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Removing Fighting Vipers and commercial content from PS1 Pepsiman

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Currently Pepsiman's attack potency sits at Wall level, however, he performs the exact same feat as Bahn from Fighting Vipers of destroying the concrete walls of Candy's stage, which was agreed to be Small Building level.
This should work for proof.

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Pepsiman's profile seems to be composite so we should get rid of that and just settle for the PS1 game and make a separate profile for Fighting Vipers.
 
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Thouse are 2 diferent versions pepsi mans that do not scale to one another unfortunetly

The one we have a profile for in the wiki is from the runner game for the PS1

trough You have a point about It sinse for some reason the profile mentions fighting vipers... I guess just make It a key for pepsi man and life moves on
 
Making it a new key for Pepsiman means he would need to be renamed to either Pepsiman (Games) or just Pepsiman if we want to include stuff from ads, since both games are present in different consoles
 
It's been a while, regardless if the Fighting Vipers profile is coming or not, can we remove the Fighting Vipers and commercial content from PS1 Pepsiman? Since that's considered composite
 
Bump, i need to get this through for another Pepsiman CRT that can re-add acrobatics when it gets deleted (and more)
 
So, just to be clear here, what Pepsiman is going to lose when these changes come through would be:

Gender section mentioning the existance of a female variant (From ads)
Abilities - Martial Arts and Acrobatics (From Fighting Vipers), Enhanced Hearing (From ads)
Optional Equipment - Snowboard and surfboard (From ads)
Notes section (From ads; the Pepsi Twist and Diet Pepsi Twist ones)
The image of Pepsiman in Fighting Vipers in the Gallery

Also his Intelligence section might need to get reworded since it has 1 thing seen in the commercials: Pepsiman not noticing glass doors
Looking at Pepsiman's VS Battles matches, i don't think any will be affected enough to warrant a removal
 
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