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Plants vs. Zombies 1 in-game damage ranking chanegs
AP justification for the PvZ1 plants is pretty bad, we go by ranking them on a numerical basis, but (unlike PvZ2) that's based off the in-game code and not anything represented in the almanac or character stats. The actual proper damage ratings aren't numerical based but term base, describing plant damage as "very light, light normal, heavy and explosive" so that should be used instead.
Browncoat Zombie rework
The lighting bolt feat we use to upgrade PvZ2 Zombies higher into 8-C shouldn't be used for AP values due to being an elemental feat. Another thing, Browncoats should have dura ratings with armaments "8-C, higher, up to 8-B with armaments" since Browncoats like Brick Head Zombie have machined toughness and can endure explosions from instant-kill plants.
Plants vs. Zombies 1/2 scaling chain downgrade
Plants vs. Zombies 2's current chain scaling is heavily abused (my bad). We use hypothetical Torchwood damage ratings which shouldn't be done as all of the ratings are hypothetical and are never shown in almanac character stats (except 40 damage being double 20, since Fire Peashooter shoots fire enhanced peas). Many moderators have already shown their concerns for this before in previous threads. So here is how the ratings should be:
I also think the scaling chain should be moved from the blog onto the verse page similar to how Ben 10 does it.
Torchwood multipliers in profiles
Torchwood ratings should also be implemented in the peashooter profiles (except a few like Snow Pea)
For example with PvZ1 Peashooter:
Moon level & Class K Zomboss via preparation + range additions
Zomboss should be 5-C with preparation time as he constructed the Moon Base Z magnet which can stop the Earth's rotation, which requires energy up to 5-C. This would also be Class K since he can hold Earth itself in place. This should be indexed into his first key saying: "Building level, higher with Heat Ray; Varies, up to Moon level with preparation (The Moon Base Z magnet he constructed was going to stop Earth's rotation entirely)". His range should also be updated to: "Standard Melee Range; Several Meters with Heat Ray; Ten of Meters with Zombots; Varies, up to Planetary (The Moon Base Z magnet can reach from the Moon to Earth. Constructed a machine went from Earth into space) to Interdimensional with preparation (Constructed the Mecha Cat which can travel to dimensions outside of the universe)" and finally his lifting strength "At least Average Human, likely higher; Varies, up to Class K with preparation (Can hold the Earth in place with the Moon Base Z magnet)"
AP justification for the PvZ1 plants is pretty bad, we go by ranking them on a numerical basis, but (unlike PvZ2) that's based off the in-game code and not anything represented in the almanac or character stats. The actual proper damage ratings aren't numerical based but term base, describing plant damage as "very light, light normal, heavy and explosive" so that should be used instead.
Browncoat Zombie rework
The lighting bolt feat we use to upgrade PvZ2 Zombies higher into 8-C shouldn't be used for AP values due to being an elemental feat. Another thing, Browncoats should have dura ratings with armaments "8-C, higher, up to 8-B with armaments" since Browncoats like Brick Head Zombie have machined toughness and can endure explosions from instant-kill plants.
Plants vs. Zombies 1/2 scaling chain downgrade
Plants vs. Zombies 2's current chain scaling is heavily abused (my bad). We use hypothetical Torchwood damage ratings which shouldn't be done as all of the ratings are hypothetical and are never shown in almanac character stats (except 40 damage being double 20, since Fire Peashooter shoots fire enhanced peas). Many moderators have already shown their concerns for this before in previous threads. So here is how the ratings should be:
Plants vs. Zombies
- Ice-shroom can generate enough energy to destroy large fire balls. Is also the weakest damage dealing plant in the game, being the only one who deals "very light" damage: 0.34494610898 Tons (Building level)
- All Peashooters deal "normal" damage which is superior to Ice-shroom's light damage, and can amplify their attacks by 2x with Torchwood: 0.68989221796 Tons (Building level)
- Doom-shroom can cause gigantic explosions and deals "massive" damage, which scales to anyone who does too. Gargantuars can tank Doom-shroom explosions and many other plants who deal massive damage, both in-game and in the comics: 22.2764818752 Tons (City Block level)
- The Original Zombot can tank many Jalapeños and can easily crush multiple Gargantuars: At least 22.2764818752 Tons (City Block level), likely higher
- Plants only evolve as the series go by, and so all of the plants in pvz2 have to at least scale to/above Ice-shroom's damage: 0.34494610898 Tons (Building level)
- Peas equal to/above this value can amplify their attacks by 2x with Torchwood: 0.68989221796 Tons (Building level)
- Level 1 Fire Peashooter shoots fire enhanced peas which are 2x regular ones. Damage is 40: 0.68989221796 Tons (Building level)
- Peas equal to/above this damage value can amplify their attacks by 2x with Torchwood: 1.37978443592 Tons (Building level+)
- Level 1 Meteor Flower sends down powerful meteors at high hypersonic+ speeds. Damage is 120: 0.81333418755 Tons (Building level)
- Peas equal to/above this damage value can amplify their attacks by 2x with Torchwood: 1.626668375 Tons (Building level+)
- Level 1 Shadow Peashooter can cause massive explosions with his Plant Food. Damage is 500. Zombies with "machined toughness" can tank these attacks with no alarming injures: 33.108597449 Tons (City Block level)
- Peas equal to/above this damage value can amplify their attacks by 2x with Torchwood: 66.217194898 Tons (City Block level+)
- Zombots can easily tank the strongest kinds of fire enhanced peas and are the physically strongest/most opposing threat in the game: At least 66.217194898 Tons (City Block level+), likely higher
Torchwood multipliers in profiles
Torchwood ratings should also be implemented in the peashooter profiles (except a few like Snow Pea)
For example with PvZ1 Peashooter:
Or with Primal Peashooter:"8-C (Deal normal damage. Superior to Ice-shroom), higher with Torchwood (Doubles the damage of his peas)"
"8-C (Deals 300 damage. Superior to Meteor Flower), 8-C+ with Torchwood (Doubles the damage of his peas)"
Moon level & Class K Zomboss via preparation + range additions
Zomboss should be 5-C with preparation time as he constructed the Moon Base Z magnet which can stop the Earth's rotation, which requires energy up to 5-C. This would also be Class K since he can hold Earth itself in place. This should be indexed into his first key saying: "Building level, higher with Heat Ray; Varies, up to Moon level with preparation (The Moon Base Z magnet he constructed was going to stop Earth's rotation entirely)". His range should also be updated to: "Standard Melee Range; Several Meters with Heat Ray; Ten of Meters with Zombots; Varies, up to Planetary (The Moon Base Z magnet can reach from the Moon to Earth. Constructed a machine went from Earth into space) to Interdimensional with preparation (Constructed the Mecha Cat which can travel to dimensions outside of the universe)" and finally his lifting strength "At least Average Human, likely higher; Varies, up to Class K with preparation (Can hold the Earth in place with the Moon Base Z magnet)"