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I'm currently working on and creating profiles and a verse page for a VR game and that raised some questions about the speed ratings
In game you're able to dodge arrows after they've been fired from a bow and evade some magic attacks now of course this is a stylized VR game so the arrows aren't moving at the same speeds they are irl due to game mechanics and giving the player the ability to react to said attacks even after they're fired.
This same game has players and enemies who're able to utilize a dash that makes them appear as a blur(complete with lines that represent speed) showing that they consider these character relatively fast so would this be viable for a baseline subsonic combat speed and short burst movement speed rating?
In game you're able to dodge arrows after they've been fired from a bow and evade some magic attacks now of course this is a stylized VR game so the arrows aren't moving at the same speeds they are irl due to game mechanics and giving the player the ability to react to said attacks even after they're fired.
This same game has players and enemies who're able to utilize a dash that makes them appear as a blur(complete with lines that represent speed) showing that they consider these character relatively fast so would this be viable for a baseline subsonic combat speed and short burst movement speed rating?