Zabazab
Any/All- 6,609
- 9,895
Nice alliteration. This is an abilities/stats revamp for Re:Zero's famous (or infamous) poster-girl, ■■. I changed her images and summary too.
Rem's Current Page
My Sandbox
Rem's Current Page
My Sandbox
Added/Edited:
- Superhuman Physical Characteristics & Statistics Amplification (The Oni clan are the mightiest humanoid race, possessing robust bodies and peerless fighting strength. Warriors use the Flow Method to enhance their body with mana: amplifying their five senses, physical capacity, physical toughness, cognitive ability, and reaction time)
- Enhanced Senses (People of the other world have incredible eyesight. Rem is able to smell miasma, the Witch's scent, which is usually undetectable. Rem can sense the smell of blood and the volume of blood spilled. She can detect living beings at a distance by scent, and differentiate humans from beasts. By throwing all her senses into her sense of smell, Rem can smell explosions before they happen)
- Weapon Mastery (Rem skillfully wields her Morningstar as a flail in combat, and she has used the chain wrapped around her arm as an impromptu gauntlet. Her aim with the Morningstar is so accurate that she can consistently aim for the center of her foe's torso while clinging to a platform which is rotating randomly both horizontally and vertically)
- Instinctive Action (Intuitively, Rem's spinal reflex activated magic to protect her neck from being decapitated. Superior to Al, who can attack his opponents with pure instinct)
- Transformation (The characteristic horns of the Oni clan devours atmospheric mana, greatly amplifying their abilities. Rem's combat power is roughly doubled in her horned form)
- Aura (Overwhelming & Fear-Inducing; Upon transforming into her horned form, the air became heavy with the presence death, and every living thing nearby froze. Fighting spirit can cause those nearby to feel like their skin is on fire, even if they aren't the target, and can make it feel as if the surroundings are shaking)
- Regeneration (High-Low; With her Oni horn active, Rem's natural regeneration is greatly amplified. She instantly recovered after after having her intestines jumbled up and her bones broken)
- Extrasensory Perception (Rem can sense mana, as well as the emotions of others within that mana which would normally be hidden. The Oni have a sixth sense which makes them acutely sensitive to changes in the forest and mountains. The Oni have instincts that alert them to danger)
- Limited Power Nullification (The effect of Rem's Oni horn sucking in mana causes the atmospheric mana to become scattered, impeding precise use of magic)
- Analytical Prediction (By reading the emotions in mana, Rem can accutely sense paths of hostility and killing intent, accurately perceiving attacks in advance. Martial artists and warriors, as well as magicians, can predict their opponent's next moves by intuition, experience, or reading the form of mana. She is superior to a young, untrained Emilia, who evaded a rain of arrows faster than her eyes could see, by reading the shooters intent)
- Berserk Mode (Rem's Oni instincts can make her go berserk, weakening her reasoning, although she can snap out of this)
- Healing & Water Manipulation (Rem is able to use water mana for healing magic)
- Platform Creation (Using Huma, Rem can create ice platforms in mid-air, and even underwater, to use as footholds)
Attack Potency: City level (Rem's Oni horn makes her twice as strong as she is normally), higher with her Oni transformation (Only someone on Wilhelm or Ricardo's level can deal sufficient damage to the White Whale, with everyone else's damage being a drop in the bucket; Rem easily smashed through the witchbeast's outer hide, gouging flesh and bone, making its entire frame shudder with her blows, and ended up slaying one of the monster's clones by herself)
Lifting Strength: Class K, higher with her Oni tranaformation (She froze layers of ice upon her Morningstar until it was a 10-meter clump of ice, which she could still swing)
Striking Strength: City level, higher with her Oni transformation
Durability: City level, higher with her Oni transformation
Range: Standard Melee Range, Tens of Meters with her Morningstar, Hundreds of Meters with Magic
Standard Equipment: The Morningstar, a spiked iron ball at the end of a chain which Rem wields for "self-defense." The weapon's mass makes it difficult to block, synergizing excellently with Rem's Oni strength. The chain itself is an effective weapon for catching foes that evade the flail, and can be wrapped around Rem's arm for an impromptu gauntlet. Rem also carries a second, miniature morningstar for emergencies.
Intelligence: Above Average (Rem has received a proper education thanks to Roswaal L Mathers, such that she could easily find work even in a competitive economy like Kararagi. Despite having lost her Memories to the Archbishop of Gluttony, being unable to walk, and travelling with an uncooperative child, Rem obscured her attempt to flee through the forest— creating false tracks and numerous traps which she continuously improved at building each time)
Weaknesses: If she recklessly uses her horn, the recoil could leave her battered. Using her horn for several hours will stimulate her Oni instincts, making her more violent and less reasonable. Rem tends to use magic with reckless abandon.
Lifting Strength: Class K, higher with her Oni tranaformation (She froze layers of ice upon her Morningstar until it was a 10-meter clump of ice, which she could still swing)
Striking Strength: City level, higher with her Oni transformation
Durability: City level, higher with her Oni transformation
Range: Standard Melee Range, Tens of Meters with her Morningstar, Hundreds of Meters with Magic
Standard Equipment: The Morningstar, a spiked iron ball at the end of a chain which Rem wields for "self-defense." The weapon's mass makes it difficult to block, synergizing excellently with Rem's Oni strength. The chain itself is an effective weapon for catching foes that evade the flail, and can be wrapped around Rem's arm for an impromptu gauntlet. Rem also carries a second, miniature morningstar for emergencies.
Intelligence: Above Average (Rem has received a proper education thanks to Roswaal L Mathers, such that she could easily find work even in a competitive economy like Kararagi. Despite having lost her Memories to the Archbishop of Gluttony, being unable to walk, and travelling with an uncooperative child, Rem obscured her attempt to flee through the forest— creating false tracks and numerous traps which she continuously improved at building each time)
Weaknesses: If she recklessly uses her horn, the recoil could leave her battered. Using her horn for several hours will stimulate her Oni instincts, making her more violent and less reasonable. Rem tends to use magic with reckless abandon.
Notable Attacks/Techniques:
- Oni Transformation: The characteristic feature of the Oni clan is their horns. This is an organ which devours atmospheric mana to fuel the superhuman body of the utmost excelling combat species. Oni usually have two horns, but twins like Rem are born with one horn each, making them weaker. Even with an inferior horn, Rem is greatly empowered by the mana it provides her with; roughly doubling her strength, enhancing her regeneration, and flooding her mind with fighting instincts. Thanks to the teachings of Priscilla Barielle, Rem awakened the true power of the Oni clan to sense the emotions of others within the mana their horns absorb. This allows Rem to detect paths of concealed hostility and accurately respond to attacks in advance, as well as feel the trust and intent of her allies even if their words are inaudible.
- Magic:To make up for her lesser Oni abilities, alongside training with weapons, Rem learned magic from her master Roswaal L. Mathers, the greatest magician in the world. With her affinity for the Water attribute, she developed ice magic for combat and healing magic for support. With ice magic she creates projectiles, barriers, and platforms of ice to support herself, and with healing magic she can perform first-aid.
- Huma: The lowest class of Huma. It is a spell which manipulates ice on a small scale, such as forming a barrier to protect oneself. This Water attribute Huma differs from the Fire attribute Huma, as it directly converts mana into ice instead of freezing moisture in the air, which despite being more mana-intensive, allows Rem to instantly dismiss ice back into mana.
- El Huma: A higher class of Huma. It is a spell which manipulates ice on a larger scale, usually offensively by forming numerous icicle projectiles in the air which can then be fired all at once. Rem once used this spell to turn a person's blood into a frozen projectile.
- Ul Huma: The second-highest class of Huma. It is a spell which creates large icicles of several meters in scale to attack with. Three of these icicles managed to push the White Whale off-course.
- Al Huma: The highest class of Huma. It is a spell which forms an enormous mass of ice to smash into the target at high speed. This mass can exceed ten meters in size, and is able to pierce the White Whale's mana-dispersing hide.
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