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This creature here, and its abilities are described here.
- Natural Weaponry, no much to explain, it uses its physical weapons to attack.
- Durability Negation in quality of being capable of damaging energy, and Curse of the Flesh also does this.
- Downgrade Regeneration from High-Mid to Mid, there's no really proof of the Necrogolem regenerating from a small piece of meat.
- Change Disease Manipulation for Corrosion Inducement and Biological Manipulation, as the power is not considered a disease by the verse standards. Additional, power may be considered Curse Manipulation (due its name), as a MR (Magic Resistance) its required to resist it (MR is used to resist anything of supernatural origin) instead of the typical PhR (Physical Resistance). The Curse of Flesh as has Regeneration Negation.
- Burrowing, actually already written on its profile, but isn't linked.
- Energy Manipulation, as it unleashes an explosion of necromantic energy when it used the Emerge ability.
Stealth Mastery; no really silent, but it can remain underground years waiting for a prey.- Removal of the type 3 Immortality Negation, creatures with at least Gnosis 10 bypass the gnostic immortality of entities of at least Gnosis 35, but they do not negate their capability to heal (For example, a Gnosis 40 creature damaging the necrogolem wouldn't stop it from healing, unless it causes existential damage).
- The Law Manipulation part is kind of out of place, its refering more to how summoning abilities work in verse, and why they only work against supernatural beings. The Necrogolem is not a summoner, doesn't possesses gnostic abilities akin to summoning, nor use magic, so so is not related to the creature.
- In the other hand, as the necrogolem is both a construct and undead, its immune to summoning abilities in quality of being an undead and a construct, and can only be affect by such abilities if the summoner is an undead or a being with Gnosis 35 or higher, and only if the summoner can somehow synchro with the creature. These are general rules of undeads and constructs, so they do not only apply to this creature. In short, both undeads and constructs are immune/resistent to Summoning, BFR, Sealing and Domination (we do not really have a power to cover domination... no, its not mind manipulation).
- The
"living dead"? who translated this? this is the reason why this game is so disliked outside of the spanish-speakersanimated undeads are considered soulless, they not just lack soul, they also lack spirit, something that even non-living stuff such natural elements and golems have. Thus, undeads that were animated are immune to Soul Manipulation (that it also applies to Black Sun creations). - For the speed, there's currently no Transonic feat archived in the existing profiles, and since the Colonel is 2-C scaling is not the most appropiated here, so it would be downgraded to Subsonic by having an attack ability of +200.
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