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Will the Ender Dragon ramming be removed? It's a really iffy calc and, in real life, diamond is fragile compared to how diamond is in minecraft. I think explosion and blocks destruction feats should be removed too since they use destructive values from real life which are inconsistent with the ones from minecraft and create a lot of problems in scaling. For example, obsidian is somehow harder to destroy than literal iron.
I think we should continue the revisions by removing any calculations which require destructive values from real life for blocks. I know that would mean removing 90% of the feats from the verse, but, again, materials in real life have different destructive values than the ones in minecraft, and using the ones from real life creates a lot of noticeable inconsistencies with attack potency. By calculating feats with the real life rules and logic, you are breaking the rules and logic of the game itself.
I mean, Steve's kinetic energy calculations from than one calc have been accepted and so is Ender Dragon's GPE. We can keep those for example.
I think we should continue the revisions by removing any calculations which require destructive values from real life for blocks. I know that would mean removing 90% of the feats from the verse, but, again, materials in real life have different destructive values than the ones in minecraft, and using the ones from real life creates a lot of noticeable inconsistencies with attack potency. By calculating feats with the real life rules and logic, you are breaking the rules and logic of the game itself.
I mean, Steve's kinetic energy calculations from than one calc have been accepted and so is Ender Dragon's GPE. We can keep those for example.
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