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I kind of feel like dimensional scaling is to powerscaling what general relativity is to physics; it's a useful tool that works in most cases, but it breaks down once we start really considering things.
Imagine a character whose greatest feat is destroying a 5D hypercube about the size of a small building. Now imagine a different character that can destroy a multiverse containing an uncountably infinite number of space-time continuums. Is anybody seriously going to tell me, with a straight face, that these two are equal in power? I would hope not. But these two being equal is a necessary implication of dimensional scaling in it's current form. The current definition of Universal+ is as follows:
Now, I cannot currently point to an example of this situation in fiction, but this is an irrelevant point. What matters is that it can happen in fiction, and if this wiki ever encounters such a situation, our tiering system will not be able to properly categorize it. Something needs to change.
Here is my proposal to solve this; this is not entirely my idea, some of it should go to Laxxius, who devised a possible revision to the tiering system a while back. Many of his ideas were quite controversial, but there is one idea that I think would help safeguard the tiering system against problems like the one outlined above.
I believe the main issue with the tiering system's formulation of dimensional scaling is that it does not distinguish between higher-dimensional objects and higher-dimensional spaces. Destroying the fabric of space is the same as destroying a hypercube as far as the tiering system is concerned, even though this definitely should not be the case. Since spaces contain objects, spaces should necessarily be superior to all objects, regardless of size or dimensionality. Therefore, destroying a space should be a greater feat then destroying even an infinite-dimensional object. I believe that this is a safer assumption to make then assuming that spaces and objects are equivalent.
I propose a minor rework to the tiering system, unlike Laxxius's revision, I intend to minimize the disruption to the current tiering system; most of the major changes are localized to Tier 2, with some rewording required for the 1-C tiers.
Universal+ should be moved up one sub-tier, with the Low 2-C spot being taken by a new tier. I'm not quite sure what to call this tier, but it will basically be for characters who can destroy higher-dimensional objects, from 4D up to infinite-dimensional.
Universal+ should take the 2-C tier, redefined as the ability to create/destroy/significantly affect a 3D space. Temporal dimensions are not considered here; time is taken as a given. This will allow the tiering system to account for settings where general relativity either does not exist or is not mentioned (we can't assume general relativity applies to a setting unless it's explicitly brought up, FTL speed tiers make no sense with special/general relativity taken into account).
A new tier, Low 2-B, should be added for Low Multiverse level, redefined as the ability to create/destroy/significantly affect up to a thousand causally-separate 3D spaces.
2-B and 2-A should remain as they are, redefined in the same way as Low Multiverse level.
The 1-C and 1-B tiers should not change functionally, but should be redefined slightly, as the ability create/destroy/significantly affect higher-dimensional spaces.
Low 1-A and everything after it should not change, their definitions work fine.
Imagine a character whose greatest feat is destroying a 5D hypercube about the size of a small building. Now imagine a different character that can destroy a multiverse containing an uncountably infinite number of space-time continuums. Is anybody seriously going to tell me, with a straight face, that these two are equal in power? I would hope not. But these two being equal is a necessary implication of dimensional scaling in it's current form. The current definition of Universal+ is as follows:
You could say that adding "of a similar scope" prevents this absurdity, but really it just makes things more confusing. How do we define this in the context of a higher dimension? If a character destroys a 4D object that is only the size of a building, we could say that this disqualifies them from Universal+, but then what tier do they go in? After all, any 4D object should be uncountably infinitely larger than any 3D structure by definition, so the character should also be stronger than any High Universal character (this is, of course, assuming that the character destroyed the 4D object through raw strength rather than any kind of situational hax). The problem here is evident. This character would ideally go in some tier between High Universal and Universal+, but no such tier exists. This problem is caused by the clarification "of a similar scope", but removing this clarification leads to the absurdity of before. It seems that something else is required.Characters or objects whose power is uncountably infinitely greater than the prior tiers. That is to say, they can significantly affect, create and/or destroy higher-dimensional structures that exceed lesser objects by an uncountably infinite margin. An example of this is 4-dimensional spacetime continuums of universal size, but this can be generalized to any 4-dimensional structure of a similar scope.
Now, I cannot currently point to an example of this situation in fiction, but this is an irrelevant point. What matters is that it can happen in fiction, and if this wiki ever encounters such a situation, our tiering system will not be able to properly categorize it. Something needs to change.
Here is my proposal to solve this; this is not entirely my idea, some of it should go to Laxxius, who devised a possible revision to the tiering system a while back. Many of his ideas were quite controversial, but there is one idea that I think would help safeguard the tiering system against problems like the one outlined above.
I believe the main issue with the tiering system's formulation of dimensional scaling is that it does not distinguish between higher-dimensional objects and higher-dimensional spaces. Destroying the fabric of space is the same as destroying a hypercube as far as the tiering system is concerned, even though this definitely should not be the case. Since spaces contain objects, spaces should necessarily be superior to all objects, regardless of size or dimensionality. Therefore, destroying a space should be a greater feat then destroying even an infinite-dimensional object. I believe that this is a safer assumption to make then assuming that spaces and objects are equivalent.
I propose a minor rework to the tiering system, unlike Laxxius's revision, I intend to minimize the disruption to the current tiering system; most of the major changes are localized to Tier 2, with some rewording required for the 1-C tiers.
Universal+ should be moved up one sub-tier, with the Low 2-C spot being taken by a new tier. I'm not quite sure what to call this tier, but it will basically be for characters who can destroy higher-dimensional objects, from 4D up to infinite-dimensional.
Universal+ should take the 2-C tier, redefined as the ability to create/destroy/significantly affect a 3D space. Temporal dimensions are not considered here; time is taken as a given. This will allow the tiering system to account for settings where general relativity either does not exist or is not mentioned (we can't assume general relativity applies to a setting unless it's explicitly brought up, FTL speed tiers make no sense with special/general relativity taken into account).
A new tier, Low 2-B, should be added for Low Multiverse level, redefined as the ability to create/destroy/significantly affect up to a thousand causally-separate 3D spaces.
2-B and 2-A should remain as they are, redefined in the same way as Low Multiverse level.
The 1-C and 1-B tiers should not change functionally, but should be redefined slightly, as the ability create/destroy/significantly affect higher-dimensional spaces.
Low 1-A and everything after it should not change, their definitions work fine.