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Durability feats are combat feats though. Durability is a part of combat, you would mean ap feats but the Hunter can always hurt other hunters through the entire game so I think it would be pretty reasonable to say they can hurt themselves at the beginning of the game.Those are dura feats, not combat feats.
What Bambu and Kieran have accepted can probably be applied.
Having 9-B durability and ap is enough of a reason for it to exist. I can think of many characters on this site that literally never fight in their stories but have keys or pages due to their general existence. For example the large giants in the Elder Scrolls literally appear in side stories for a couple seconds, they have a key on the giant’s profile. They never fight and everything about them literally just comes from them being big.A key should have done something combat applicable to exist.
I would argue that it isn't given that, again, can't state this enough, it doesn't do anything for combat. This isn't a key for lore-notable special version of a normal monster, this is "the pc was unequipped for 2 minutes at the start of the game and I would like that to have a profile for some reason".Having 9-B durability and ap is enough of a reason for it to exist. I can think of many characters on this site that literally never fight in their stories but have keys or pages due to their general existence. For example the large giants in the Elder Scrolls literally appear in side stories for a couple seconds, they have a key on the giant’s profile. They never fight and everything about them literally just comes from them being big.
The Hunter’s key would also has two other purposes, it sets a standard for base hunters (like other people in the verse rather than the main character), and showcases the Hunter before they get equipment.
While I know you absolutely disagree with its existence and thus it isn’t going to get added, I personally think it has plenty of reasons to exist and has a solid enough tier. It at least has vastly more reasons then the elder scrolls large giants.
But even then, the durability feat logically isn't their durability, since they can wear the exact same armor and take hits from early game monsters.I do agree with Bambu here that the Hunter having an unequipped key does seems incredibly unnecessary and would likely be based on assumptions anyways, as we only really have a durability feat. At most I can see the Hunter's current first key having "9-B physically" added to it, but this also seems pretty unnecessary imo.
The Hunter has nothing to fight with unequipped, and has never been seen fighting anything, because it is in character for them to always bring equipment, so knowing how they fight without equipment is impossible since, well, they never do that. They've only been seen notably unequipped under circumstances that weren't their own choice.
This would be more like making a key for Superman when being near Kryptonite, it's simply a depowered version of the character that they would never willingly fight as.
What armor are we talking about? I thought we were discussing The Hunter without any of their early armor.But even then, the durability feat logically isn't their durability, since they can wear the exact same armor and take hits from early game monsters.
After the Jagras mission being the main point here. You're defenseless in the sense that you can't fight because you're proposing a key with no weapons. The edit part of your comment sorta invalidates the durability argument you had, doesn't it?You can upgrade the armor though, you are specific given a mini quest to upgrade your stuff after the Jagras mission. You can wear the exact same armor to fight Elder Dragons as you can regular monsters, so there is clearly just a gameplay story separation problem. The dialogue at the beginning of the game says you are defenseless against Jagras and when you come back equipped with stuff now they have fighting them be basic training.
Edit: Did you mean the armor took their falls? Falls ignore armor for the most part, if you drop a 9-A tank a couple feet or an elephant both are getting very messed up. Falling hurts because an object suddenly stops, the Hunter’s body would suddenly stop upon hitting the ground whether they have armor on or not.
You start with default armor.Yes, the changes regarding weaker monsters should be applied.I've applied the last two verse wide crts and don't have the time rn tho, i'm also unsure of the exact monsters affected by this since I haven't played all of the games...
As for the last point, I suppose that is fair, I could personally get behind adding a little detail of his physicals on his first key if others thought it was fair enough.
What armor are we talking about? I thought we were discussing The Hunter without any of their early armor.
Barroth is High 8-C, I agree low-tier monsters should be 8-C, anything less seems like purposefully ignoring feats at that point.
From what I can gather, Downgrading the current 9-A monsters to 9-B, and Downgrading any current High 8-Cs who scale below Barroth to 8-C have been agreed upon.I'm fine with nuking 9-A small monsters, like I said, I personally can't think of any other feats that wouldn't net the lower bounds of 9-B.