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Re-adding force multipliers to Prototype

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Welp, I'm doing this.

So the force multiplier DLC powers used to be apart of Alex's and Heller's profiles but were removed cause it was agreed upon in this thread that the powers were basically only there for the player to wreak havoc and don't make sense in the context of the story.

I can understand this somewhat, as it's similar to letting Creative Mode effect the canon Minecraft stats, but we're an indexing site. Our main goal is to list out a characters stats and abilities.

If it's a concern about how these powers will effect vs debates, then I'll provide a compromise:

Do what we used to do with Yhwach and his Sternritter powers, have it stated that they aren't normally apart of his canon abilities, and if they are to be used, then it should be stated in the OP

If this is accepted, then James and Alex will get:

One Hit Kill via Medusa's Wrath (shoots a beam of energy from one's eyes that obliterates whatever is touched by it in one shot, including powerful runners like Alex Mercer)

Flight via Airtime (allows the user to fly infinitely)

Gravity Manipulation via Anti Gravity Field (anything that Heller/Alex hits/touches becomes trapped in an anti gravity field, floating helplessly. This extends to people/objects that are hit by people/objects thrown at them by Alex/Heller)

Energy Manipulation via Warp Vortex (objects thrown by Alex/Heller will become engulfed in a vortex of energy, pulling in nearby objects and people, causing sever damage. Only one vortex can be created at a time, whether or not this is a game mechanic is unknown)

Vibration Manipulation via Shockwaves (makes it so every time Alex/Heller jumps into the air, a massive shockwave pulls everything up with them) Technically they should already hem ave this since Alex could create shockwaves since the first game.

Almost sure how we're feeling on DLC, but if we wanna add the Thermobaric Boomstick is basically a thermobaric tank compressed into a mobile gun that can clear out city blocks and the Viral Infector Grenade Launcher turn people into infected zombies, aka, Biological Manipulation.

Tell me what you think
 
"Anti Gravity Field (anything that Heller/Alex hits/touches becomes trapped in an anti gravity field, floating helplessly. This extends to people/objects that are hit by people/objects thrown at them by Alex/Heller)"

Forever?
 
@Rice

I was gonna mention that, but I saw that it doesn't completely kill Goliaths in one hit (it puts them into "execute mode" where you have to rip off its head and consume it) and Alex Mercer (it does drain his health bar in 1 hit, but he can still survive it) but I'm not sure if this is just gameplay shenanigans or what. Hence why I brought it to you.

@Huesito

As far I can see, they just float around until they eventually touch the ground. So no, not forever. As for the Heller thing, I guess?
 
As someone who loves messing with this in Prototype 2, i support the revisions. I think it should be a key for the powers and abilities section though (NOT THE AP, SPEED, ETC, JUST PA).
 
PTSOXMONKEY99 said:
@Rice
I was gonna mention that, but I saw that it doesn't completely kill Goliaths in one hit (it puts them into "execute mode" where you have to rip off its head and consume it) and Alex Mercer (it does drain his health bar in 1 hit, but he can still survive it) but I'm not sure if this is just gameplay shenanigans or what. Hence why I brought it to you.
You always get an option to consume high level targets before they die, otherwise they're treated as dead technically but you just keep hitting them.
 
Oh yeah, that thing.

Yeah, I'll add it in when I get the chance since it's fairly consistent with what we've seen in the Prototypeverse
 
I meant to do that, but I saw that the abilities for both games were kinda spread out, so I was trying to figure out which ability goes where
 
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