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Question about Inverse square

If the character is extremely close (Like, say, literally standing on top of a bomb or something similar) or literally has the explosion in the middle of their face, or if they swallow it, cover it with their bodies or bear-hug it, they scale to the full yield and you can safely ignore inverse-square law in that case.

Remember, inverse-square law only applies if you are seen to be quite a significant distance away from it (I'd say at least 1 meter away is where inverse square law would most likely start to take visible effect in full, I remember Mr. Bambu saying that the energy of an explosion 1 meter away decreases to 1/16 that of the explosion's original energy at the epicenter due to inverse-square law. I'm not saying that there's no inverse-square law at even closer distances, there absolutely is, it's just that it's basically inconsequential at ranges extremely close as that).

And for the first calc, I seriously doubt Batman is actually a brick's distance away from the explosion. When the explosion hits him he is near the weapons' rack, which is on the right side of the outer edge of the curved room, and from the outside of the building the epicenter of the explosion is quite a distance away from that curved portion of the building on the right.
 
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Okay, the Inverse square law is meant to calculate the energy of an explosion that a character is capable of surviving. But well, if the character is extremely close the energy is stronger than the explosion itself (Another exemple in coments here). So if a character is extremely close to the explosion, should the Inverse square law be ignored or use the law and allow a result greater than the explosion itself?
Unless a character completely covers the explosion, it's never going to be 100% equal to the explosion. After all if an explosion did damage, then part of it didn't hit directly a character.


If you have something like, a character picks a small bomb and covers the entire explosion with its hands before it grow too much, that is one of the few examples that scales 100% to the explosion value.

If a character is right at the side of the explosion, it still isn't going to "absorb" all of the explosion. At least you can consider that only half of the explosion hit the character, because he is at one side of the explosion, not all of them.

The point is that the closest that a person is to an explosion, the more of it is going to hit the character. Sometimes the distance is so short that the calculation is ignored and is simply "close to this level", but isn't equal to it.
 
question if a character is like 1 meter away from the explosion but the explosion comed from every side and a room was full of them it would scale?
 
If a character is 1 meter away, then the energy density at that distance is going to be P/(4*pi*r²) = P/(4*pi*1²) = P/12.56 j/m^2

Multiply that for the cross section area of a person, assuming a grown up human as approximately 0.68 m^2 and you have that as

E = (P/12.56) * 0.68 = 0.0541401*P

So the energy that hits someone from a explosion starting at 1 meter from the character is only about 5.4% of the total energy.

If a person gets hit by two explosion from each side, and both of them has the same amount of energy, that would still be only about 10.4% of the total amount. The person needs to cover the entire explosion, and not the explosion cover the person.
 
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