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Depends on if you're reacting to them individually and are also statuing them. If you're taking them out in one single swing, we just take that one swing as the distance moved.If you dodge multiple objects in one motion, such as multiple lightning bolts, would you multiple the resulting reaction speed of one of them with how many there are?
Okay, thanks, another example, a person is dodging multiple shockwaves and they are omnidirectional?Depends on if you're reacting to them individually and are also statuing them. If you're taking them out in one single swing, we just take that one swing as the distance moved.
If you take them out one by one but don't statue them, you just scale to one lightning bolt.
Depends on whether the shockwaves are dealt with individually or at once. Though even then, you just find the distance moved by the character. The character's moving distance matters more than the actual projectile's speed, since the projectiles are moving at the same speed, statuing them wouldn't stack up the speed that much.Okay, thanks, another example, a person is dodging multiple shockwaves and they are omnidirectional?
Okay thanksDepends on whether the shockwaves are dealt with individually or at once. Though even then, you just find the distance moved by the character. The character's moving distance matters more than the actual projectile's speed, since the projectiles are moving at the same speed, statuing them wouldn't stack up the speed that much.