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Question about rating subsonic speed

Dalesean027

He/Him
VS Battles
Calculation Group
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I'm currently working on and creating profiles and a verse page for a VR game and that raised some questions about the speed ratings

In game you're able to dodge arrows after they've been fired from a bow and evade some magic attacks now of course this is a stylized VR game so the arrows aren't moving at the same speeds they are irl due to game mechanics and giving the player the ability to react to said attacks even after they're fired.

This same game has players and enemies who're able to utilize a dash that makes them appear as a blur(complete with lines that represent speed) showing that they consider these character relatively fast so would this be viable for a baseline subsonic combat speed and short burst movement speed rating?
 
No idea how we threat arrows like that, either needing evidence of being considered fast or not needing, but then the dash would still be subsonic, scaling higher
 
No idea how we threat arrows like that, either needing evidence of being considered fast or not needing, but then the dash would still be subsonic, scaling higher
That's fine I'm not sure how we treat feats like that either since there's not a big VR scene on the wiki but yeah the dash should at least be subsonic
 
As far as I'm aware, we treat them as would IRL arrows, unless there's something in the story that would make us do otherwise.
 
As far as I'm aware, we treat them as would IRL arrows, unless there's something in the story that would make us do otherwise.
Nah they're just regular bows with regular arrows fired from enemies
 
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