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Quick question

Unquantifiable. Game mechanics, and it doesn't tell whether or not it will be killed by decapitation, being blown to pieces, being reduced to a puddle, vaporized, atomized, etc.
 
@Gemmysaur


Pretty much what I was thinking. But maybe I didn't made myself clear, sorry. I was refering to the Regenerationn speed itself. Or maybe we can't tier it only based on its speed? So, let's assume that he ca regen from anything but being atomized.


What would be his regen tier?
 
We can't tier it solely on speed. The important thing is what one can heal from.

Going by the Regenerationn page:

Low-High: Able to regenerate from a puddle/drop of blood, or a small piece of your body.

>>>> Mid-High: Able to regenerate from being vaporized/dust. <<<<

High: Able to regenerate from a single molecule/atom/particle.

That would be Mid-high. One can survive being vaporized but not being atomized.
 
@Gemmysaur

Many thanks.

Btw, is the Regenerationn speed irrelevant in the tiering system? It seems pretty important IMHO. Do you guys consider it for the regen tiers? If not, shouldn't it be considered as well?
 
I'm not the best person to ask things like this, but I'd imagine it being important in a fight, but not in a tiering system where the capacity to heal is more important.

I'd like to refer you to the green guys here . Perhaps they're more of assistance.
 
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