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Pokemon + Digimon Fun

Dragonmasterxyz

VS Battles
FC/OC VS Battles
Retired
33,408
8,430
In this thread, we will be giving Digimon Pokemon style stats.

Rules:

-Don't get too crazy. Make sure it's reasonable and Realistic.

-Do the entire line.

Guidelines:

Rookie= 350

Champion= 450

Ultimate= 550

Mega= 600

Buffed Megas and Ultras: 700 (Like Mega Pseudos)

Special Groups: 680

Special Groups buff forms: 780 (Like Mewtwo and Ray)
 
Dragonmasterxyz said:
In this thread, we will be giving Digimon Pokemon style stats.
Rules:

-Don't get too crazy. Make sure it's reasonable and Realistic.

-Do the entire line.

Example:

Agumo | Greymo | MetalGreymo | WarGreymo | WarGreymon X | VictoryGreymo

HP:
60 | 80 | 85 | 100 | 110 | 100

ATK: 70 | 100 | 110 | 140 | 160 | 180

DEF: 70 | 100 | 110 | 140 | 150 | 150

SP. ATK: 50 | 80 | 90 | 105 | 130 | 100

SP. DEF: 50 | 80 | 90 | 105 | 150 | 130

SPD: 30 | 55 | 65 | 90 | 80 | 110

Total: 330 | 495 | 560 | 680 | 780 | 780

The Attack Stat should be way higher
 
Gomamon Line:

Gomamon | Ikkakumon | Zudomon | Vikemon

HP: 80 | 110 | 120 | 150

ATK: 50 | 70 | 80 | 100

DEF: 70 | 90 | 120 | 140

SP. ATK: 50 | 70 | 80 | 100

SP. DEF: 70 | 90 | 120 | 140

SPD: 20 | 40 | 45 | 70

Total: 340 | 470 | 565 | 680
 
No. Just no.

Wargreymon must be way less (500 something is the usual for starters)

Those stats are even higher than Arceus lol.
 
WarGreymon is a Mega Digimon, i.e beyond the 3rd stage. As such, him having legendary stats is fine and his higher forms having a 100+ increase is as well.
 
Then we should tame the other evolution stages cuz it doesnt make sense ovo

Something like

1st" ~300

2nd: ~370

3rd: ~450

4rd: ~550

Beyond that: ~650
 
1st 300

2nd 450

3rd 530

4th 600

Beyond: 700 (Like Mega Pseudos)

Special Groups: 680

Special Groups buff forms: 780 (Like Mewtwo and Ray)
 
So every Mega is a pseudolegend? huh That's easier to buy than your 680 Megas lol
 
Lemme try: HP | ATK | DEF | SAT | SDF | SPD

Kid Lucemon: 100 | 100 | 100| 100 | 100 | 100

FallDown Mode: 130| 140 | 100 | 140 | 100 | 140

Satan Mode: 160 | 130 | 140 | 130 | 140 | 150

BST: 600 | 750 | 850

ovo
 
Stats: HP | ATK | DEF | SP.ATK | SP. DEF | SPD | Total

Dorumon (Dragon):
50 | 60 | 60 | 60 | 60 | 60 | 350

Dorugamon: (Dragon/Flying) 80 | 110 | 110 | 20 | 100 | 110 | 550

Reptiledramon (Dragon/Flying): 80 | 50 | 70 | 110 | 110 | 110 | 550

DoruGreymon (Dragon/Fire): 100 | 130 | 115 | 20 | 105 | 110 | 600

Grademon (Dragon/Steel): 110 | 50 | 100 | 110 | 110 | 120 | 600

Dorugoramon (Dragon/Fire): 100 | 150 | 125 | 20 | 110 | 130 | 680

Alphamon (Dragon/Steel): 110 | 50 | 110 | 150 | 130 | 130 | 680

Alphamon Ouryuken (Dragon/Steel): 110 | 110 | 110 | 180 | 130 | 140 | 780
 
Btw I forgot:

Kid lucemon: fairy/Flying

Falldown Mode: Dark/Fairy

Satan Mode: Dark/Ghost (becuz satan is a shadow)
 
Reinhard: Too much to count | Too much to count | Too much to count | Too much to count | Too much to count | Too much to count | Too much to count

Wait shit wrong series OVO (totes not to trigger dragon OWO)
 
I will round it down to 750. This would be the likes of X-Antibody Forms for like the Royal Knights and such.
 
Veemon (Dragon): 50 | 70 | 35 | 70 | 35 | 90 | 350

Veedramon (Dragon): 50 | 110 | 75 | 110 | 75 | 130 | 550

AeroVeedramon (Dragon/Flying): 70 | 120 | 75 | 120 | 75 | 140 | 600

UlforceVeedramon (Dragon/Flying): 90 | 130 | 90 | 130 | 90 | 150 | 680

UlforceVeedramon X (Dragon/Flying): 90 | 150 | 100 | 150 | 100 | 160 | 750

Future Mode (Dragon/Flying): 100 | 135 | 115 | 135 | 115 | 180 | 780
 
All Royal Knights Base Forms.

Examon (Dragon/Flying): 110 | 180 | 120 | 20 | 120 | 130 | 680

Jesmon (Dragon/Fire): 90 | 150 | 130 | 50 | 130 | 130 | 680

Gallantmon (Fire/Steel): 80 | 130 | 100 | 140 | 100 | 130 | 680

Gankoomon (Fighting/Fire): 100 | 155 | 155 | 30 | 160 | 80 | 680

Craniamon (Steel/Ground): 100 | 90 | 180 | 50 | 180 | 80 | 680

Sleipmon (Ice/Fairy): 80 | 100 | 100 | 150 | 105 | 145 | 680

Leopardmon (Regular) (Psychic/Fairy): 80 | 90 | 80 | 135 | 170 | 125 | 680

Leopardmon (Leopard Mode) (Ground/Fairy): 100 | 145 | 140 | 40 | 140 | 115 | 680

Crusadermon (Steel/Fighting): 80 | 130 | 110 | 90 | 130 | 140 | 680

Dynasmon (Dragon/Fighting): 90 | 150 | 110 | 130 | 80 | 120 | 680

Magnamon (Dragon/Steel): 90 | 110 | 150 | 110 | 130 | 90 | 680

Omegamon (Fire/Ice): 85 | 150 | 90 | 150 | 90 | 115 | 680

UlforceVeedramon (Dragon/Flying): 90 | 130 | 90 | 130 | 90 | 150 | 680

Alphamon (Dragon/Steel): 110 | 50 | 110 | 150 | 130 | 130 | 680

Imperialdramon Paladin Mode (Dragon/Psychic): 85 | 160 | 115 | 150 | 115 | 125 | 750

Yggdrasil (Steel/Grass): 130 | 130 | 130 | 130 | 130 | 130 | 780
 
So just by going by typing and stats, who is the best competitively? Tell me competitive players.
 
Leopardmon and Yggdrasil. Fairy and Ground moves are all over Ubers, so most of them have loads of trouble with Earthquake and Moonblast. I'd probably say Yggdrasil is the better one, as it has great defensive typing, and Mega Gengar screws over Leopardmon hard. ovo
 
Dragon Pulse + Draco Meteor + Light Cannon + Focus blast

4 HP/ 252 spatk / 252 spd Timid nature + Specs Alphamon is a monster lol
 
Ability: Prism Armor

Digitalize of Soul

100 BP

100 ACC

5 PP

Dragon Typing

Special Move

Has a 50% Chance at raising Special Attack by 2 stages.

Blade of the Dragon King

35 BP

100 ACC

15 PP

Steel Typing

Physical Move

Attacks 3-5 times. Does Damage based on the SP. ATK stat.
 
Lemme try it:

Yggdrasil's Blessing: recovers 50% of the damage done to the enemy.

AlphaInforce

70 BP

-- Acc

Dragon type move

Special Move

Never Misses. 100% critical rate.

Final Slash

150 BP

90 Acc

Steel Typing

Physical move

Ignores half of the enemy defense (like Self destruct and Explosion back in the old gens)
 
Olympos Xll

Jupitermon (Steel/Electric) (Electric Terrain): 80 | 145 | 80 | 145 | 110 | 120 | 680

Junomon (Fairy/Psychic) (Berserk): 120 | 130 | 100 | 130 | 100 | 100 | 680

Dianamon (Water/Fairy) (Ice Maiden): 80 | 100 | 110 | 150 | 110 | 130 | 680

Apollomon (Fire/Fighting) (Drought): 100 | 150 | 130 | 115 | 75 | 110 | 680

Merukimon (Fighting/Normal) (Speed Boost): 140 | 145 | 80 | 85 | 80 | 150 | 680

Bacchusmon (Poison/Fairy) (Corrosion): 210 | 10 | 130 | 110 | 130 | 80 | 680

Vulcanusmon (Fire/Steel) (Steel Worker): 150 | 145 | 125 | 20 | 145 | 100 | 680

Neptunemon (Water/Steel) (Drizzle): 100 | 100 | 120 | 150 | 135 | 75 | 680

Minervamon (Fairy/Fighting) (Oblivious): 70 | 130 | 130 | 50 | 95 | 125 | 600

Mervamon (Fairy/Fighting) (Adaptability): 120 | 140 | 140 | 50 | 95 | 135 | 680

Venusmon (Fairy/Psychic) (Triage): 200 | 5 | 130 | 80 | 130 | 135 | 680

Marsmon (Fire/Dark) (Iron Fist): 145 | 165 | 130 | 20 | 120 | 100 | 680

Ceresmon (Bird) (Grass/Flying) (Filter): 235 | 10 | 130 | 100 | 125 | 80 | 680

Ceresmon Medium (Grass/Fairy) (Serene Grace): 80 | 110 | 90 | 145 | 125 | 130 | 680

GraceNovamon (Fire/Water) (Fusion Force): 100 | 120 | 120 | 180 | 120 | 110 | 750

Plutomon (Dark/Fire) (Beast Boost): 80 | 75 | 90 | 170 | 120 | 145 | 680
 
Getting the big guns out of the way.

Millenniummo

HP: 95

ATK: 130

DEF: 75

SP. ATK: 130

SP. DEF: 55

SPD: 80

Total: 565

Ability 1: Dimension Destroyer

The effects of stage-altering moves (Trick Room, Magic Room, Wonder Room, Electric Terrain, Grassy Terrain, Misty Terrain, Psychic Terrain) are instantly nullified (works upon switch-in) and damages all Pokemon on field (including your own) upon its activation.

Ability 2: Dark Seed

Upon fainting, all Pokemon on the field are given +4 Attack power, but -2 Defense and are put in an extended confusion.

Moon=Millenniummo

HP: 105

ATK: 60

DEF: 130

SP. ATK: 105

SP. DEF: 145

SPD: 30

Total: 445

Ability 1: Time-Space Anomaly

When in Red Health, 50% chance to restore 70% of your Max HP and PP.

Ability 2: Spirit of Hatred

Immune to physical attacks, all physical attacks performed against Moon deals damage to the opponent equal to the damage Moon would have received.

ZeedMillenniummo

HP: 110

ATK: 180

DEF: 60

SP. ATK: 190

SP. DEF: 60

SPD: 120

Total: 720

Ability 1: Wicked God

Guaranteed to faint all opponent Pokemon on the field upon faint, severely damages your own in the process.

Ability 2: Destroyer of All Worlds

Increases the damage dealt by all Digimon on your field by 30%, but decreases their defensive stats by 30%
 
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