AnonymousStandUser
He/Him- 326
- 153
As the title suggests this CRT mainly concerns with the OG timeline of RE, this will mostly apply to characters before RE7 although characters like Ethan and Jack Baker are in this. This will be a long one so…
Alright I think that's all...
Agree: @Da3ggman (Neutral on Krauser’s durability), @Dark-Carioca, @Lightning_XXI, @HASE-1929, @Dalesean027, @TurtleGod55, @Dereck03
Disagree:
Neutral:
Attack Potency
- Ustanak runs through concrete walls and pillars - 0.222 Tons of TNT (The blog says 0.16 but the frag value of reinforced concrete changed from 10 to 13.8 j/cc)
- Directly upgrades to Ustanak’s and Jake Muller’s physicals obviously. Should also upgrade every character from RE6 (Leon, Helena, Chris, Piers, Sherry, Ada). Could also upscale other characters that aren’t in RE6 (Like a Jill and Krauser)
- Guns destroying a large rock structure - 0.939 Tons of TNT (Edit: I also forgor)
- Upgrades guns to be Small Building to Building level. A non-upgraded handgun can destroy it in 7 shots whereas a non-upgraded magnun can destroy it in 1 shot so gun AP falls between 0.134 to 0.939 Tons of TNT.
- Large Sized B.O.Ws - 4.12 Tons of TNT
- Scales directly to Rocket Launchers. Directly upgrades Wesker since it’s stated his strength is superior to any completed B.O.W, the strongest enemy Chris has ever faced, and can also tank multiple rockets like the Malacoda Whale.
- Mia throws Ethan through a wall - 2.42 Megajoules
- Scales to Ethan's and Jack Baker's physicals
Speed
- Running speed - 27 Miles Per Hour
- Downgrades travel speed. There’s no evidence of Leon, or any character, outrunning Tyrant, or at least one that’s linked to the profile. However Chris and Jill have outran Cerberus when in a full sprint so characters should scale to that at least.
- Jill dodges missiles - Mach 2.5 to 7.57
- Upgrades Jill’s combat and reaction speed to Hypersonic. Should also upgrade other characters’ combat and reaction speed.
- Wesker outruns a mine explosion - Mach 18.85 to Mach 20.04
- Upgrades Wesker’s travel and combat speed to Hypersonic+
- Wesker dodges electricity - Mach 82.7
- Gives Wesker High Hypersonic+ reaction speed
Durability
Characters’ durability rating should be as high as their enemies AP- Jack Krauser “survives” an explosion - 0.364 Tons of TNT
- Upgrades Krauser’s durability to Building level. Could also scale other characters’ durability to be “at most Building level”.
Intelligence
- Karl Heisenberg should be rated “Genius”
- Heisenberg’s experiments are actually impressive. Directly quoting @Da3ggman (I’m not bothering to paraphrase it) “He has them outfitted with a device that stabilizes their physical movements by simulating brainwaves, allowing them to engage in combat and even be able to understand language and commands to a certain extent, as seen with Sturm. This is the kind of shit fleets of scientists and researchers have been trying to create and develop for decades now due to things like paralysis, Parkinson's, and nerve damage, and we collectively have barely managed to do a fraction of what Heisenberg has done with just rusted junk.”
Lifting Strength
- Leon and Helena push a boulder - Class 25 to 50
- This is long overdue, the Class 10 result uses the wrong formula.
- Hunk snapping necks
- Snapping a human neck is Class 1 so Hunk’s lifting strength is Class 1
Common abilities
Additions (Most abilities basically applies to every character, abilities based on their weapons)- Explosion Manipulation
- Fire Manipulation
- Light Manipulation
- Acid Manipulation
- Electricity Manipulation
- Poison Manipulation
- Stealth Mastery (Unless quietly walking past Lickers or turning the lights off on Wesker counts as Stealth Mastery, this can be removed from most character’s profiles)
- Statistics Amplification (This comes from Yellow Herbs but they’ve only appeared in RE4 and only Leon and Ada have canonically used them)
- Damage Reduction (This comes from Blue Herbs but they don’t show up past Code: Veronica)
Character specific abilities
Chris Redfield
- There’s a lot so I’m going to just post my Chris Redfield sandbox profile, it pretty much includes every ability I would put for Chris
Jill Valentine
- Same goes for Jill, here’s the sandbox profile of Jill
Ada Wong (Edit: I fogor)
- Acrobatics (She flips and swings around from her grapple gun)
Albert Wesker
- Acrobatics (Literally does spins and flips all the time)
- Afterimage Creation (Shown here)
- Social Influencing (Deception: fooled S.T.A.R.S into the Arklay Mansion. And Coercion: Forced Barry Burton to work with him by threatening his family)
- Limited Telepathy (Shown here) (Quick explanation on how it works here)
- Regeneration (High-Mid) (It's suggested that Wesker can regenerate from a tissue fragment, he hasn't showcased this level of regen so
I'd suggest this to be rated as "Possibly" or "Likely")High-Mid overtime) - (Edit: Didn't know this existed) Pseudo-Teleportation (Because duh)
- Resistant to Fire Manipulation (Shown here)
Claire Redfield
- Danmaku (Able to use a Gatling Gun)
- Acrobatics (Shown here)
Sheva Alomar
- Pretty much gets the same things as Chris with the exemption of Danmku, Power Null and Analytical Prediction
Sherry and Jake (and maybe Ustanak too)
- Resistant to Electricity Manipulation (Shown here)
Verdugo
- Acrobatics (It can do flips)
- Afterimage Creation (Shown here)
Idea on how to implement this
Most characters should get at least 2 keys to separate "Classic RE" (Where their best feat is crushing zombie heads and destroying crates) and "Modern RE" (Where they're now just fist fighting B.O.Ws). This applies to Chris Refield, Jill Valentine, Claire Refield, Rebecca Chambers, Leon Kennedy and Ada Wong.Example:
Key: Games between RE1 to RE4 (In terms of canonical order) | After RE4 (By the time RE becomes action)
Tier: 9-B physically, higher with weaponry, 9-A with a Rocket Launcher | 9-A physically, 9-A with low calibre guns up to 8-C with high calibre guns and explosives, High 8-C with a Rocket Launcher
Speed: Peak Human travel speed with Supersonic combat speeds and reactions | Superhuman travel speed with Hypersonic combat speed and reaction
Durability: At most Small Building level | At most Building level
Stamina: Peak Human | Superhuman
Obviously this would vary between characters but I suggest this is how their profiles should look like.Alright I think that's all...
Edit
We should give New-game+ and one-time-use weapons as Optional Equipment. (I think it would be cool if Ethan is given a lightsaber)Agree: @Da3ggman (Neutral on Krauser’s durability), @Dark-Carioca, @Lightning_XXI, @HASE-1929, @Dalesean027, @TurtleGod55, @Dereck03
Disagree:
Neutral:
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