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[R2M1] FC/OC Low 7-B Tournament: Bryan vs GGesom

GGesom, now knowing about the Dynamax coming soon, won't hesitate. Using earth manipulation, he will liquefy the earth below Beldum and shoot it at him from all sides, after he would solidify it to make Beldum stuck in a big hill you could say.

If that succeeds, he will switch the elemental sword mode into wind, to remotely slowly create a massive tornado in place Bryan stands, so it would suck him inside even if he attempted to fly away.
 
Well, GGesom firstly attempts to create a hill from the ground around Beldum, by ground manipulation sword mode.

Air tornado is the second move, which he will use on Bryan if Beldum gets successfully restrained.
 
Beldum can take the hit or Bryan can fly out of the way via his hat.
Hmm, and then I thought a massive tornado would be enough to suck flying Bryan inside, yet it seems like the small propeller on his hat is strong as an airplane

Then GGesom uses the 'Bolt of happiness', by striking with his sword, it creates a strong electricity zap at his target (Bryan). The speed of electrical current is 1/3 the speed of light (not sure if speed equalizes even this). It could be countered if Bryan threw something conductive nearby.
 
it seems like the small propeller on his hat is strong as an airplane
Yeah... I think it's best if that just goes unexplained
Then GGesom uses the 'Bolt of happiness', by striking with his sword, it creates a strong electricity zap at his target (Bryan). The speed of electrical current is 1/3 the speed of light (not sure if speed equalizes even this). It could be countered if Bryan threw something conductive nearby.
Beldum will take the hit. Beldum resists electricity manip. Not to mention it's defense is already doubled.

Beldum, as I have previously stated, mainly just uses STAB physical moves like Iron Head and Zen Headbutt.
 
Soo Beldum gets from the hill trap in time to save Bryan? GGesom smiles in happiness, that the fight won't be easy.

GGsom will now primarily use earth sword mode again, and by direction of his swipes sends massive pillars of the hardened ground "swimming" in the surface in Beldum's direction.
 
The effectiveness of the attack depends on if it's more of a ground attack or rock. Beldum resists rock but is weak to ground.
The fight takes place on an open field. I imagine it as a mostly dirt field with green short grass, having a few rocks there and there. So GGesoms pillars are 98% hardened dirt.
 
The fight takes place on an open field. I imagine it as a mostly dirt field with green short grass, having a few rocks there and there. So GGesoms pillars are 98% hardened dirt.
Bryan will recognize that he and Beldum are in a tight spot, and Dynamax Beldum. He'll go for Max Steelspike, doing massive damage and raising Beldum's defense even further.
 
Beldum resists air manip.
That's not listed on their page, and even then, in what sense? If they take less damage, that doesn't really stop them from still being launched since they aren't particularly massive relative to what a tornado should be able to pick up

(Granted GGesom's page also doesn't specifically list that their air manipulation has that utility, but)
 
That's not listed on their page, and even then, in what sense? If they take less damage, that doesn't really stop them from still being launched since they aren't particularly massive relative to what a tornado should be able to pick up

(Granted GGesom's page also doesn't specifically list that their air manipulation has that utility, but)
Beldum resists flying type attacks and wind and air in general falls under that category. It would do half damage. Also, a giant Dynamaxed Beldum definitely wouldn't be launched by a tornado.
 
Bryan will recognize that he and Beldum are in a tight spot, and Dynamax Beldum. He'll go for Max Steelspike, doing massive damage and raising Beldum's defense even further.
GGesom will now start the 'power stealing process'. In 8 minutes, Dynamax along with most other attacks will be unusable by Beldum, while GGesom will be able to use them instead (till end of this fight).

Meanwhile, GGesom uses 1 earth pillar below him to get above Max Steelspike effects and holds his 50m distance. He will now create almost invisible layers of elasticity air in front of Beldum, which will push Beldum back the more he tries to get through.
 
That's not listed on their page, and even then, in what sense? If they take less damage, that doesn't really stop them from still being launched since they aren't particularly massive relative to what a tornado should be able to pick up

(Granted GGesom's page also doesn't specifically list that their air manipulation has that utility, but)
Yeah I should specify all elemental atatck ussages sometime
 
GGesom will now start the 'power stealing process'. In 8 minutes, Dynamax along with most other attacks will be unusable by Beldum, while GGesom will be able to use them instead (till end of this fight).

Meanwhile, GGesom uses 1 earth pillar below him to get above Max Steelspike effects and holds his 50m distance. He will now create almost invisible layers of elasticity air in front of Beldum, which will push Beldum back the more he tries to get through.
Bryan will recognize this, and become determined to end this quickly. He and Beldum go for Max Mindstorm. This will turn the battlefield into Psychic Terrain, boosting the power of Psychic type attacks for 5 turns.
 
Bryan will recognize this, and become determined to end this quickly. He and Beldum go for Max Mindstorm. This will turn the battlefield into Psychic Terrain, boosting the power of Psychic type attacks for 5 turns.
GGesom uses 'his Wind Symphony (orchestra)' technique to create wind currents on all battlefield. Then uses the currents to tear dirt blocks from the ground, grab Bryan and giant Beldum (by multiple currents), and just make them all crash into each other repeatedly, in complete wind chaos (he controls the currents with his sword exactly as the conductor's baton leads instrument playing).
 
GGesom uses 'his Wind Symphony (orchestra)' technique to create wind currents on all battlefield. Then uses the currents to tear dirt blocks from the ground, grab Bryan and giant Beldum (by multiple currents), and just make them all crash into each other repeatedly, in complete wind chaos (he controls the currents with his sword exactly as the conductor's baton leads instrument playing).
Welp. Bryan's dead.

Beldum, clearly furious, goes for another Max Mindstorm, which is going 150% damage thanks to Psychic Terrain.
 
Is he buffing himself again, or is it now a psychical attack? GGesom can nullify any ranged harm coming at him by void element sword rotating.
 
Is he buffing himself again, or is it now a psychical attack? GGesom can nullify any ranged harm coming at him by void element sword rotating.
Technically it's a physical attack because it was Zen Headbutt that became Max Mindstorm, which makes no sense, but it's Pokémon. It doesn't have to.
 
It may annoy GGesom, but soon Dynamax runs out, and basic stage Beldum gonna be lost with his master being turned into a ghost, doing tasks and waiting for the next sussy game round.
 
What is GGesom's AP feat, anyways? There's nothing linked onto the page to give him that high of a rating.
 
Beldum can still use it's attacks. It would probably just spam Zen Headbutt since that's being boosted for 3 more turns.
Cant GGesom finish him with more earth attacks? If Beldum gets close, GGesom extends his sword with fire sword (10 meters+ long) and tries to melt Beldum with fire he is weak at too, while holding the distance
 
What is GGesom's AP feat, anyways? There's nothing linked onto the page to give him that high of a rating.
Well, he can destroy a mid small city with Wind Symphony (orchestra), should I add him some feat?
 
It is kinda the middle of a tournament but destroying a city that is small is just a baseline feat, if that's really the deal there

So, taking everything into account...

Beldum generally is going to have an advantage as it buffs itself in terms defense and how much it's psychic attacks do, but it specifies terrain. Since time is what's on GGesom's side and he'll be pretty evidently overpowered and hurt if he engages, he could probably just get out of the terrain and wait as the stealing process continues

Killing Bryan might be a mistake to that end given it would just enrage the Beldum, but that strat's already out there, so the guy's going to be facing constant pressure from an opponent thrice as durable as his attacks, even if that's something they can also midigate by using his fire and earth attacks... Which in turn, is further midigated by the fact their strat didn't seem to involve gunning for them before they dynamaxed to get much stronger by my recollection of how that system worked (granted, dynamaxing isn't listed on Bryan's page and I don't remember if that even abides by the current tier cap but regardless)

I could see GGesom winning with a more conservative approach (or one that immediately guns for Bryan before they get any of their stat amps off/spawn camping the dynamax by nailing Bryan the moment Beldum gets sucked into the pokeball) but with how their strat seems to have progressed I think he's at a disadvantage he might be hard pressed to deal with for 8 whole minutes
 
Cant GGesom finish him with more earth attacks? If Beldum gets close, GGesom extends his sword with fire sword (10 meters+ long) and tries to melt Beldum with fire he is weak at too, while holding the distance
As @DMUA had previously stated, Beldum is +3 in Defense, so GGesom will have a hard time harming it, even if he uses it's weakness.
 
Then GGesom uses his wind currents to move and levitate himself away the 8 minutes, if Beldum still catches him somehow, he will quickly use his void element, by which the speed of Beldum's hit is nullified and GGesom tanks just the force of an attack (knockback helps him gain distance too), then he uses the wind currents to get away while pushing Beldum into the other direction.

GGesom could also start generating dirt pillars everywhere on the battlefield, so Beldum can't fly in a straight line (cant accelerate flying speed properly), while GGesoms's wavy wind currents will take him around the pillars without problems or much speed lost.
 
Then GGesom uses his wind currents to move and levitate himself away the 8 minutes, if Beldum still catches him somehow, he will quickly use his void element, by which the speed of Beldum's hit is nullified and GGesom tanks just the force of an attack (knockback helps him gain distance too), then he uses the wind currents to get away while pushing Beldum into the other direction.

GGesom could also start generating dirt pillars everywhere on the battlefield, so Beldum can't fly in a straight line (cant accelerate flying speed properly), while GGesoms's wavy wind currents will take him around the pillars without problems or much speed lost.
Beldum weighs 209.9 lbs. Not sure how effective these currents would be. Beldum's AP is Small City Level. I'm pretty sure it could just smash the pillars.
 
Class K lifting strength is over 1,000 Metric Tons, and even if that's only applied to GGesom's physicals, IRL tornados (Hurricanes especially, would be more within GGesom's AP) easily throw around housing and cars, the latter of which usually clocks in at over a thousand kilograms (for reference, 209.9 pounds is 95.20904 kilograms, so...)
 
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