• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Ratchet and Clank Revision

Status
Not open for further replies.
44
1
HALO jumps: 20:54-21:11, 36:09-36:30, 41:45-42:00

Gladiator battles: Arena battles from going commando, up your arsenal, deadlocked, tools of destruction, a crack in time and into the nexus

Crash landings: the one from the first game (6:02-6:26) and a crack in time (5:47-6:13 )

War grok wrestling: a crack in time (46:20-46:40)

Laser blast: can't find picture (edit: here)

Durability/Reactions/DC/hax (ratchet/clank): - can survive hits from dreks mech (Building level, possibly City Block Level with wrench & weapons in first game).

- clank is immune to and can use time manipulation (due to having a quantum actuator installed) and he can manipulate gravity if he is in the netherverse (which he can travel into by using the rift cracker).

- clank can have his dc and dura could be upgraded to Small Building level (for being able to defeat and take hits from robots Quarks size) and even though he is the weakest, can also keep up with Ratchet,Quark (the strongest one:Large Building to possibly City Block+) and Nefarious (Large Building+ Clank and Building to possibly City Block Nefarious).

- both can pilot (ratchets ship and giant clank) themselves from the surface of a planet to a moon or outerspace in seconds (which is Relativistic to SoL speed if I remember).

- can survive the hypernova defense laser which was built to destroy asteroids (so dura can go as high as Small Country Level? I'm not sure if this is an outlier).

- with armor and shields Ratchet can absorb alot more damage reaching to 98% (though scaling of armors is near imposible as percentages shift all the time) which is Town level? in the ps2 trilogy and alot higher in the ps3 quadrilogy (to probably Small Country Level? for defeating a ship that can go on equal grounds with an un-upgraded aphelion and defeating other ships like blarg fighters in the PS2 Trilogy).

- Ratchets weapons are stronger with each game after the first one (PS2 trilogy bar the first: Large Building Level+ to Town Level (for having weapons that are stronger than the mini nuke)) and the future quadrilogy (Multi-City Block level to Small City Level, possibly Small Country level)

Durability/DC/Speed (aphelion): - can survive a flyby on multiple stars and can destroy harvisters which are built to resist the heat of the sun (Low 6-B if I remember).

- can survive the pull of a black hole with her shields and defeat Greasepalms McGee who can also survive a black hole (Don't know if this is valid or not)

- can travel from one solar system to the next in a few moments and is possibly faster than ratchets starcruiser (ship) in 2&3 (which he modified to travel from the bogon galaxy to the solana galaxy in seconds) due to it using lombax tech.

- she is stronger in a crack in time thanks to Zoni upgrades.

I feel that this is a huge wall of text so i'll end it here after adding this:

Ratchet's also skilled in Martial arts, stealth and Outdoor survival.

So basically in the end this is what I'm recommending.

I would also add that the Chronoscepter can fix broken things by reversing their time at a point where it was fixed [[3]]. One of the noteworthy attacks it can repel back to the point of origin, was Alister Azimuth's Praetorian Omniwrench projectile [[4]]. The power of the wrench in question [[5]]

In A Crack in Time, Clank received the Temporal Recording ability which allowed him to have his past selves performed various task to past through the Great Clock security doors. [[6]]

In Full Frontal Assault, Clank can transform into a smaller version of his giant self without a Ultra-Mech Pad and comes with hoverboots within his mechanical feet (whether he is as tall as Qwark in this form is up in the air, but he is at least taller than Ratchet) [[7]].

Moreover, he can issue commands to Gadge-Bots/Microbots to attack enemies, wait in position, enter a passage and follow him. Other types of bots under Clank's command such as the Hammerbot could smash any obstructions to their path, the Bridgebot can extend itself to become a bridge for its allies self passage and the Lifterbot can serve to lift object out of their path [[8]].

The Zoni in Tools of Destruction granted him the ability to slow time just like his Time Bombs in A Crack in Time, but with a wider area of effect. They can make him levitate, manipulate broken things to fix them and charge up whatever needs energy to function once more [[9]]. They gave him the Geo-laser to destroy obstacles that prevented the duo to continue their journey [[10]]. Plus, they granted him the Robo-Wings, which also gave him flight just like the Heli-Pack and Thruster-Pack, Levitator and the GrummelNet Jetpack.

Clank's Hydro-Pack is obviously for swimming faster.


Key:

Ratchet

Ps2 Trilogy
At least 8-C to 7-C, Possibly Low 6-B

Ps3 Quadrilogy At least 8-C to Low 7-B, Possibly Low 6-B

Clank

Base
At least 9-A to Large 8-C, Possibly Low 6-B

Giant Clank Large 8-C to 8-A, Likely 7-C or Possibly Low 6-B(Klunk is his equal who, in his Giant form, is able to keep up with Ratchet in Up Your Arsenal)

Quark

At least Large 8-C to 8-B, Possibly Low 6-B

Nefarious

Ps2 Trilogy
At least 8-C to 7-C, Possibly Low 6-B

Ps3 Quadrilogy At least 8-C to Low 7-B, Possibly Low 6-B


Ratchet's ships

Ratchet's Starcruiser
Likely 7-B (for having nuclear weaponary) to Low 6-B

Aphelion (Tools of Destruction) 6-B, possibly High 3-A

Aphelion (A Crack In Time) High 6-B to Low 6-A, possibly High 3-A

Ratchet and Clank

Speed - Hypersonic+ with Possibly/Likely Relativistic to SoL reactions and combat speed

Ships

Speed - Relativistic to MFTL+



Waht do you guys think?
 
We need proof for the suggested statistics in order to accept any upgrades, specifically evaluated calculations of the highest feats.
 
The evaluation of the statistics aside, can Clank's powers and abilities section be updated with what is visually seen such as time manipulation (via Chronoscepter, Time Bomb, Zonis and Zoni Blaster), time immunity/resistance (via Quantum Actuator), gravity manipulation (via Rift Cracker), weapon mastery (All 4 One and Full Frontal Assault) and superhuman physical characteristics for at least his semi-giant form.
 
Please explain what those weapons do more indepth.
 
Antvasima said:
Please explain what those weapons do more indepth.
The Chronoscepter was a powerful scepter wielded by Clank after being kidnapped by a trio of Zoni.[1] It gave him the power to manipulate time and could also be used as a makeshift wrench, although the scepter possessed greater combo abilities than it. It was also more effective as a group weapon and at hitting flying enemies. The Chronoscepter could manipulate time in such a way, it could fix anomalies of time on planets and it could fix parts of the Great Clock. It could also reverse time and fix broken objects at a swing. The scepter also contained the Time bombs that were used to slow down time in a specific area, which Clank used to solve several puzzles and defeat many foes. The Chronoscepter ran on Quantum energy, to rely on its time manipulation abilities. One of the most interesting and useful abilities of the Chronoscepter was the reversal of time in a concentrated area. This meant that, by hitting an object such as a broken pipe or shattered glass, time would be reversed in order to repair the damage done to the object in question. Another interesting use of this power was the manipulation of enemy projectiles. If a blast of energy or blob of acid was hurled at Clank, the shot could be hit in order to reverse time and shoot it back at its point of origin, the enemy. http://ratchetandclank.wikia.com/wiki/Chronoscepter#cite_ref-1


A Time Bomb was a time-slowing weapon that could be thrown from the Chronoscepter.[1] Time bombs created a large sphere of blue quantum energy, which slowed down anything inside the sphere. Only one time bomb could be active at a time due to the amount of quantum energy they released. It was very similar to the time-slowing abilities the Zoni granted Clank in Tools of Destruction. Clank used time bombs to slow down obstacles and attacking enemies in the Great Clock. When Ratchet and Clank were reunited, Clank could throw time bombs from Ratchet's back. http://ratchetandclank.wikia.com/wiki/Time_Bomb


The Zoni Blaster is Clank's special weapon manufactured by the Zoni in All 4 One. Rumored to have been created in the halls of the Great Clock, it is an elusive weapon that fires out a blue orb, which slows down enemies. The elite version has the ability to slow down every enemy in an area at once, except for the user. http://ratchetandclank.wikia.com/wiki/Zoni_Blaster


The Quantum Actuator was a device that allowed Clank or Sigmund to withstand time manipulation via timepads. It was only operational after being installed directly into the user's core components. http://ratchetandclank.wikia.com/wiki/Quantum_Actuator


The Rift Cracker was an invention created by Pollyx that allowed Robots to cross in and out of realities. It allowed Clank to cross over into the Netherverse to lure a Nether back into the real world. By doing so, the Nether became unstable and set off a violent reaction which broke down walls and helped Ratchet and Clank to continue.[1] Clank's trandimensional software upgrade by Pollyx gave him the ability to bend gravity in the Netherverse.[2] http://ratchetandclank.wikia.com/wiki/Rift_Cracker
 
Weapon Mastery should be fine as well then. Feel free to add the abilities to the relevant profile pages. Do you need any of them unlocked?
 
Antvasima said:
Weapon Mastery should be fine as well then. Feel free to add the abilities to the relevant profile pages. Do you need any of them unlocked?
No need to unlocked them and the abilities have been added. Also, I wrote next to "With an Ultra Mech-Pad he can transform into Giant Clank (This could be seen as outside help.)" the following "and also a smaller version of it without the Ultra Mech-Pad". It is demonstrated here: http://i.imgur.com/SH4QwsV.gifv
 
Okay. I suppose that seens fine. Should I close this thread now?
 
Status
Not open for further replies.
Back
Top