- 2,176
- 2,653
Okay so, in a good number of situations there will only be one calc and character in the general magnitude to scale a character's durability to, so even if they get wrecked, the fact that they didn't instantly die still places the character in that tier.
Example: Character A gets hit by 50 Megatons of TNT, and is left terribly injured but still alive. Since they didn't get totally vaporized, their durability must still be some level of City level, even though they got quite injured.
However, what do you do when there are several very close calcs to scale someone to, with each doing a different amount of damage?
Example:
(This thought came to me when I noticed that the total destruction of an Abrams Tank was way higher than its durability gotten from armoring)
Example: Character A gets hit by 50 Megatons of TNT, and is left terribly injured but still alive. Since they didn't get totally vaporized, their durability must still be some level of City level, even though they got quite injured.
However, what do you do when there are several very close calcs to scale someone to, with each doing a different amount of damage?
Example:
- Character A and Character B exchange several attacks, each of which are 2 Megatons, and both are basically fine.
- Character A gets hit with Character B's special attack, which is quadruple power at 8 Megatons, and is bleeding and knocked back a bit, but still in fighting condition.
- Character A takes 3 hits from Character C, who's hits with 16 Megatons; the 1st knocks out teeth, the 2nd breaks their arm, the 3rd their ribs, but A's still conscious.
- Character A takes 50 Megatons of TNT, and is left terribly injured, unconscious, but still alive.
- Character A takes a precise strike to the head from Character D, who hits with 5 Megatons, and is immediately knocked unconscious.
(This thought came to me when I noticed that the total destruction of an Abrams Tank was way higher than its durability gotten from armoring)