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Problems About Yor Briar Calc (Spy x Family)

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Ian2296

He/Him
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So, about this calc

I have a few problems about the kicking car one.

1. The calc assumed the car smacked the pole even before she finished her movement, but the problem is, Yor literally had fully extended her leg right after car was kicked. Therefore, assuming the car reached the pole before her kick being covered just doesn’t make any sense.
2. Having a supersonic car… is already really, really weird. So here, you have a car which generates 9-A worth of KE but it didn't even broke a pole? It didn’t make an appropriate colaterral damage it's supposed to be. It’s inexplicable.
3. The car didn’t get speed up, Yor literally just changed its direction by kicking it from the side (which means the speed stayed as before). This should explained why the car didn’t do much damage after hitting stuffs.
 
It not breaking the light pole would break one of our KE rules
  • There is a destruction/AP calculation contradicting a kinetic energy calculation. The destruction/AP calculation would take priority over the kinetic energy calculation in this case as the AP calculation would be a better proof in regards to how much damage he/she is capable of in an attack.
    • For example, if a character launches a 200kg metal ball against a common wall at Mach 300, but the wall remains largely undamaged, the energy required to cause the minor damage on the wall would take priority over the kinetic energy derived from speed in this case.
Though you may want to move this issue here: https://vsbattles.com/posts/4743340/
 
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