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Pepsiman (PS1): General CRT (Upgrades & Hax)

You should probably put down the agrees and disagrees to this.
I'd rather keep track of it myself, have a feeling the disagreement on the 2 abilities are gonna get FRA trained without further explanation (Especially given it's based on incredulity), and I don't want that to happen. Would make him inconsistent given he can dodge stuff out of his line of sight easily.
 
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I've updated the CRT.

Removed the Physical Stats part of the Accelerated Development and the Endgame durability, and replaced it with a "higher when in danger" amp, due to it occuring in every boss fight.

Removed the Scaling Chain due to being based off of Game Mechanics and removed feats from Pepsi cans that involved game mechanics, which downgrades them as evidenced in the OP.

Also downgraded the equipment due to being based off of Game Mechanics.

Can I get your input here again?
 
Pepsiman and the durability of Pepsi cans scales to the feats accepted in the calculations. (Small Building level - 0.0899310446 tons)

Pepsiman's "possibly" lifting strength should be changed to a solid rating, given he's able to perform similar feats on that level, and the Athletic Human rating is outdated due to not taking into account his weight as an aluminum humanoid.

Pepsiman's durability: ...higher when in danger (Obstacles that would otherwise be capable of tripping Pepsiman only staggers him in boss fights)

Due to being based off of game mechanics, Hover Platforms lose their even higher attack potency rating.
This is fine.
Absorption (Of Pepsi cans)
This is fine.
Status Effect Inducement - (With the Trash Can, which inverts one's movements and makes them unable to jump) - Trash Can also gets added to Pepsiman's optional equipment.
How/Why is this his ability? Unless those are his trash cans that he can utilize against his opponents (and he's actually shown to do so), I don't know why it would be attributed to him as an ability. It just seems like he has Enhanced Senses/AD here for being able to control himself despite having his controls inverted.
Accelerated Development (Passive - Abilities; Immediately adapted to skillfully maneuver skateboards, barrels and hovering platforms, despite coming across them by surprise)

Inorganic Physiology (Type 1; Made of aluminum, which allows him to be unaffected by burning vehicles; Lacks a nose and does not need to breathe, as reflected from being unhindered by polluted areas; Lacks eyes and ears, yet can still see and hear, however, he has a hidden mouth to drink Pepsi and vocalize from)
This is fine.
Reactive Evolution (Gains a layer of resistance to Time Manipulation or Paralysis Inducement every time he is hit while frozen in time/paralyzed)

Resistance to Time Manipulation or Paralysis Inducement (1 layer; Was moved after being hit in stopped time/while paralyzed by a small truck, with the same happening after he was hit by a group of buffalos)

Note: Resistance to Time Manipulation is now including Paralysis Inducement as an interchangeable resistance due to being possible for it to be both.
I share the same opinions as SpaceMan here. It's a reach to assume a truck and buffalos have Time Stop resistance due to something that seems very much like a game cutscene. And in that same vein, it looks like game mechanics that he's unable to react to a buffalo but can react to a red truck. Unless there's some ingame, lore reason as to why this is the case, I disagree.
Liquid Manipulation gets removed since Pepsiman only summons Pepsi, not manipulate them.
Sure.
Normal - Social Influencing (Charisma; Made groups of people go from stressed to immediately happy upon receiving Pepsi-Cola)
Why are they stressed?
BFR & Breaking the Fourth Wall (Pepsiman used his Pepsi Summoning ability to send the player to the menu)

Real World - Minor Toon Force (Fell on their own)
Sure.
When given life by Pepsiman, is granted:

Extrasensory Perception (Detected Stelth Pepsiman's presence)
Summoning (Able to summon Pepsi cans in order to trip it's target)
Danmaku (Can summon these in several patterns, speeds, on the ground or in the air)
Toon Force (Able to bounce on their own and flatten their victims)
Vibration Manipulation (Causes tremors upon impact)

Upgrades:

Attack Potency - Unknown, Street level for Giant Pepsi cans (From sheer size). Varies on size when given life; Unknown, Small Building level for Giant Pepsi cans (Chased Pepsiman while launching every obstacle in it's path without slowing down. Shook a city block upon impact, along with launching tens of objects away at the end of it's chases, yielding at least this much)

Speed - ...Superhuman when given life (Able to keep up with Pepsiman), higher attack speed by summoning (Summoned Pepsi cans are faster than it's summoner)

Durability - At least Small Building level (Multiple Pepsi cans were able to tank an impact from a living Giant Pepsi can, which shook a city block in the same instance, the former being undamaged from any obstacle in it's path and Pepsiman crashing onto it. Was used as structural support for a building that held a building-sized Pepsi can)
This all looks good to me.
 
I share the same opinions as SpaceMan here. It's a reach to assume a truck and buffalos have Time Stop resistance due to something that seems very much like a game cutscene. And in that same vein, it looks like game mechanics that he's unable to react to a buffalo but can react to a red truck. Unless there's some ingame, lore reason as to why this is the case, I disagree.
What is being argued here is that the truck/buffalos are the source of the time manipulation/paralysis inducement that occurs when they arrive, and they can pretty much be unaffected by their own abilities.

He doesnt react for the same reason all the other people dont react. They are frozen in time/stopped. You looked at the cutscenes closely right? The people that were moving before dont move during the cutscenes. There is no reason why this couldnt be an option, because Pepsiman consistently evades stuff out of his line of sight without even looking behind, he does just after being launched by the buffalos.

Game Mechanics cant be used for cutscenes iirc.

Thanks for the input!
 
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Why are they stressed?
It varies between stages, the first one they are stressed and desperate due to Pepsi being sold out in the vending machines (were also just about to riot), the second one, because they are stuck on a burning building and are extremely exhausted, the third one, the plane they were on had to make an emergency landing and were going to die from thirst.
How/Why is this his ability? Unless those are his trash cans that he can utilize against his opponents (and he's actually shown to do so), I don't know why it would be attributed to him as an ability. It just seems like he has Enhanced Senses/AD here for being able to control himself despite having his controls inverted.
This isn't his ability, it's an attribute of the trash can itself, it will be listed under equipment.
 
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This isn't his ability, it's an attribute of the trash can itself, it will be listed under equipment.
Well, I'm asking why is it his equipment? It's not his trash can is it?
What is being argued here is that the truck/buffalos are the source of the time manipulation/paralysis inducement that occurs when they arrive, and they can pretty much be unaffected by their own abilities.

He doesnt react for the same reason all the other people dont react. They are frozen in time/stopped. You looked at the cutscenes closely right? The people that were moving before dont move during the cutscenes. There is no reason why this couldnt be an option, because Pepsiman consistently evades stuff from behind him without even looking behind, he does just after being launched by the buffalos.
Oh alright that's my mistake.

I'm still not convinced though. There isn't anything (from the evidences within the OP) within the story or lore of the game that showcase that the truck and buffalos have these abilities, it just seems like you're extrapolating and giving them abilities that the story never implied nor intended for them to have.
It varies between stages, the first one they are stressed and desperate due to Pepsi being sold out in the vending machines (were also just about to riot), the second one, because they are stuck on a burning building and are extremely exhausted, the third one, the plane they were on had to make an emergency landing and were going to die from thirst.
I'm less inclined to agree with SI then, because they're upset for the most part because they want Pepsi, and are happy because they finally got it.
For example, if a pet was crying because he was left home all day and the owner comes back from work, I wouldn't give the owner SI because the pet is happy and excited to see him.
 
Well, I'm asking why is it his equipment? It's not his trash can is it?
It's optional equipment. He attains it twice throughout the game.
I'm less inclined to agree with SI then, because they're upset for the most part because they want Pepsi, and are happy because they finally got it.
For example, if a pet was crying because he was left home all day and the owner comes back from work, I wouldn't give the owner SI because the pet is happy and excited to see him.
Yeah, i noticed just now that it sounded less impressive considering the circumstances.
I'm still not convinced though. There isn't anything (from the evidences within the OP) within the story or lore of the game that showcase that the truck and buffalos have these abilities, it just seems like you're extrapolating and giving them abilities that the story never implied nor intended for them to have.
Doesn't feel right to me to ignore that it happens, since putting those 2 cutscenes aside, he's very consistent on dodging stuff from any direction.

If the issue is that being a reach due to some random people/animals having extraordinary abilities out of nowhere, a lot of them have Extrasensory Perception due to noticing an invisible Pepsiman (Such as trucks honking at him and chasing after him, including a biker gang)
 
Well, there is another alternative, which would be them seeing the people and Pepsiman as frozen, but even trying to lowball that would give Pepsiman 2 building level durability feats

Look, can't RE and the resistances be indexed under even a likely/possibly?
 
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