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Roblox Discussion

They will get resistance to Madness Manipulation + Perception Manipulation due to resisting the effects of the depths.
Don't just say "They resist" they're literally the inhabitants of Scyphozia, make it "The natural inhabitants of this area thus they're immue to its effects".

They've also just added the new hemorrhage talent
PvE passive for Bloodrend, not talent.
Possibly resistance to Existence Erasure? So, there is this monster in the game called the Lionfish. One of it's moves consists of a move where it opens it's mouth and begin's to charge up a giant laser beam. But how it kills you is what makes it special, in Deepwoken, the typical death will make you drop a bag that has your loot. And if you die / wipe in the depths, a sound will be played throughout the entire server, indicating that someone has died. But for some ODD ODD reason. None of these happen if you die to this laser. Ignoring the fact that it completely deletes your character, never happening with any special kind of death, even with the weapon Red Death which does this, and it being stated to quote on quote "it utilises Bloodrend to remove all organic traces, and Shadowcast to remove all traces of ether. Even the metal itself is oleophobic, rejecting organic oils and fluids, so the spear itself carries no prints or traces." let's try to look for some anti-feats. Well, it could simply be a form of vaporization. I thought that aswell, but for some reason, there exists this guy. The Glacial Lionfish. Mind you, this is the only monster in the game to have a 'glacial' counterpart. It's changed to now just freeze stuff, with it's laser beam now freezing surfaces of things it makes contact with.
I think this is a nice possibly reasoning until further proof. So hold off your horses for now.
 
Giga outlier, we straight up die if we tried to tank the attack. At most its just one mob who scales to this rating.
Ig
Don't just say "They resist" they're literally the inhabitants of Scyphozia, make it "The natural inhabitants of this area thus they're immue to its effects".


PvE passive for Bloodrend, not talent.

I think this is a nice possibly reasoning until further proof. So hold off your horses for now.
😧
MY GUY we have no bio manip resistance. MF also has FTL attack speed
I'm wondering why deepwokenians don't have FTL speed. You could calculate the speed via squibbo dodging it or smth
 
Here we go.

Firstly, I wanted to make a physiology page for monsters in Deepwoken.

Pretty much everything is listed here. But of course i'll have to explain my reasoning for each new thing i've added to the verse.
you should list the weaknessess they gain with each attunment on the profile as well
  • Limited Elemental Manipulation + Resistance. This is due to the fact that all monsters in deepwoken that are considered a 'species' can spawn with one. Certain monsters will not be eligible for this, such as some boss monsters. That'll be explained on their profiles.
This is fine
  • They gain immortality type 2 due to being able to tank stuff that'll be lethal despite having organs.
Preferably show the actual monsters tanking this if possible
  • Virtually all monsters in deepwoken have damage reduction.
Should be listed as minor dmg reduction due to only being a 25-50% debuff
  • Moving on to resistances, all monsters that are organic can tank Bloodcurdle which is a move that makes blood pop out of their bodies. They've also just added the new hemorrhage talent which is basically this on steroids.
Preferably show the actual monsters tanking this if possible but also shouldn't this grant a resistance to internal attacks as well?

To my understanding, the blood which comes from inside their bodies is being weaponized and piercing them from the inside out. That should just give them a resistance tbh.
  • They get resistance to extreme temperatures. It was accepted that Deepwoken characters can resist lightning's heat,
Major W for deep if this is true
  • and I'm not sure if this was accepted but they should be able to resist the temperature of frozen air. You could doubt this and quickly assume that 'frozen air' in this case just refers to solid water, but this appears to not be the case. Frostdraw's main aspect is that it quite literally lowers the temperature to flash freeze stuff, rather than a simple ice manipulation. Now, regarding the main argument, one of the ways the player / pathfinder trains their frostdraw abilities is by freezing their own blood. To freeze living human blood in few seconds would require liquid nitrogen temperatures, according to cryonics.
Idk about this, cryonics usually involves making sure the body is frozen for at least years at a time so the ice would need to be colder to last longer
hmm, ig this is fine, you can ignore the above then just make sure you post the scans
  • They get resistance to electricity manipulation as they can resist Thundercall which has been accepted to be real lightning.
This is fine
  • They get resistance to fire manipulation. My reasoning for this is that, unlike normal humans who have to physically put the fire out themselves by, dashing, monsters naturally extinguish fires off themselves without doing anything.
Deepwoken has a burn status correct? Wouldn't it be possible to upscale flamecharms tempretures from thundercall since it actually leaves long term burns while thundercall just does short term ones limited to dealing damage?
So soul absorption and soul based attacks
  • They get resistance to Poison Manipulation, they can tank hits from the Hidden Blade which poisons them, including the Lionfish whom can eat pufferfish. Should be comparable to the player / pathfinder who can tank venomous bites from the Deep Widow.​
Bro discovered the pufferfish meta
This is fine
  • They will get resistance to Madness Manipulation + Perception Manipulation due to resisting the effects of the depths.​
This is fine
  • They should have resistance to Fear Manipulation due to being unaffected by the Fear Status.​
this is fine
  • They should have resistance to Explosion Manipulation, being able to survive getting 'detonated'.​
this is already covered by heat manip but yeah this is fine
  • They should have resistance to Life Manipulation as they are unaffected by the resonance [https://deepwoken.fandom.com/wiki/Blood_Scourge Blood Scourge] which 'drains the life out of your foes'. Although likely similar to humans who if, severely hurt (knocked) are still vulnerable to this.
I don't think the main pathfinder (John deep) should be compared to the average human in deep so take this out please

outside of this i think specifying that the resistance to life manip is in context to life absorption should work
  • They will have resistance to Acid Manipulation as they are comparable to The Pathfinder who can swim in highly acidic pools that are powerful enough to wear down armor decorated in gold within seconds. They can also drink the same acid without dying.​
Thats some pretty good acid

looks fine
  • They will have resistance to Corrosion Inducement as they can resist the corrosion induced by the Arachnid's Weave which is powerful enough to damage the same armor above despite it being decorated in gold​
this is fine
  • They should have resistance to Paralysis Inducement, Sleep Manipulation and Status Effect Inducement as monsters are not effected by the resonance Paralytic Dust which instantly paralyzes the victim and puts them in a slumber. Thus they should resist it's blinding effect aswell.​
Resistance to paralysis inducement and status effect inducement [Blindness] then
  • Possibly resistance to Existence Erasure? So, there is this monster in the game called the Lionfish. One of it's moves consists of a move where it opens it's mouth and begin's to charge up a giant laser beam. But how it kills you is what makes it special, in Deepwoken, the typical death will make you drop a bag that has your loot. And if you die / wipe in the depths, a sound will be played throughout the entire server, indicating that someone has died. But for some ODD ODD reason. None of these happen if you die to this laser. Ignoring the fact that it completely deletes your character, never happening with any special kind of death, even with the weapon Red Death which does this, and it being stated to quote on quote "it utilises Bloodrend to remove all organic traces, and Shadowcast to remove all traces of ether. Even the metal itself is oleophobic, rejecting organic oils and fluids, so the spear itself carries no prints or traces." let's try to look for some anti-feats. Well, it could simply be a form of vaporization. I thought that aswell, but for some reason, there exists this guy. The Glacial Lionfish. Mind you, this is the only monster in the game to have a 'glacial' counterpart. It's changed to now just freeze stuff, with it's laser beam now freezing surfaces of things it makes contact with.​
idk about this

we have no idea weither this is done via EE, some form of matter manip, decon, or something else
Now the next part. This one will be more simple, but the Pathfinder and some other strong characters in Deepwoken should have a Possibly 6-C key. The Pathfinder can defeat the Doom Of Caeranthil whose feat is in their name. They were the cause for the destruction of the island "Caeranthil". We do not have much evidence on how this island was destroyed, with it giving us a few clues. According to the weapon you can obtain after killing it, the Eye Of Malice states this :
  • "Fashioned from the remnants of Caeranthil’s Doom, the blade undulates like a living thing, lurching and clawing at your foes from afar. The Submergence of the Southern Luminant was not solely perpetrated by the Horror that plunged Celtor into the Depths below, but by countless other smaller tragedies drowned out by the vastness of calamity. Of these, the leviathan known as the Doom of Caeranthil, is named for the land it too dragged below. In many respects, knowledge of Caeranthil only persists within the lens of nightmares that consumed it. The culture, the food, the laughter, the in-jokes, the petty disputes, the fashions they styled themselves after… How can we experience these things if there’s no one left to remember them?"
We can interpret this in multiple ways. The first one being
  1. One of the DOC's move consists of a move where it begins to charge up energy before unleashing it onto the docks of Etris.
dragging below in context to the sea is mainly in refference to sinking stuff so I think ap is fine (sadly LS isn't)

That said, why are we assuming its doing this through a move and not just through a normal attack?


Anyways, most of this is fine just make sure to get this on the profile
also some of the hax here should also go to the pathfinder since these are weapons they have access too (may need to make some more CRTS for them in the future)
 
you should list the weaknessess they gain with each attunment on the profile as well
I'll list it on the actual CRT

Preferably show the actual monsters tanking this if possible
ngl I can't find anything
Should be listed as minor dmg reduction due to only being a 25-50% debuff
Alright, limited?
Preferably show the actual monsters tanking this if possible but also shouldn't this grant a resistance to internal attacks as well?
They have type 2 immortality so I guess.
To my understanding, the blood which comes from inside their bodies is being weaponized and piercing them from the inside out. That should just give them a resistance tbh.
Idk how it works but yeah, resistance
Major W for deep if this is true
accepted 👿
Idk about this, cryonics usually involves making sure the body is frozen for at least years at a time so the ice would need to be colder to last longer
So the temperature should be lower?
hmm, ig this is fine, you can ignore the above then just make sure you post the scans
yep
Deepwoken has a burn status correct? Wouldn't it be possible to upscale flamecharms tempretures from thundercall since it actually leaves long term burns while thundercall just does short term ones limited to dealing damage?
Ig so.
Bro discovered the pufferfish meta
🙏
I don't think the main pathfinder (John deep) should be compared to the average human in deep so take this out please
physiologically they're mostly the same so it should work.
Resistance to paralysis inducement and status effect inducement [Blindness] then
Sleep too, it's like a triple combo, it paralyzes you then it makes you sleep and it blinds you.
we have no idea weither this is done via EE, some form of matter manip, decon, or something else
I mean inferring from stuff before, I don't know why deconstruction / matter manip wouldn't alert everyone that you have died, nor does it really make sense for it to not drop a loot bag. You are fine with possibly?
dragging below in context to the sea is mainly in refference to sinking stuff so I think ap is fine (sadly LS isn't)

That said, why are we assuming its doing this through a move and not just through a normal attack?
unfortunately we can't use this
Anyways, most of this is fine just make sure to get this on the profile
also some of the hax here should also go to the pathfinder since these are weapons they have access too (may need to make some more CRTS for them in the future)
Yeah, everyone in deep is getting most of these resistances, also you are fine monsters having immunity to madness manip and fear manip since they're the natural inhabitants of the depths and have likely been there for a couple million years?
 
Alright, limited?
yeah
So the temperature should be lower?
no just keep it how it is
I kid you not I was actually planning on using this for poison status in block tales
physiologically they're mostly the same so it should work.
Physically yeah but the main pathfinder clearly shouldn't suffer from having the same weaknessess as a normal human

They seem to just be a special case inverse but its up to you ig
Sleep too, it's like a triple combo, it paralyzes you then it makes you sleep and it blinds you.
ah so Paralysis, status [blindness], and sleep manip

gochu
I mean inferring from stuff before, I don't know why deconstruction / matter manip wouldn't alert everyone that you have died, nor does it really make sense for it to not drop a loot bag. You are fine with possibly?
Decon and matter manip are both things that would decontruct to loot down to a point where it isn't visable nor usable

possibly ig could work (i'm slightly skeptical on it)
unfortunately we can't use this
alright then
Yeah, everyone in deep is getting most of these resistances, also you are fine monsters having immunity to madness manip and fear manip since they're the natural inhabitants of the depths and have likely been there for a couple million years?
thats pretty obv no?
 
Oh also also, Pathfinder often wields weapons that contain souls, would that grant smth?
depends on why they contain said souls

like if they absorb stuff on contact then yeah thats easy soul absorption but if its something we just don't know about then i don't think we can get anything combat applicable from that
 
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I don't wanna deal with that rn.
hear me out

deep resists mind control

can potentially kill her with madness

can truck through the bio hax with immo t2

lowkey...
 
what do you think we should do about john slap multiple glvoe
Axe trifecta first of all

second of all just limit things to the main game unless lore or smth states otherwise

personally though I think if we find more evidence for resetting also being a part of the lore i think we can have a situation where slap resets then switches gloves and comes back
 
actually with the heat hax, we can just say makima have mid-high or at most low-high and then have vaporizing her with any fire move as another wincondition
 
Axe trifecta first of all

second of all just limit things to the main game unless lore or smth states otherwise

personally though I think if we find more evidence for resetting also being a part of the lore i think we can have a situation where slap resets then switches gloves and comes back
I think it would be fair to let them use one glove at a time and let them switch with the menu since they have hammer space and we can equate the menu to gwme mechanics? What do u think
 
If no one has problems with this i'll post it tomorrow.
Here we go.




I wanted to make a physiology page for monsters in Deepwoken.

Pretty much everything is listed here. But of course i'll have to explain my reasoning for each new thing i've added to the verse.

  • Limited Elemental Manipulation + Resistance. This is due to the fact that all monsters in deepwoken that are considered a 'species' can spawn with one. Certain monsters will not be eligible for this, such as some boss monsters. That'll be explained on their profiles.

  • They will have Statistics Amplification. When in the Depths, they can be corrupted which amplifies their HP and Damage than normal.

  • They gain immortality type 2 due to being able to tank stuff that'll be lethal despite having organs.

  • Virtually all monsters in deepwoken have damage reduction. Limited damage reduction should work.

  • Moving on to resistances, all monsters that are organic can tank Bloodcurdle which is a move that makes blood pop out of their bodies. They've also just added the new hemorrhage thing which is basically this on steroids.

  • They get resistance to extreme temperatures. It was accepted that Deepwoken characters can resist lightning's heat, and I'm not sure if this was accepted but they should be able to resist the temperature of frozen air. You could doubt this and quickly assume that 'frozen air' in this case just refers to solid water, but this appears to not be the case. Frostdraw's main aspect is that it quite literally lowers the temperature to flash freeze stuff, rather than a simple ice manipulation. Now, regarding the main argument, one of the ways the player / pathfinder trains their frostdraw abilities is by freezing their own blood. To freeze living human blood in few seconds would require liquid nitrogen temperatures, according to cryonics. This seems to be consistent, as this mantra called iceberg enters a state of 'cryostasis'. I'd say, they should resist temperatures between -196°C to −218.79 °C (temperature of frozen oxygen) as frostdraw attacks temperatures barely have an effect on them.

  • They get resistance to electricity manipulation as they can resist Thundercall which has been accepted to be real lightning.

  • They get resistance to fire manipulation. My reasoning for this is that, unlike normal humans who have to physically put the fire out themselves by, dashing, monsters naturally extinguish fires off themselves without doing anything.

  • They get resistance to Ice Manipulation. Monsters are immune to the status effect 'Frozen' which incapsulates victims within a block of ice. They are also immune to the 'Chilling' status.

  • They get resistance to Air Manipulation. Monsters are immune to Galebreath's status effect 'Suffocate', which unsurprisingly suffocates the enemy and makes them unable to use mantras or perform jumps. (Air is needed to use mantras, as shown in certain Diluvian Mechanism waves.)

  • They get resistance to Gravity Manipulation. Monsters are not effected by the resonance Gravity Field which 'Changes the gravity of all who are under the effect, changes the speed of attack, movement, disables mobility mantras, and also pushes inward when trying to get out.'

  • Monsters get resistance to Soul Manipulation. Wrote by Athelchan, "They can cross the boundary which is a barrier between the depths and the surface, crossing it without proper rituals will result on someone's soul not remaining in their body, pulling it back from the depths and eventually dying without having a chance to come back from the surface." Thank you Athelchan. They can also tank hits from the Umbrite Witherblade which 'drains the very soul of your foes'. They can tank hits from the Soulthorn which can 'carve spiritual wounds'​
  • They get resistance to Poison Manipulation, they can tank hits from the Hidden Blade which poisons them, including the Lionfish whom can eat pufferfish. Should be comparable to the player / pathfinder who can tank venomous bites from the Deep Widow.​
  • They should have resistance to Explosion Manipulation, being able to survive getting 'detonated'.​
  • They should have resistance to Life Manipulation as they are unaffected by the resonance Blood Scourge which 'drains the life out of your foes'. Although likely similar to humans who if, severely hurt (knocked) are still vulnerable to this.​
  • They will have resistance to Acid Manipulation as they are comparable to The Pathfinder who can swim in highly acidic pools that are powerful enough to wear down armor decorated in gold within seconds. They can also drink the same acid without dying.​
  • They will have resistance to Corrosion Inducement as they can resist the corrosion induced by the Arachnid's Weave which is powerful enough to damage the same armor above despite it being decorated in gold​
  • They should have resistance to Paralysis Inducement, Sleep Manipulation and Status Effect Inducement as monsters are not effected by the resonance Paralytic Dust which instantly paralyzes the victim and puts them in a slumber. Thus they should resist it's blinding effect aswell.​
  • They will get immunity to Madness Manipulation + Fear Manipulation due to being the natural inhabitants of the depths. (Insanity in Deepwoken is also fear)​
  • Following this, they should get resistance to Perception Manipulation as audiovisual hallucinations are one of the side effects of insanity in Deepwoken.​
  • Possibly resistance to Existence Erasure? So, there is this monster in the game called the Lionfish. One of it's moves consists of a move where it opens it's mouth and begin's to charge up a giant laser beam. But how it kills you is what makes it special, in Deepwoken, the typical death will make you drop a bag that has your loot. And if you die / wipe in the depths, a sound will be played throughout the entire server, indicating that someone has died. But for some ODD ODD reason. None of these happen if you die to this laser. Ignoring the fact that it completely deletes your character, never happening with any special kind of death, even with the weapon Red Death which does this, and it being stated to quote on quote "it utilises Bloodrend to remove all organic traces, and Shadowcast to remove all traces of ether. Even the metal itself is oleophobic, rejecting organic oils and fluids, so the spear itself carries no prints or traces." let's try to look for some anti-feats. Well, it could simply be a form of vaporization. I thought that aswell, but for some reason, there exists this guy. The Glacial Lionfish. Mind you, this is the only monster in the game to have a 'glacial' counterpart. It's changed to now just freeze stuff, with it's laser beam now freezing surfaces of things it makes contact with.​




Okay, that is all.

Oh and, all humanoids will have most of these resistances aswell (not abilities)​
Agree :
Disagree :
Neutral :
 
Also the pathfinder has mid godly for being able to survive with their soul absorb and be resurrected, is there evidence their soul is linked to their mind
 
Also the pathfinder has mid godly for being able to survive with their soul absorb and be resurrected, is there evidence their soul is linked to their mind
I don't think there is tbh

I'll probably also get rid of mid godly iron will from pizza guys profile as well once I make a CRT and turn it into enhanced low-godly
 
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