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Another day, another round of me revising verses that nobody knows about:
Kinetic energy standards basically render the calculations for the earlygame (Bloxian island-tier) and endgame (Axsuroth island-tier) statistics absolutely unusable, as both instances of kinetic energy (the player swinging Graahken'Hulk's mini hammer and Mecha'Hulk moving super fast) are contradicted by the lack of damage they inflict onto their environment.
The calculation for Wupash's meteors is probably fine due to the kinetic energy exerted purely being a result of speed alone (the meteors during the fight against him literally explode when they hit the ground, signifying that they're definitely striking the ground at a high enough velocity to warrant a high quantity of kinetic energy).
So, here are my suggested changes:
Katar island's ratings would just be "At least 7-C" scaling upwards from Vite island's ratings, but it can't scale from Nomad island's High 7-C tiering due to the huge power difference between the Evil Snowman (the guy that wields the Inglaciator -6000) and the player with pre-Nomad gear.
To summarize this horrible mess of a thread:
Kinetic energy standards basically render the calculations for the earlygame (Bloxian island-tier) and endgame (Axsuroth island-tier) statistics absolutely unusable, as both instances of kinetic energy (the player swinging Graahken'Hulk's mini hammer and Mecha'Hulk moving super fast) are contradicted by the lack of damage they inflict onto their environment.
The calculation for Wupash's meteors is probably fine due to the kinetic energy exerted purely being a result of speed alone (the meteors during the fight against him literally explode when they hit the ground, signifying that they're definitely striking the ground at a high enough velocity to warrant a high quantity of kinetic energy).
So, here are my suggested changes:
- Anything around Bloxian island's tier gets downgraded to "9-B (with a "likely 7-C" rating if it's at a higher-end of the Bloxian island scaling). This blog places the kinetic energy of Graahken'Hulk's mini hammer (which was originally compared to one of Wupash's meteor projectiles for the former 8-B rating) at 9-B - a rating supported by the existence of weapons such as a hammer that can create medium-sized explosions by slamming the ground with it in addition to the fact that players can physically contend with Graahken'Hulk in melee combat.
- Anything around Nomad island's tier gets upgraded to High 7-C (and possibly "At least High 7-C" for the stronger characters) due to the player being able to wield the Inglaciator -6000 - which has the ability to generate enough ice in a singular projectile to warrant this amount of AP. Additionally, the player can fight against an opponent during one of the sidequests (which is supposed to be completed with Nomad island-level gear) that wields the Inglaciator -6000 and uses it in combat against the player.
Katar island's ratings would just be "At least 7-C" scaling upwards from Vite island's ratings, but it can't scale from Nomad island's High 7-C tiering due to the huge power difference between the Evil Snowman (the guy that wields the Inglaciator -6000) and the player with pre-Nomad gear.
To summarize this horrible mess of a thread:
- Anything meant to be fought/obtained around Bloxian island is downgraded to Wall level with a "likely Town level" rating if the entity in question is comparable to the player with the strongest gear obtainable at around that point in progression/comparable to Graahken'Hulk
- Anything around Nomad island's tiering is upgraded to High 7-C scaling to the Inglaciator -6000 weapon obtained from defeating the Evil Snowman; entities that the player encounter around Axsuroth island scale pretty far above this rating due to the huge power difference between the weapon and the player/bosses in Axsuroth island.