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Power Rangers Revisions (Dino Charge Part 6: Heckyl)

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We are almost done with the revisions of dino charge, but without further ado lets procceed
we are splitting heckyl's unmorphed key into 2 sections cuz his post series self is very different in abilities than his self during dino charge

Heckyl​

During-Dino Charge
Explosion Manipulation (Like everyone else his attacks can create explosions)
Telekinesis (Lifted Fury's and Sige's weapons telekinetically in order to stop them from fighting)
Energy Projection and Electricity Manipulation (His attacks are energy and electricity based)
heat Manipulation (His attacks are also hot enough to melt metal)
Longevity (Million years old like Lord Arcanon)
Adaptation (Gained resistances to the effects of the Dark Energem after being exposed to it)
Resistance to Mind Manipulation (Immune to the effects of Leizure who can control the minds of others making them believe they are in vacation forever, Leizure's mind powers are strong enough to effect the Black Ranger while skating despite the black ranger being able to resist mind powers while doing so)
Post-Dino Charge
All previous minus transformation plus
Attack Reflection (All weapons in Dino Charge can reflect attacks)
Transformation (Can transform into the Dark Dino Charge Ranger and the Blue Solar Ranger)
Acausality (type 1), Immortality (type 1) and Resistance to Time manipulation (The energems completely trascend the space-time itself, this allows the rangers to completely bypass time as seen from them not being effected by time travel or making them forever young as time does not pass for them)
Statistics Amplification (The energem can amplify one's stats)
Summoning (Can summon his zords, the spino zord and the blue solar zord)
Weapon Mastery (Boomerang Sword)
Magic (Trained at using magic by Zenowing)
Resistance to Ice Manipulation (The energem prevent the rangers from being frozen)
Resistance to Fear Manipulation through Supernatural Willpower (All rangers are capable of resisting the fear powers of Bones through their will and bravery)
limited Resistance to the effects of the Dark Energem (Resisted the effects of the dark energem for long enough time until Zenowing came to purify it)
Dark Dino Charge Ranger
All previous plus
Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon", he was able to fight Lord Arcanon)
Self-Sustenance Type 1 (All rangers can breath in space)
Explosion Manipulation (His pose triggers explosions like the other DIno Charge Rangers)
Magma Manipulation (His pose triggers volcanic eruptions like the other DIno Charge Rangers)
Resistance to Deconstruction (Similar to the other Dino Ccharge rangers, he can take Goldar Maximu's energy attacks which can deconstruct Sledge)
Resistance to Electricity Manipulation (All rangers were fine after they took a blast which included 10 million gigavolts worth of electricity)
Resistance to Heat Manipulation (The suit of the dino charge rangers protect the user from heat, Tyler while extremely weakened was ok inside a volcano)
Resistance to Space Radiation (All rangers are fine in space)
Flight (Can fly in space)
Blue Solar Rangers
All previous enhanced

AP​

for the Dino Charge Dark Ranger we can add that he killed Lord Arcanon with one hit

Range​

?????? no, Kilometers possibly several Kilometers (as seen in the red ranger thread), possibly Planetary
planetary comes from blowing up planets in order to destroy entire galaxies, in a comparable way to Arcanon

Equipment​

Pocket Watch: Has a pocket watch that lets him communicate with Snide
Transformation Tatoo: Has a tatoo which when it glows it transforms Heckyl into Snide
Goggles: Heckyl possesses a pair of special goggles which he uses to detect energy or locate invisible or covered objects, they can also protect his eyes from dangerous effects
 
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