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So uh, full arsenal update dropped for ULTRAKILL about a few weeks ago already that added the remaining missing weapons(and the last alt weapon), and I kinda noticed V1's profile hasn't been updated in regards to that yet(and also apparently the Sawblade launcher isn't there on the profile either dahell). Also this thread is for if any of the new weapons grant any new Powers & Abilities(hopefully I didn't waste my time writing all this)
Now, the new weapons are as follows
Sawed-on Shotgun - Shotgun but with a chainsaw, can be launched for some ranged damage along with either being able to be punched by the feedbacker(or Jackhammer) to keep it out. The chainsaw also be detached from the shotgun with the Knuckleblaster while launched to fly around like a sawblade.
Jumpstart Nailgun - Nailgun with the ability to attach a power cable onto enemies and load them with electricity. Its firerate also increases when a power cable is attached, along with the fact that once it reaches max charge it electrocutes the enemy(and it also chains over to others nearby with a slight delay) with damage based on how many nails are in the enemy with the cable. The conductor electricity can also be extended with the Attractor variant's magnets & for some reason it can bounce off coins. tl;dr copper wire wrapped rock
Firestarter Rocket Launcher - Rocket Launcher but with freedom, or in other words you can now spray the floor & enemies with gasoline. It also is able to be slid on for better movement, and is able to cause the rocket launcher rockets to explode without hitting an enemy(this also sets the gasoline ablaze). It also can set enemies on fire that normally can't be.
Jackhammer - The Alt Shotgun weapon. Instead of firing heat pellets everywhere it serves as a pseudo melee weapon. Its damage instead is dependent on how fast V1 is moving, it will also launch V1 away from whatever hit it depending on the power of the hit(it also can parry melee attacks like the normal shotgun, and break idols despite not being a melee). As for the variants, the Core Eject Jackhammer now fires its core instantly(and shares V1's velocity), the Pump Charge Jackhammer instead increases the pressure within the Jackhammer, the first 2 charges mimicking that of the Knuckleblaster shockwave, and the overpump instead creating a red damage that apparently self damages V1 for less than a normal overpump. The Sawed-on Jackhammer doesn't differentiate much other than the fact the chainsaw launch is slightly delayed.
Another detail is that the Jackhammer when it hits a core or rocket, it turns it into a hitscan explosion instead.
Also some extra details(things to probably add to V1's weaknesses section) - Electric railcannon now actually damages V1 if the beam is shot at water V1 is standing in(also applies to Jumpstart Discharge I think), & upon landing a red hit with the Jackhammer, all equipped jackhammers go on cooldown for 7 seconds.
Now, the new weapons are as follows
Sawed-on Shotgun - Shotgun but with a chainsaw, can be launched for some ranged damage along with either being able to be punched by the feedbacker(or Jackhammer) to keep it out. The chainsaw also be detached from the shotgun with the Knuckleblaster while launched to fly around like a sawblade.
Jumpstart Nailgun - Nailgun with the ability to attach a power cable onto enemies and load them with electricity. Its firerate also increases when a power cable is attached, along with the fact that once it reaches max charge it electrocutes the enemy(and it also chains over to others nearby with a slight delay) with damage based on how many nails are in the enemy with the cable. The conductor electricity can also be extended with the Attractor variant's magnets & for some reason it can bounce off coins. tl;dr copper wire wrapped rock
Firestarter Rocket Launcher - Rocket Launcher but with freedom, or in other words you can now spray the floor & enemies with gasoline. It also is able to be slid on for better movement, and is able to cause the rocket launcher rockets to explode without hitting an enemy(this also sets the gasoline ablaze). It also can set enemies on fire that normally can't be.
Jackhammer - The Alt Shotgun weapon. Instead of firing heat pellets everywhere it serves as a pseudo melee weapon. Its damage instead is dependent on how fast V1 is moving, it will also launch V1 away from whatever hit it depending on the power of the hit(it also can parry melee attacks like the normal shotgun, and break idols despite not being a melee). As for the variants, the Core Eject Jackhammer now fires its core instantly(and shares V1's velocity), the Pump Charge Jackhammer instead increases the pressure within the Jackhammer, the first 2 charges mimicking that of the Knuckleblaster shockwave, and the overpump instead creating a red damage that apparently self damages V1 for less than a normal overpump. The Sawed-on Jackhammer doesn't differentiate much other than the fact the chainsaw launch is slightly delayed.
Another detail is that the Jackhammer when it hits a core or rocket, it turns it into a hitscan explosion instead.
Also some extra details(things to probably add to V1's weaknesses section) - Electric railcannon now actually damages V1 if the beam is shot at water V1 is standing in(also applies to Jumpstart Discharge I think), & upon landing a red hit with the Jackhammer, all equipped jackhammers go on cooldown for 7 seconds.
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