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Power Rangers Turbo Revisions

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Resist changes to weight should count i believe

wouldn't it be the same smoke?

hmmm, should we have it as "possibly"? Until we find supporting evidence

yeah, here.
  1. I don't see how they actively resisted changes in density. It seemed more like mental state was a mechanic of the ability used on them rather than actually resisting density manip.
  2. The Ranger's plan was to use the size changing missiles to bring them to normal size. This is a consistent effect of Divatox's missiles. Them having an effect of invisibility seems more like PIS due to the BTS stuff with Bulk and Skull's actors not being available for filming.
  3. Possibly is fine.
  4. It's iffy for me if they are the same kind of pocket dimension mechanics. Possibly should be fine.
 
throughout the episode it is seen that the invisible items become full on intangible to people of the main dimension
Dimitria explains this all is happening due to the effect of bring in the dimension of invisibility, Transluicitor doesn't make a distinction between the 2 abilities, you are both.

the reflection is rather an ability weakness, about the footprints, i do not think this disqualifies the fact that all objects within the main dimension cannot interact with the dimension of invisibility (as it is a very big plot point of the episode and this moment could be a plot error as they happen alot throughout PR). Even if its dumb, Saban is the same writer who made humans breath in outer space without any equipment, such moments are bound to happen if anything

For starters i wanna say that Transluicitor in the Super Sentai could only turn invisible, he didn't have any intangibility (from what i know) which should explain some scenes. Anyways uh, the Transluicitor could teleport to change places and the Rangers had to re-locate him (also they aren't in their readers 24/7), i don't think this disproves anything

It should still apply as the Auto Blaster increases to be above the big finishing weapons like the Turbo R.A.M., also the monsters and the Rangers have been hit many times by the Auto Blaster and other niche weapons and it never did any big damage (past the flamite episode)

the finishing weapons like the R.A.M. is a finisher which "one shots the opponent", it should still apply. The Turbo powers aren't constantly increasing per say but the Rangers gaining big boosts of power throughout the season is seen many times throughout MMPR
  1. Well, if we stick to just the PR script and ignore the Sentai footage limitations, I suppose NPI Weapons seems fine.
  2. Do we have a distinction that the "development" happens passively rather than periodic upgrades for the Turbo Powers/Weapons?
 
  1. I don't see how they actively resisted changes in density. It seemed more like mental state was a mechanic of the ability used on them rather than actually resisting density manip.
i am really lazy to be rewatching turbo out of anything so we can just remove it then, although i might bring it up again in the far distant future if i find anything else that can support the resistance
  1. The Ranger's plan was to use the size changing missiles to bring them to normal size. This is a consistent effect of Divatox's missiles. Them having an effect of invisibility seems more like PIS due to the BTS stuff with Bulk and Skull's actors not being available for filming.
aaaah, yeah that is fair. Yeah since it was also a one-time thing. I don't recall the invisibility ever being brought up again? i'll be on the lookout for any statement
  1. It's iffy for me if they are the same kind of pocket dimension mechanics. Possibly should be fine.
yeah tbh i also had that iffy feeling after thinking about it yeah
  1. Do we have a distinction that the "development" happens passively rather than periodic upgrades for the Turbo Powers/Weapons?
If the upgrades do happens, it is mentioned within the show. Like if a powerful monster requires upgrades to deal with, dimitria/Zordon/Alpha5-6 would tell the Rangers that the upgrades happened

The Rangers grow stronger overtime in general, the more their link to the grid grows the stronger they become, not only themselves but their Zords and weapons as they are linked to them. In MMPR we see the Rangers one-two shotting opponents who were very difficult for them to beat otherwise in earlier episodes, there are way too many cases of that across the franchise. The Turbo powers were built by zordon to be superior to both Zeo and MMPR (both which increase passively) so it makes sense i suppose.

Basically it is important that in the series, there is a distinction between the Rangers getting better themselves and Mentor/Alpha boosting them. If the latter happens then it will be explained and specified
 
The Rangers grow stronger overtime in general, the more their link to the grid grows the stronger they become, not only themselves but their Zords and weapons as they are linked to them. In MMPR we see the Rangers one-two shotting opponents who were very difficult for them to beat otherwise in earlier episodes, there are way too many cases of that across the franchise. The Turbo powers were built by zordon to be superior to both Zeo and MMPR (both which increase passively) so it makes sense i suppose.

Basically it is important that in the series, there is a distinction between the Rangers getting better themselves and Mentor/Alpha boosting them. If the latter happens then it will be explained and specified
How would you word and show scans for the justification for accelerated development?

From the ability page, how would you categorize it?

Accelerated Development is the ability to raise one's statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

Possible Causes​

  • Training: The character gains increased results from performing training appropriate for raising a statistic or ability.
  • Battle (Formerly called "Reactive Power Level"): This is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, battle-oriented Accelerated Development does not grant any new abilities, it strictly improves existing ones.
  • Leveling: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.
  • Passive: The character can train by doing either nothing in particular, only everyday activities or things that they can constantly do at the side during everyday life.
  • Other: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.
 
How would you word and show scans for the justification for accelerated development?

From the ability page, how would you categorize it?

Accelerated Development is the ability to raise one's statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

Possible Causes​

  • Training: The character gains increased results from performing training appropriate for raising a statistic or ability.
  • Battle (Formerly called "Reactive Power Level"): This is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, battle-oriented Accelerated Development does not grant any new abilities, it strictly improves existing ones.
  • Leveling: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.
  • Passive: The character can train by doing either nothing in particular, only everyday activities or things that they can constantly do at the side during everyday life.
  • Other: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.
hmmmmmmmmmmmmmmmmmmmmmm
Accelerated Development (Training, Battle and Other; The Turbo Powers were built to be superior to both MMPR and Zeo. The Ranger can increase their abilities by training or by learning their connection to the Morphin Grid which can be done even mid-combat. This is seen in action during Turbo as the Rangers could use their Auto Blaster to harm a Giant Flamite despite giant-sized monsters being able to tank their strongest weapons earlier in the series)
 
That should be sufficient, but please use quotes when linking to a scan so the user won't scour the image/video for what you are trying to reference.
 
That should be sufficient, but please use quotes when linking to a scan so the user won't scour the image/video for what you are trying to reference.
noted, I'll be doing that, especially since i will be changing alot of scans since we managed to find the guidebooks online (the ones that have the blurry scans in the profiles)
 
i suppose i can apply this now? (The discussed changes that is)
 
alright, I'll apply them today and tomorrow (if i don't finish today that is)
 
Agreed items can be applied.
how about these 2
Shellshock
Paralysis Inducement becomes full on time-stop as the ability revolves around manipulating temporal frequencies so the ability on the profile becomes

and
With the layer evaluation thread locked, i suppose layers will be evaluated in CRTs now, anyways
As seen above Megazords have time stop Resistance

Phantom Ranger and the Command Center can move around timestop that froze the Zords so they get 1 layer of resistance (yeah that's basically it)
The second can be "possibly 1 layer"

just asking because i was gonna apply them but then i realized they weren't brought up by you unless i missed it
 
Isn't this a little contradicted, Jason with OG Red stayed well Empire Machines in the Forever Red, no more with the same commander of these along with Cole
 
I don't know, this is a bit contradictory, if every season of Rangers Saban had jumps from the previous team Jason as OG Red held up well with the Machine Empire in Always Red along with Cole with General Venjix should be at least somewhat better than the other commanders, but that seems somewhat contradictory to me.
what is contradicted??
 
I don't know, this is a bit contradictory, if every season of Rangers Saban had jumps from the previous team Jason as OG Red held up well with the Machine Empire in Always Red along with Cole with General Venjix should be at least somewhat better than the other commanders, but that seems somewhat contradictory to me.
You can save that for a later thread.
 
yeah agreed with Firestorm, better to take this to PR discussion or a CRT
 
not really no. I'll bring up some turbo stuff again but in the next CRT
 
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