- 1,098
- 314
Upgrades
Pepsiman and the durability of Pepsi cans scales to the feats accepted in the calculations. (Small Building level - 0.0899310446 tons)
Pepsiman's "possibly" lifting strength should be changed to a solid rating, given he's able to perform similar feats on that level, and the Athletic Human rating is outdated due to not taking into account his weight as an aluminum humanoid.
Pepsiman's durability: ...higher when in danger (Obstacles that would otherwise be capable of tripping Pepsiman only staggers him in boss fights)
Due to being based off of game mechanics, Hover Platforms lose their even higher attack potency rating.
Pepsiman - Hax:
Absorption (Of Pepsi cans)
Status Effect Inducement - (With the Trash Can, which inverts one's movements and makes them unable to jump) - Trash Can also gets added to Pepsiman's optional equipment.
Accelerated Development (Passive - Abilities; Immediately adapted to skillfully maneuver skateboards, barrels and hovering platforms, despite coming across them by surprise)
Inorganic Physiology (Type 1; Made of aluminum, which allows him to be unaffected by burning vehicles; Lacks a nose and does not need to breathe, as reflected from being unhindered by polluted areas; Lacks eyes and ears, yet can still see and hear, however, he has a hidden mouth to drink Pepsi and vocalize from)
Reactive Evolution (Gains a layer of resistance to Time Manipulation or Paralysis Inducement every time he is hit while frozen in time/paralyzed)
Resistance to Time Manipulation or Paralysis Inducement (1 layer; Was moved after being hit in stopped time/while paralyzed by a small truck, with the same happening after he was hit by a group of buffalos)
Note: Resistance to Time Manipulation is now including Paralysis Inducement as an interchangeable resistance due to being possible for it to be both.
Liquid Manipulation gets removed since Pepsiman only summons Pepsi, not manipulate them.
Pepsi - Hax:
Normal - Social Influencing (Charisma; Made groups of people go from stressed to immediately happy upon receiving Pepsi-Cola)
BFR & Breaking the Fourth Wall (Pepsiman used his Pepsi Summoning ability to send the player to the menu)
Real World - Minor Toon Force (Fell on their own)
When given life by Pepsiman, is granted:
Extrasensory Perception (Detected Stelth Pepsiman's presence)
Summoning (Able to summon Pepsi cans in order to trip it's target)
Danmaku (Can summon these in several patterns, speeds, on the ground or in the air)
Toon Force (Able to bounce on their own and flatten their victims)
Vibration Manipulation (Causes tremors upon impact)
Upgrades:
Attack Potency - Unknown, Street level for Giant Pepsi cans (From sheer size). Varies on size when given life; Unknown, Small Building level for Giant Pepsi cans (Chased Pepsiman while launching every obstacle in it's path without slowing down. Shook a city block upon impact, along with launching tens of objects away at the end of it's chases, yielding at least this much)
Speed - ...Superhuman when given life (Able to keep up with Pepsiman), higher attack speed by summoning (Summoned Pepsi cans are faster than it's summoner)
Durability - At least Small Building level (Multiple Pepsi cans were able to tank an impact from a living Giant Pepsi can, which shook a city block in the same instance, the former being undamaged from any obstacle in it's path and Pepsiman crashing onto it. Was used as structural support for a building that held a building-sized Pepsi can)
Pepsiman Calc: Pepsiman's Skateboarding Skills
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Pepsiman vaporizes a wall and destroys a tunnel wall again
vsbattles.fandom.com
Pepsiman's "possibly" lifting strength should be changed to a solid rating, given he's able to perform similar feats on that level, and the Athletic Human rating is outdated due to not taking into account his weight as an aluminum humanoid.
Pepsiman's durability: ...higher when in danger (Obstacles that would otherwise be capable of tripping Pepsiman only staggers him in boss fights)
Due to being based off of game mechanics, Hover Platforms lose their even higher attack potency rating.
Pepsiman - Hax:
Absorption (Of Pepsi cans)
Status Effect Inducement - (With the Trash Can, which inverts one's movements and makes them unable to jump) - Trash Can also gets added to Pepsiman's optional equipment.
Accelerated Development (Passive - Abilities; Immediately adapted to skillfully maneuver skateboards, barrels and hovering platforms, despite coming across them by surprise)
Inorganic Physiology (Type 1; Made of aluminum, which allows him to be unaffected by burning vehicles; Lacks a nose and does not need to breathe, as reflected from being unhindered by polluted areas; Lacks eyes and ears, yet can still see and hear, however, he has a hidden mouth to drink Pepsi and vocalize from)
1. Pepsi cans are made of aluminum.
2. Pepsiman's state of being after his injuries in commercials or after getting a game over is represented by a Pepsi can.
3. He is unaffected by the flames of burning vehicles, and aluminum is fireproof. For those who argue he's moving through the fire too fast to be affected, tripping on these vehicles also has no effect on him.
2. Pepsiman's state of being after his injuries in commercials or after getting a game over is represented by a Pepsi can.
3. He is unaffected by the flames of burning vehicles, and aluminum is fireproof. For those who argue he's moving through the fire too fast to be affected, tripping on these vehicles also has no effect on him.
Reactive Evolution (Gains a layer of resistance to Time Manipulation or Paralysis Inducement every time he is hit while frozen in time/paralyzed)
Resistance to Time Manipulation or Paralysis Inducement (1 layer; Was moved after being hit in stopped time/while paralyzed by a small truck, with the same happening after he was hit by a group of buffalos)
Note: Resistance to Time Manipulation is now including Paralysis Inducement as an interchangeable resistance due to being possible for it to be both.
Starting with this scene, we can see beforehand that the crowd is celebrating after getting Pepsi, but when the small truck arrives, the crowd suddenly pauses (Note that they do not make any movement during the cutscenes except prior to the vehicle's arrival), and Pepsiman does not react to it's honking sounds, indicating he's been frozen in time or paralyzed too. The same thing happens with the group of buffalos, the crowd suddenly pauses movement and Pepsiman does not react to the violent shaking and noises, neither does the crowd.
This does not happen in the Red Pizza truck and the final Giant Pepsi Can boss fight, as he actually reacts to them, unlike the other two (Besides not having any indication of Time Manipulation/Paralysis Inducement occuring)
Going back to the first point, upon Pepsiman getting hit by the small truck/buffalos, he gets moved while the crowd is still frozen in place. (Buffalos cutscene is a clear example of this)
This implies that he has some sort of Reactive Evolution that allows him to gain a layer of resistance to time stop or paralysis when hit while frozen in time/paralyzed.
Since the buffalos, which takes place after the small truck, stops Pepsiman after he supposedly gained a resistance to it, and yet he managed to be moved again while the crowd was still stopped in place, implies that Pepsiman has 1 layer of resistance to Time Manipulation or Paralysis Inducement.
Note: Disregard the loading screen as it is not part of the argument.
This does not happen in the Red Pizza truck and the final Giant Pepsi Can boss fight, as he actually reacts to them, unlike the other two (Besides not having any indication of Time Manipulation/Paralysis Inducement occuring)
Going back to the first point, upon Pepsiman getting hit by the small truck/buffalos, he gets moved while the crowd is still frozen in place. (Buffalos cutscene is a clear example of this)
This implies that he has some sort of Reactive Evolution that allows him to gain a layer of resistance to time stop or paralysis when hit while frozen in time/paralyzed.
Since the buffalos, which takes place after the small truck, stops Pepsiman after he supposedly gained a resistance to it, and yet he managed to be moved again while the crowd was still stopped in place, implies that Pepsiman has 1 layer of resistance to Time Manipulation or Paralysis Inducement.
Note: Disregard the loading screen as it is not part of the argument.
Liquid Manipulation gets removed since Pepsiman only summons Pepsi, not manipulate them.
Pepsi - Hax:
Normal - Social Influencing (Charisma; Made groups of people go from stressed to immediately happy upon receiving Pepsi-Cola)
BFR & Breaking the Fourth Wall (Pepsiman used his Pepsi Summoning ability to send the player to the menu)
Real World - Minor Toon Force (Fell on their own)
When given life by Pepsiman, is granted:
Extrasensory Perception (Detected Stelth Pepsiman's presence)
Summoning (Able to summon Pepsi cans in order to trip it's target)
Danmaku (Can summon these in several patterns, speeds, on the ground or in the air)
Toon Force (Able to bounce on their own and flatten their victims)
Vibration Manipulation (Causes tremors upon impact)
Upgrades:
Attack Potency - Unknown, Street level for Giant Pepsi cans (From sheer size). Varies on size when given life; Unknown, Small Building level for Giant Pepsi cans (Chased Pepsiman while launching every obstacle in it's path without slowing down. Shook a city block upon impact, along with launching tens of objects away at the end of it's chases, yielding at least this much)
Speed - ...Superhuman when given life (Able to keep up with Pepsiman), higher attack speed by summoning (Summoned Pepsi cans are faster than it's summoner)
Durability - At least Small Building level (Multiple Pepsi cans were able to tank an impact from a living Giant Pepsi can, which shook a city block in the same instance, the former being undamaged from any obstacle in it's path and Pepsiman crashing onto it. Was used as structural support for a building that held a building-sized Pepsi can)
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