up from getting impaled by them.
 
Steve's AP is at like 7-C cuz of a weird feat involving the ender dragon ramming through shit. If we realllly want to play that game, the Rail Runner 5000 gear has a crazy feat where it can launch these giant stone fists at incredibly high speeds.


This is how big these stone fists are treated in game, by the way.
rWG3vSd.png


This is meaningless unless we dig into what each of these values gets at:

The mass of parts in roblox is determined by their mass and their density. Its volume is obviously determined by its size, which is (18,24,15), or 18 studs * 24 studs * 15 studs. It is made out of a "Concrete" material, which we do not know how heavy it is supposed to be in game but is suggested to be around ~2,400 kg/m^3 on sites like Wikipedia.
  • Water's density would be considered 1, something like gold, for instance, would be at 19.32. Given what Wikipedia lists above; concrete, which is what the Conjuror's fist is internally declared as being made of, would likely be 2.4. This is only a guess.
    • You can determine this by returning the mass of the "RockFist" part the Conjuror's Fist gear makes and dividing it by its volume.
  • The volume of the rockfist is (15, 18, 24) or some variation of that. This comes out to about 6480 cubic studs. Parts are, by default, created as blocks.
  • If we assume a density of 2.4, the mass comes out to about 15552. If you add a tidbit to the code to print out the RockFist's mass, you get this:
t7sn82B.png

So we're on point, it's about as dense as actual concrete. We have no ******* clue what this means in real world units, though.
  • Just to lowball for ***** & giggles, let's use the engine's default of 0.28 meters = 1 stud.
    • A single 1x1x1 part would have side lengths 0.28m * 0.28m * 0.28m, or a volume of 0.021952 m^3. 1 stud^3 is equal to 0.021952 m^3.
    • The weight of this part, if made out of water, would be 1 mass unit (1 stud^3 * 1 mass unit/stud^3). In real world units, this would be (0.021952 m^3 * 1000 kg/m^3), or 21.95200 kilograms
    • This gives us the following unit conversations if 1 stud is being assumed equal to 0.28 meters:
      • 1 cubic stud = 0.021952 cubic meters
      • 1 mass unit (in code) = 21.95200 kilograms
      • 1 Roblox density unit (no other name for it) = 1,000 kg/m^3
We only need the mass unit to KG measurement to figure out the actual mass of the rockfist.
  • (15571.4404296875 mass units) * (21.95200 kg/mass unit) = 341824.26 kilograms
Next up is the speed, the code literally just takes the in game mass of the RockFistand the rail (negligible), adds them together, and multiplies them by 10.

hJeNxJF.png

I'm not going to bother wasting time on the rail's mass, it's 1.344 mass units. Negligible speed difference I'm not gonna bother listing. Cumulative mass used for the script's mass is 15572.7844 mass units.
Its velocity would be equal to (15572.7844 * 10), or 155727.844 STUDS/S, using our conversion ratios, this is 43,603.7963 m/s, or Mach 127.124771. Oh yeah, secret meteor feat.

The video listed above has messages printing out to the log with the exact conversions using the code above. I added a section below it giving the real world values. Literal 1:1 match. All we need now is the kinetic energy:

(43,603.7963 m/s)^2 * (1/2) * (341824.26 kg) = 3.24953703e14 Joules, or 77.665799 Kilotons of TNT
Town level+


Since these parts don't have any damage events associated with them (the fist after landing doesn't), you take 0 damage from the rockfist flying into you after being hit with the rail. The rails themselves (which should have higher KE, as weird as it sounds, on account of them imparting velocity onto the rockfist) only do like 27 damage to you normally (out of 100 health) and you don't like instantly blow up from getting impaled by them.

nvm u right gng
 
just messaged a mod who evaluates every other calc and found out he dosent evaluate roblox stuff we are deadass a joke
 
Last edited:
I'm really tempted to transfer the valid verses to alt battles. We're not gonna be taken seriously here in fact people would be probably happy if we don't exist here.
 
Steve's AP is at like 7-C cuz of a weird feat involving the ender dragon ramming through shit. If we realllly want to play that game, the Rail Runner 5000 gear has a crazy feat where it can launch these giant stone fists at incredibly high speeds.


This is how big these stone fists are treated in game, by the way.
rWG3vSd.png


This is meaningless unless we dig into what each of these values gets at:

The mass of parts in roblox is determined by their mass and their density. Its volume is obviously determined by its size, which is (18,24,15), or 18 studs * 24 studs * 15 studs. It is made out of a "Concrete" material, which we do not know how heavy it is supposed to be in game but is suggested to be around ~2,400 kg/m^3 on sites like Wikipedia.
  • Water's density would be considered 1, something like gold, for instance, would be at 19.32. Given what Wikipedia lists above; concrete, which is what the Conjuror's fist is internally declared as being made of, would likely be 2.4. This is only a guess.
    • You can determine this by returning the mass of the "RockFist" part the Conjuror's Fist gear makes and dividing it by its volume.
  • The volume of the rockfist is (15, 18, 24) or some variation of that. This comes out to about 6480 cubic studs. Parts are, by default, created as blocks.
  • If we assume a density of 2.4, the mass comes out to about 15552. If you add a tidbit to the code to print out the RockFist's mass, you get this:
t7sn82B.png

So we're on point, it's about as dense as actual concrete. We have no ******* clue what this means in real world units, though.
  • Just to lowball for ***** & giggles, let's use the engine's default of 0.28 meters = 1 stud.
    • A single 1x1x1 part would have side lengths 0.28m * 0.28m * 0.28m, or a volume of 0.021952 m^3. 1 stud^3 is equal to 0.021952 m^3.
    • The weight of this part, if made out of water, would be 1 mass unit (1 stud^3 * 1 mass unit/stud^3). In real world units, this would be (0.021952 m^3 * 1000 kg/m^3), or 21.95200 kilograms
    • This gives us the following unit conversations if 1 stud is being assumed equal to 0.28 meters:
      • 1 cubic stud = 0.021952 cubic meters
      • 1 mass unit (in code) = 21.95200 kilograms
      • 1 Roblox density unit (no other name for it) = 1,000 kg/m^3
We only need the mass unit to KG measurement to figure out the actual mass of the rockfist.
  • (15571.4404296875 mass units) * (21.95200 kg/mass unit) = 341824.26 kilograms
Next up is the speed, the code literally just takes the in game mass of the RockFistand the rail (negligible), adds them together, and multiplies them by 10.

hJeNxJF.png

I'm not going to bother wasting time on the rail's mass, it's 1.344 mass units. Negligible speed difference I'm not gonna bother listing. Cumulative mass used for the script's mass is 15572.7844 mass units.
Its velocity would be equal to (15572.7844 * 10), or 155727.844 STUDS/S, using our conversion ratios, this is 43,603.7963 m/s, or Mach 127.124771. Oh yeah, secret meteor feat.

The video listed above has messages printing out to the log with the exact conversions using the code above. I added a section below it giving the real world values. Literal 1:1 match. All we need now is the kinetic energy:

(43,603.7963 m/s)^2 * (1/2) * (341824.26 kg) = 3.24953703e14 Joules, or 77.665799 Kilotons of TNT
Town level+


Since these parts don't have any damage events associated with them (the fist after landing doesn't), you take 0 damage from the rockfist flying into you after being hit with the rail. The rails themselves (which should have higher KE, as weird as it sounds, on account of them imparting velocity onto the rockfist) only do like 27 damage to you normally (out of 100 health) and you don't like instantly blow up from getting impaled by them.

Lowkey, you could use this for John Gear
 
idk man, trying to get a crt pass about a few and minor additions seems to be painful alr.
true. But weel have alt battles and vs batle at the same time, while getting updates here will be a pain at least weel have an alternative.

Ive been losing motivation to make roblox sutff due to school stuff and how long it takes to get calcs accepted. Thinking of moving on to power rangers when im done john initation and i might do john doodle world before i move on for a bit
 
anyway jokes aside

We are in desperate need of more johns

More specifically, we need more Johns that actually get past T9 as there are only a handful of Johns that even reach tier 8
 
Oh, and i started playing Forsaken (it's so peak)
and i brought chance, the second time i was gonna play chance, i kid you ******* not.
I HaD 3 CHaRGES FOR THE FLINTLOCK, IT EXPLODED, THaT'S a 10% CHaNCE TO IT EXPLODE, THEN GET aNOTHER 3 CHaRGES FOR IT, aND GUESS WHaT?!!!!
IT ******* EXPLODED aGaIN, , DO YOU UNDERSTaND HOW UNLUCKY ONE MUST BE TO THE FLINTLOCK BLOW UP 2 TIMES IN a **** ROW??
aRRRRRRRRRRRRRRRRRRRRRRRRHHHHHHHHHHHHHHHHHHHHHHHHHH!

... i think i mightve lost my temper for a moment there, not gonna lie.
MY MAN GOT BANNED FOR SAYING A SLUR HERE LOOOOOOOL
 
ehhh even if we know who that person is we cant really do anything abt it
I was just wondering cause I was going to suggest a mod that evaluated a RotD calc I did a while back. Actually two, but one apparently has a medical condition that’s interfering with their ability to evaluate I guess.
 
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