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Lengthy, but important post. Try to read as much as possible, I've bolded it a little to help with the reading. I've summarized what needs to be changed at the very end.
So I've recently created a versus thread including Marth. To recap, there are many people who believe Marth to be way stronger than he actually is based on his character page. I see a lot of issues with scaling, and it seems flat out wrong in many aspects. (This should apply to more Fire Emblem characters, I just haven't gone too in-depth with them as I have with Marth.)
Let's start with his tier. He has two keys: one without Falchion (his sword), and one with Falchio .
Tier: 8-A | High 6-B
The 8-A part seems kind of off, but I'll get into that later because it revolves his other stats. It's the high 6-B I really have a problem with. His Falchion and him are high 6-B because he has slain beings like Grima and other beings comparable to his strength. Grima's attack potency is also 6-B, because his strength is equal to that of Naga. Now get this, why is Naga 6-B? According to her page, it's because her fangs make up Falchio, which is 6-B. It's just an infinite ******* loop. They make each other 6-B, and none of them have any feats of their own to back up their own strength. (Quick little note: Falchion is actually quite weak in terms of gameplay stats, there are way more impressive weapons.)
I also want to note, Marth has only killed 6-B draconian foes. Why is this important? Because in game, Marth's Falchion carries a specific status effect that remains the same from game to game: Deals bonus damage to dragon units. It's carried over from game to game (at least with this specific Falchion, there's more but I don't think I need to bring it up) and clearly it's meant to be the plot-key to allow Marth to defeat these godlike dragons. He himself has never defeated a 6-B non-dragon opponent, at least not without another convinent plot device that allows him to do so.
I'll now move on to his attack potency.
Attack Potency: Multi-City Block level (Can damage enemies capable of withstanding Bolganone) | Large Country level (Falchion can seal beings like Grima and defeated Dark Dragon Medeus)
First off, there's a few works of canon we can go off of to determine his attack potency. (He has an anime, though there's not a seperate character page for it, even though there's a seperate character page for anime Kirby and cartoon Mario. So basically he's a composite character at the moment.) We can count his gameplay and gameplay mechanics as canon and anything that can happen in normal gameplay would count as a feat, which shouldn't be the case. It's an RPG, we'd see a lot of variance between his abilities and it'd result in a shit ton of outliers, including him dying more times then not. Or, we can go based off of what he's done in the cutscenes, the story, and whatever scripted events he's been put in, which seems like the right option, since it's what the developers specifically curated for us to see.
Regardless, his personal attack potency is scaling from Bolganone, a spell that conjures up lava in the game. The calculation done seems accurate, but the problem is that Marth has never done damage to a foe that has withstood Bolganone before. Like I said, this is going from everything the developers have developed for us to see, and I'm including the anime continuity. Even if he did harm someone who withstood Bolganone, it's still a different type of attack altogether. One is literally an explosion of lava, and the other is a swinging/stabbing motion, it's apples and oranges. Durability isn't a one-size fit all linear description, if a character has suffered damage from Marth and withstood Bolganone, it's because something about their being or equipment is weak to that type of attack specifically. It's a Wonder Woman situation, like how she's able to take punches from Superman, but she's weak to stabbing/piercing motions and thus relies on her gauntlets.
I also want to bring up the fact that Bolganone varies in appearance from game to game. Sometimes it's just a spout of lava brought forth by magical runes , and other times it looks like just a leak of fire in the ground. So it's not true for every Fire Emblem character considering it's practically a different spell every time.
Moving on towards speed.
Speed: SuperHuman movement speed with Massively Hypersonic combat speed and reactions (Capable of dodging Bolting) | Massively Hypersonic
Again, I have not seen Marth canonically dodge Bolting in the cutscenes, story, or even the anime. Saying he can just because it's possible in game is inaccurate, because it also means he has a 0% chance to dodge it in thousands of playthroughs as well. Calculation seems right though, and it doesn't vary too much from game to game, so characters who have demonstrated an ability to dodge it should rightly keep this feat. Overall, I'm not too upset with this feat in general, because I believe he is fast in general.
Lifting time.
Lifting Strength: SuperHuman
This will be quick. There's no feat, even using gameplay mechanics, to suggest that he has superhuman lifting feats. Judging by his build and other characters general training regiment, he's probably Athletic Human (120 to 227kg) to maybe Peak Human (227 to 454kg). Again, this stat is based off of his build and other comparable characters training.
Going on his durability now.
Durability: Multi-City Block level (Can tank Bolganone) | Large Country level (Able to fight Medeus with the Shield of Seals)
I've talked about Bolganone before. Canonically, he has never been hit by the spell in any cutscene, story piece, or even the anime. I'd suggest a 9-A to 8-C durability level, though to be honest, I'm only basing that on his armor and general physical capability. I really have no clue what it should be, but like I said, there's nothing to suggest that he's Multi-City Block level durability.
Every other stat, I'm really fine with, as the rest aren't very relevant to most fights.
So to summarize:
- Marth and Falchion both need an updated page specifying that they are only stronger against draconian foes, and function normally against non-dragon foes. Falchion also needs an actual feat proving it's 6-B attack potency.
- Fire Emblem games Marth and anime Marth need seperate character pages.
- Marth's attack potency is incorrectly scaled and needs a new feat in its place.
- Marth's durability is incorrectly scaled and needs a new feat in its place.
- Marth's speed is incorrectly scaled and needs a new feat in its place.
- Marth's lifting strength has no feats and requires one in order to be superhuman.
So I've recently created a versus thread including Marth. To recap, there are many people who believe Marth to be way stronger than he actually is based on his character page. I see a lot of issues with scaling, and it seems flat out wrong in many aspects. (This should apply to more Fire Emblem characters, I just haven't gone too in-depth with them as I have with Marth.)
Let's start with his tier. He has two keys: one without Falchion (his sword), and one with Falchio .
Tier: 8-A | High 6-B
The 8-A part seems kind of off, but I'll get into that later because it revolves his other stats. It's the high 6-B I really have a problem with. His Falchion and him are high 6-B because he has slain beings like Grima and other beings comparable to his strength. Grima's attack potency is also 6-B, because his strength is equal to that of Naga. Now get this, why is Naga 6-B? According to her page, it's because her fangs make up Falchio, which is 6-B. It's just an infinite ******* loop. They make each other 6-B, and none of them have any feats of their own to back up their own strength. (Quick little note: Falchion is actually quite weak in terms of gameplay stats, there are way more impressive weapons.)
I also want to note, Marth has only killed 6-B draconian foes. Why is this important? Because in game, Marth's Falchion carries a specific status effect that remains the same from game to game: Deals bonus damage to dragon units. It's carried over from game to game (at least with this specific Falchion, there's more but I don't think I need to bring it up) and clearly it's meant to be the plot-key to allow Marth to defeat these godlike dragons. He himself has never defeated a 6-B non-dragon opponent, at least not without another convinent plot device that allows him to do so.
I'll now move on to his attack potency.
Attack Potency: Multi-City Block level (Can damage enemies capable of withstanding Bolganone) | Large Country level (Falchion can seal beings like Grima and defeated Dark Dragon Medeus)
First off, there's a few works of canon we can go off of to determine his attack potency. (He has an anime, though there's not a seperate character page for it, even though there's a seperate character page for anime Kirby and cartoon Mario. So basically he's a composite character at the moment.) We can count his gameplay and gameplay mechanics as canon and anything that can happen in normal gameplay would count as a feat, which shouldn't be the case. It's an RPG, we'd see a lot of variance between his abilities and it'd result in a shit ton of outliers, including him dying more times then not. Or, we can go based off of what he's done in the cutscenes, the story, and whatever scripted events he's been put in, which seems like the right option, since it's what the developers specifically curated for us to see.
Regardless, his personal attack potency is scaling from Bolganone, a spell that conjures up lava in the game. The calculation done seems accurate, but the problem is that Marth has never done damage to a foe that has withstood Bolganone before. Like I said, this is going from everything the developers have developed for us to see, and I'm including the anime continuity. Even if he did harm someone who withstood Bolganone, it's still a different type of attack altogether. One is literally an explosion of lava, and the other is a swinging/stabbing motion, it's apples and oranges. Durability isn't a one-size fit all linear description, if a character has suffered damage from Marth and withstood Bolganone, it's because something about their being or equipment is weak to that type of attack specifically. It's a Wonder Woman situation, like how she's able to take punches from Superman, but she's weak to stabbing/piercing motions and thus relies on her gauntlets.
I also want to bring up the fact that Bolganone varies in appearance from game to game. Sometimes it's just a spout of lava brought forth by magical runes , and other times it looks like just a leak of fire in the ground. So it's not true for every Fire Emblem character considering it's practically a different spell every time.
Moving on towards speed.
Speed: SuperHuman movement speed with Massively Hypersonic combat speed and reactions (Capable of dodging Bolting) | Massively Hypersonic
Again, I have not seen Marth canonically dodge Bolting in the cutscenes, story, or even the anime. Saying he can just because it's possible in game is inaccurate, because it also means he has a 0% chance to dodge it in thousands of playthroughs as well. Calculation seems right though, and it doesn't vary too much from game to game, so characters who have demonstrated an ability to dodge it should rightly keep this feat. Overall, I'm not too upset with this feat in general, because I believe he is fast in general.
Lifting time.
Lifting Strength: SuperHuman
This will be quick. There's no feat, even using gameplay mechanics, to suggest that he has superhuman lifting feats. Judging by his build and other characters general training regiment, he's probably Athletic Human (120 to 227kg) to maybe Peak Human (227 to 454kg). Again, this stat is based off of his build and other comparable characters training.
Going on his durability now.
Durability: Multi-City Block level (Can tank Bolganone) | Large Country level (Able to fight Medeus with the Shield of Seals)
I've talked about Bolganone before. Canonically, he has never been hit by the spell in any cutscene, story piece, or even the anime. I'd suggest a 9-A to 8-C durability level, though to be honest, I'm only basing that on his armor and general physical capability. I really have no clue what it should be, but like I said, there's nothing to suggest that he's Multi-City Block level durability.
Every other stat, I'm really fine with, as the rest aren't very relevant to most fights.
So to summarize:
- Marth and Falchion both need an updated page specifying that they are only stronger against draconian foes, and function normally against non-dragon foes. Falchion also needs an actual feat proving it's 6-B attack potency.
- Fire Emblem games Marth and anime Marth need seperate character pages.
- Marth's attack potency is incorrectly scaled and needs a new feat in its place.
- Marth's durability is incorrectly scaled and needs a new feat in its place.
- Marth's speed is incorrectly scaled and needs a new feat in its place.
- Marth's lifting strength has no feats and requires one in order to be superhuman.