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Mundus vs Mundus (DMC vs ABF)

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Speed Equal
 
Ergo do not have an starting move per ser. Arrogant as he is, he would start taking it easy and not making use of most of his abilities until the battle heats up, most likely limiting to physical and basic magic attacks before that point.
 
The elemental ones if any, granted his opponent have less Gnosis than him. Although, he has an spell that can decrease the resistances of people using the Destroy Resistance spell.

Gotta remember a bunch of stuff for Ergo, aside from the absorbed powers from other entities, he has access to 217 different spells.
 
Ergo do not have an starting move per ser. Arrogant as he is, he would start taking it easy and not making use of most of his abilities until the battle heats up, most likely limiting to physical and basic magic attacks before that point.
Does he have layered resistances? And are his resistances all 4D?
Because Void Mundus has a shit ton of passives
 
Ig Mundus can use madness type 3, since I don't see resistance to it on Ergos profile
layered passive fate and probability hax might prevent the madness hax from working

also madness is resisted
 
layered passive fate and probability hax might prevent the madness hax from working

also madness is resisted
It's not Type 3 tho? Can't even see what Type is it judging by the page
It sounds more like Type 2
 
It's not Type 3 tho? Can't even see what Type is it judging by the page
It sounds more like Type 2
yeah its probably type 2 but does it really matter what type it is? its still madness hax which is resisted

it says on the type 3 page, "physical forms are similarly complex or extreme in nature are likely to be unaffected by exposure to such a being."

Mundus has a similar and complex form to Mundus lol
 
yeah its probably type 2

but it says on the type 3 page, "physical forms are similarly complex or extreme in nature are likely to be unaffected by exposure to such a being."

Mundus has a similar and complex form to Mundus
And how exactly is it similar?
 
they both have a true form 🗿
So? That quote was more so in reference to beings that have Madness Type 3 too due to complexity of their form, and this is Void Mundus, who exists as an empty void and nexus of DW energy
but i don't think madness type 3 would really do anything because the effects are still the same
If you don't resist Type 3, you don't resist Type 3, doesn't matter if effects are similar to Type 2, by that logic characters with resistance to Fate Manip could resist most of the Plot Haxes, which is just wrong
I vote Mundus for now due to Madness Hax which makes Ergo end himself
 
So? That quote was more so in reference to beings that have Madness Type 3 too due to complexity of their form, and this is Void Mundus, who exists as an empty void and nexus of DW energy
yes
If you don't resist Type 3, you don't resist Type 3, doesn't matter if effects are similar to Type 2, by that logic characters with resistance to Fate Manip could resist most of the Plot Haxes, which is just wrong
No. fate manip and plot hax are completely different to madness types, you can't just compare haxes that are completely different from each other using my logic
also fate manip and plot hax doesn't have types so wtf is the point in making that comparison?
Mundus's effects of madness type 3 is causing despair, fear and insanity. These are effects mundus already resists

also probability and fate hax would prevent the chances of madness even happening, not sure how it works but as long as its passive its fine
 
No. fate manip and plot hax are completely different to madness types, you can't just compare haxes that are completely different from each other using my logic
also fate manip and plot hax doesn't have types so wtf is the point in making that comparison?
Mundus's effects of madness type 3 is causing despair, fear and insanity. These are effects mundus already resists
Okay, lets takes Fate Manip vs Causality Manip/Probability Manip, which are types of Fate Manip. You don't resist Causality Manip/Probability Manip just by resisting some Fat Manip and vice versa. Madness Type 2 is based on directly affecting ones mind, while Type 3 is Self-Cognition, these are vastly different things. Having same effects literally doesn't matter at all, like If I kill someone that doesn't mean I have Death Manipulation, even if it has the same effect, that's just plainly wrong.
also probability and fate hax would prevent the chances of madness even happening, not sure how it works but as long as its passive its fine
We can't just assume its a win condition if we don't know how it works, its better to call someone knowledgable on Ergo and the verse
 
Okay, lets takes Fate Manip vs Causality Manip/Probability Manip, which are types of Fate Manip. You don't resist Causality Manip/Probability Manip just by resisting some Fat Manip and vice versa.
bro i disagree with this
if i resist fate manipulation then im definitely bypassing probability. fate encompasses probability
Madness Type 2 is based on directly affecting ones mind, while Type 3 is Self-Cognition, these are vastly different things. Having same effects literally doesn't matter at all, like If I kill someone that doesn't mean I have Death Manipulation, even if it has the same effect, that's just plainly wrong.
what the fk is this example bro. you are using death manipulation effects and madness effects as a comparison. and i know you killing something doesn't mean you have death manip, its a case by case basis.
why are we even talking about madness type 2 in the first place? we don't even know if the madness hax Mundus resist is madness type 1, 2 or 3
the madness type 3 DMC mundus has causes despair, fear and insanity
ABF mundus resist despair, fear and insanity. its as simple as that
We can't just assume its a win condition if we don't know how it works, its better to call someone knowledgable on Ergo and the verse
i never said its a win condition
i just said it would stop the madness hax from happening
 
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also probability and fate hax would prevent the chances of madness even happening, not sure how it works but as long as its passive its fine
I believe you are refering to the Auspice power, right? Auspice does not interact with Resistance checks, what it does it is making the user succeed in every skill check as long: a) it does not involve knowledge, b) the difficult to meet is not Inhuman or Zen, and c) is not opposed to another action. In case its an opposed action (that also involves combat), the user will receive a bonus to every action against its target, depending of the Gnosis difference between both fighters.

Now, I don't have much to say about the entire madness thing debating; personally I think madness is madness, a mental induced, regardless of the method used. Although, depending of the nature of the power itself then a different resistance may be used: as a mental inducement, the Psychic Resistance (PsR) is the one used, but is also possible that Magic Resistance (MR) and Physical Resistance (PhR) can be used as well. For example, Dementia (as well as few others entities without sheets, like the ginnungaus) madness inducement is a MR check, so mental fortitude has no room in this as it depends more of the Presence and Soul of the affected one. Meanwhile, Zemial's Blood of Insanity uses Venom Resistance (VR) to avoid its effects, so neither the soul or willpower are relevant here.

As for Ergo's layers, just as we agreed in the Layer thread, every +5 above 20 is a layer, and Ergo has a PhR, MR and PsR equal to 140, 160 and 140, respectively, meaning that his layers are 24, 28 and 24 (although, if you are familiarized with Anima, you will notice that those numbers do not fit, because considering his CON, POW and WIL values, his resistances should be more 145, 150 and 135 respectively. I, however, will not argue whenever the author forgot to write potential bonuses/penalties to resistances, or these values are slightly mistaken). Those are Ergo's base resistances, and he may increase them through to use of spells or by mimicrying other monster's powers).
 
As for Ergo's layers, just as we agreed in the Layer thread, every +5 above 20 is a layer, and Ergo has a PhR, MR and PsR equal to 140, 160 and 140, respectively, meaning that his layers are 24, 28 and 24 (although, if you are familiarized with Anima, you will notice that those numbers do not fit, because considering his CON, POW and WIL values, his resistances should be more 145, 150 and 135 respectively. I, however, will not argue whenever the author forgot to write potential bonuses/penalties to resistances, or these values are slightly mistaken). Those are Ergo's base resistances, and he may increase them through to use of spells or by mimicrying other monster's powers).
man im so confused about anima layers
i thought gnosis layers come in multiples of 5
so if someone had 35 gnosis he would have 7 layers, 40 gnosis would be 8 layers and 45 gnosis is 9 layers
the hax layer thread says that magic layers is 16, why?
 
Gnosis do not interact with Resistances except in few instances: elemental attacks, venoms and poisons. For general rule, someone resistent/immune to a specific element (either halving the damage or being straight up immune) can get their powers ignored by someone of superior Gnosis (i.e, a fire elemental of Gn 25 can be harmed normally by the flames produced by someone of Gn 30 or higher). Note that the Gnosis difference do not ignore other forms of protection, either granted by armor, magic, psychic powers, or ki, and only cover the immunities granted by innate powers.

Likewise, immunity to poisons and disease is bypassed if the poison/disease is produced by someone whose Gnosis is at least 30, or the substance was created by magical means (i.e, the immunity only apply to natural poisons and diseases).

Beyond that, Gnosis does not interfere much. It generally grants some form of protection against variants of fate/causality manipulation, and allows the user to ignore some reality rules to some extend (like summoning), but supernatural effects work as usual. That is, if someone have a power that is like "immunity to death inducement effects unless the power was executed by someone with higher Gnosis", then no matter how high the Resistance check difficulty may be, as long the death inducing effect is produced by someone of lower Gnosis, then the effect will simply not work.

the hax layer thread says that magic layers is 16, why?
Don't remember giving an exact number, but I recall Glass saying the limit is up to 100 (or 80 above 20, that would 16 layers due the method agreed). If that's the case, then that number is not accurate (depending of the character, it may be lower or higher), and perhaps you may clear that up in the layer thread.
 
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