Skarfz
He/Him- 250
- 133
- Possibly Supernatural Willpower (Is constantly fighting in extreme conditions, such as burning, freezing, getting poisoned, fear induced or mentally manipulated and many other status effects, all while being on the brink of death)
- Limited resistance to Disease Manipulation (Despite being affected, can survive rabies, usually getting rid of them in 30 to 90 seconds) (pre-boss/early game)
- Resistance to Regeneration Negation (Low-Mid) and Poison Manipulation (Immune to Bleeding and Poisoned with Medicated Bandage) (pre-boss/early game)
- resistance to Power Nullification (Immune to Silenced and Cursed with Countercurse Mantra) (post skeletron)
- Weapon Intangibility (Vilethorn, Starfury, Crystal Vile Shard, Blood Thorn, Death sickle, Chlorophyte Partisan, Nettle Burst, Stellar Tune, Flying Dragon, Solar Eruption, Star Wrath, Lunar Flare and Zenith can phase through tiles) - these will be put in their respective keys
- Empathic Manipulation (with Love Potions)
- Blood Manipulation (Spawns blood spikes in the ground with Blood Thorn)
- remove limited invulnerability from champion in hardmode key (its invulnerability via game mechanics)
- Explosion Manipulation via Rockets (Has many types of Rockets, which can explode on a tiny to large radius, some of these rockets destroy tiles or explode into liquids)
Add this to solar flare armor (post-moon lord): Heat Manipulation (dashing through an enemy will nullify contact damage and cause a "solar explosion")
remove this from solar flare armor (post-moon lord): forcefield creation (nothing in the armor set implies this is a forcefield, its just a shield with an explosion)
Minions should have:
- Summoning (Can summon a variety of mounts and attacking familiars throughout the game)
adding some justifications for NPI: for phasing especifically. (enemies that go through blocks and fire balls that go through blocks)
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