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Practical Durability Question

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Okay so, in a good number of situations there will only be one calc and character in the general magnitude to scale a character's durability to, so even if they get wrecked, the fact that they didn't instantly die still places the character in that tier.

Example: Character A gets hit by 50 Megatons of TNT, and is left terribly injured but still alive. Since they didn't get totally vaporized, their durability must still be some level of City level, even though they got quite injured.

However, what do you do when there are several very close calcs to scale someone to, with each doing a different amount of damage?

Example:
  • Character A and Character B exchange several attacks, each of which are 2 Megatons, and both are basically fine.
  • Character A gets hit with Character B's special attack, which is quadruple power at 8 Megatons, and is bleeding and knocked back a bit, but still in fighting condition.
  • Character A takes 3 hits from Character C, who's hits with 16 Megatons; the 1st knocks out teeth, the 2nd breaks their arm, the 3rd their ribs, but A's still conscious.
  • Character A takes 50 Megatons of TNT, and is left terribly injured, unconscious, but still alive.
  • Character A takes a precise strike to the head from Character D, who hits with 5 Megatons, and is immediately knocked unconscious.
In other words, what amount of damage is a character's "Practical Durability"?

(This thought came to me when I noticed that the total destruction of an Abrams Tank was way higher than its durability gotten from armoring)
 
Out of all on the list, I'd probably use example two. The 1st one is pretty cut and dry for a double sided powerscaling; the 2nd one is taking moderate damage at worst. The 3rd one is still durability to an extent, but it's reaching beyond character A's limits. Example 4 is one of the many "Survivability as opposed to full on durability"; it's extremely common that most "They survive but were completely knocked out" situations are examples of common outliers.
 
I would say first 3 are fine for a durability ranking, as the attacks didn't pierce or anything like that. 4 might be depending on portrayal (like, whether the character withstood the attack for a time or something).

At least as far as what gets written on a profile. When it comes to a debate one could consider all values valid, if consistent. The character would just get damaged an appropriate amount for the AP of the attacker.
 
Yeah, there is case by case in mind; If the reason they got knocked out was more so due to stamina/endurance being very low when it happens. Implying they'd stand up to it fully in peak condition, then they could possibly scale to the peak example. And the 5th example could be leaving out other context; some character have a "Durability drops exponentially when distracted" type of weakness. But it is mostly case by case.
 
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