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Major additions for Pepsiman (PS1)

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Sound Manip is strange, dunno if there's outlying context to it being him doing it. Iffy on it.

Acrobatics is fine.

Enhanced Senses is also dicey, the dangers are cars and cars very much make noise audible to humans. Given, as you say, he still gets caught off guard frequently, I'm voting no on this one.

Shapeshifting should be Transformation.

Invisibility is fine but it's spelled "Stelth Pepsiman".

The video for healing doesn't really make sense to me, what about this is healing?

The Hover Platform... doesn't appear to hover? He's just sliding across the ground and leaping over obstacles, similar to how he does with the skateboard. I don't even think it is worth noting if its just a flat board he slides on.

As I disagree with Sound Manip (for him, at least), I disagree with the range addition.

Perfectly fine with everything else, I believe.
 
The video for healing doesn't really make sense to me, what about this is healing?
The Pepsi symbol on the upper left represents his health. Being smaller means lesser health and bigger means more health.
The Hover Platform... doesn't appear to hover? He's just sliding across the ground and leaping over obstacles, similar to how he does with the skateboard. I don't even think it is worth noting if its just a flat board he slides on.
He can visibly turn the platform if you can't see that it's hovering above the floor, that would have to mean he's hovering with it, besides, you can see other similar hovering platforms carrying objects above the ground, like these
 
Enhanced Senses is also dicey, the dangers are cars and cars very much make noise audible to humans. Given, as you say, he still gets caught off guard frequently, I'm voting no on this one.
Okay, but what about the part with the trash can and the boss fights (the ones where there are obstacles coming from behind)?
 
The Pepsi symbol on the upper left represents his health. Being smaller means lesser health and bigger means more health.
Gotcha, that seems fine then.

He can visibly turn the platform if you can't see that it's hovering above the floor, that would have to mean he's hovering with it, besides, you can see other similar hovering platforms carrying objects above the ground, like these
Much better perspective, I'll accept the bits about the floating platform then.

Okay, but what about the part with the trash can and the boss fights (the ones where there are obstacles coming from behind)?
All of those fall under similar circumstances, it makes sense for even a normal human to hear, for example, clanging cans or accelerating logs. Still against Enhanced Senses.
 
All of those fall under similar circumstances, it makes sense for even a normal human to hear, for example, clanging cans or accelerating logs. Still against Enhanced Senses.
OK... You still haven't adressed the part with the trash can. A normal human wouldn't be able to see ahead with a trash can over their head, and Pepsiman can avoid obstacles with it on his head. Looking down also wouldn't help with the fact that there's little to no room to see what's under from his perspective, adding onto this, Pepsiman is already looking forward when the trash can is removed, so there's likely nothing suggesting he did the former either.
 
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Bump. Still waiting on input for Enhanced Senses (the trash can part, since it seems like the only viable option realistically)
 
I still think Sound Manipulation could be viable since

1. It's Pepsiman's theme that's playing, that should be a clear giveaway.
2. The pepsi fan looks around as if someone's doing it.

If it's not enough, then the Real World would probably be Outerversal due to viewing Pepsiman as fiction (the random pepsiman music playing from the pepsi can would be treated as a random event on part of the can itself if it's not considered Sound Manipulation on part of Pepsiman)
 
I still don't really think Sound Manipulation is concrete enough.

If it's not enough, then the Real World would probably be Outerversal due to viewing Pepsiman as fiction (the random pepsiman music playing from the pepsi can would be treated as a random event on part of the can itself if it's not considered Sound Manipulation on part of Pepsiman)
?
 
Was talking mostly about this part, but nevermind that. Do you still have anything to say about enhanced senses (the last part)?
We've had threads about stuff like that, it wouldn't be 1-A, no. We simply take canonically video game characters as their tiers in the game- we don't rate someone like Kirito as 1-A IRL despite seeing his in-game character as fictional (obviously). Same premise here.

The trash can part doesn't interface with what I said earlier. Pepsiman doesn't see the cars, he hears them. They appear behind him, after all. It may be harder to hear, I just dunno if it'd be enough to call it legitimate Enhanced Senses, so I'm still in the 'no' camp.
 
The trash can part doesn't interface with what I said earlier. Pepsiman doesn't see the cars, he hears them. They appear behind him, after all. It may be harder to hear, I just dunno if it'd be enough to call it legitimate Enhanced Senses, so I'm still in the 'no' camp.
What? But there's blocks in the way, he wouldn't be able to hear nor see that, and he's required to avoid them too.
 
What? But there's blocks in the way, he wouldn't be able to hear nor see that, and he's required to avoid them too.
Out of curiosity, for that

Do you propose also far-below average senses for the boss fights where the camera aims behind him, given his sight range in front of him is reduced to a couple of meters?
 
Out of curiosity, for that

Do you propose also far-below average senses for the boss fights where the camera aims behind him, given his sight range in front of him is reduced to a couple of meters?
Isn't that a result of game mechanics? Besides that occuring only in boss fights is very specific, given it doesn't happen anywhere else in the game rather than boss fights. It's to add a challenge to the game (and to let players know to avoid obstacles coming from behind them too)
 
Isn't that a result of game mechanics? Besides that occuring only in boss fights is very specific, given it doesn't happen anywhere else in the game rather than boss fights. It's to add a challenge to the game (and to let players know to avoid obstacles coming from behind them too)
Okay.

So in what way is his vision not being obscured not game mechanics, but his vision being obscured is? I don't understand the argument for one over the other, is my point.
 
Because Pepsiman is meant to win these boss fights story wise, as well as progressing with his vision obscured by the trash cans, they're outright blocking his vision.
You were trying to argue against enhanced senses by presenting realistic points, like Pepsiman hearing moving vehicles and obstacles, but him evading obstacles he wouldn't hear is blatant, I don't understand how that wouldn't be Enhanced Senses.

The camera position wouldn't matter in boss fights story-wise either because there's nothing to obscure his vision, it could be interpreted as him paying attention more to what's behind than what's in front of him
 
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Because Pepsiman is meant to win these boss fights story wise, as well as progressing with his vision obscured by the trash cans, they're outright blocking his vision.
You were trying to argue against enhanced senses by presenting realistic points, like Pepsiman hearing moving vehicles and obstacles, but him evading obstacles he wouldn't hear is blatant, I don't understand how that wouldn't be Enhanced Senses.

The camera position wouldn't matter in boss fights story-wise either because there's nothing to obscure his vision, it could be interpreted as him paying attention more to what's behind than what's in front of him
In my view, both are equal contrivances of game mechanics. Our vision doesn't change unless it must change to make the game work (that is, switching to looking behind us as we run, to adequately deal with a boss).
 
I guess we're at an impasse then, i could try going for more staff to see what their opinion is, but i'm not expecting them to agree with enhanced senses. We can end this CRT here.
 
Alright. Have you applied everything that's accepted?
 
Yes. Everything except for: Minor Smoke Manipulation, Enhanced Senses, Sound Manipulation and Resistance to Fire Manipulation have been applied
 
Gotcha, will close then.
 
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