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Madness Combat: The crack in hell isn't a weakness.

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"an be permanently killed if attacked within a crack inside of Hell, although specifics about what exactly kills him is unknown"

According to the weakness section of tricky's profile, throwing him into the crack in hell will permanently kill him.

problem. he's thrown himself into the crack in hell right in the beginning of the episode without a problem and didn't die from it. (he was also killed by his other true form in the same scene, which also disproves this theory)

The crack quite literally moved tricky between hell and nevada, and clearly is a gateway between the two realms, and is treated that way when both tricky and hank near the end threw himself in was transported back to nevada, and the skeletal tricky in nevada was given the halo once the one in hell also entered it.

the following abilities should be added to Tricky's and Hank's profile.

Tricky;​

Immortality (Type 9; Tricky has a near unlimited amount of avatars which are summoned by his two forms in hell and nevada, and should either be alive can continue to summon new avatars to take the place of his current)

Hank;​

Immortality Negation (Types 2, 3, 4, 8, and 9: After receiving a second boost from the Auditor, Hank was able to permanently kill both of Tricky's forms)
 
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What key do people think the hank abilities would go into? I’m incline to say they’d be possible for him to do that in his base.
 
Maybe. i might do that for my Jesus CRT because im reworking his profile.

Tricky is the most used profile rn so i'm more focused on making him as up to date as possible.
If you will gonna do CRTs for Jeb and Tricky than i can may help a bit for the stuff that will be added, these aren't so important but still noteworthy to add to their profiles so i will gonna copypaste few things from my old CRT nobody gave a shit about.


Jesus:

Energy Projection:
Can create very short ranged energy beams that can kill and multilate two or more persons at once in the first Project Nexus game.

Stealth Mastery: Had succesfully evaded large numbers of Nexus agents and scientist without being detected when he was a regular scientist.

Vibration Manipulation: He can do that in-game.

Explosion Manipulation: Can do that in-game.

Dimensional Storage: Stored these pillars between realities.

Genius Intelligence (The hell? How nobody have added this until today? Whatever...): Was the chief scientist of Project Nexus and the founder of Sleepwalker Program. He was also aware of the future horrific results of Dr. Crackpot's Project in the times when they both were scientists working for Nexus Core.

Hacking: In the second Project Nexus games Jesus, alongside Deimos shown to be able to hack and operate computers during the gameplay.

Not really an ability but might be used for "weakness" section: Jesus deals with significiant amount of cognitive dissonance, he has a skewing understanding of good and evil and is also egoistical.

Extremelly unimportant but Jeb and Hank are the oldest characters among the main cast.



Tricky:

(Valid for normal, zombie and demon Tricky) Type 4 Immortality: Normal Tricky get ressurected as a zombie by Higher Powers after killed by Hank. Zombie Tricky gets ressurected twice by Improbability Drive (in MC5), demon Tricky should have same abilities he had in zombie Tricky .

(Valid for zombie Tricky) Limited Explosion Manipulation, Fire Manipulation and Electricity Manipulation with his "Playhouse of Death": In short, in MADNESS: Project Nexus Tricky boss fight Tricky has his own deadly room with shit ton of traps and crap. These contains explosive gifts, large grates that shouts out jets of flames and and small tower-like things that shouts out electricity. For extra and super unnecessary information to whose want this room also contains crazy patients, random nurses with drugging-needle shooting guns, bigger nurses that can toss people around and even even larger enemies like G03LMs.

For a potential Tricky in Other Place key:

Teleportation, Electricity Manipulation and Type 2 Immortality: Summons some kind of lightning and teleports from here, he also survived several bullets turning half of his head into swiss cheese

Sound Manipulation and Type 2 Multiple Selves: Sends Hank multi-dozen feet away and embs several corpses into stone with his loud scream, Tricky has a giant red-skeletal monster form version of him in Hell/Other Place

Underground Mobility and Type 4 Immortality: Goes fast in underground, after Tricky get torn into shreds, he almost instantly cameback with a new body

Telekinesis and Flight: Shown here
 
"an be permanently killed if attacked within a crack inside of Hell, although specifics about what exactly kills him is unknown"

According to the weakness section of tricky's profile, throwing him into the crack in hell will permanently kill him.

problem. he's thrown himself into the crack in hell right in the beginning of the episode without a problem and didn't die from it. (he was also killed by his other true form in the same scene, which also disproves this theory)

The crack quite literally moved tricky between hell and nevada, and clearly is a gateway between the two realms, and is treated that way when both tricky and hank near the end threw himself in was transported back to nevada, and the skeletal tricky in nevada was given the halo once the one in hell also entered it.

the following abilities should be added to Tricky's and Hank's profile.

Tricky;​

Immortality (Type 9; Tricky has a near unlimited amount of avatars which are summoned by his two forms in hell and nevada, and should either be alive can continue to summon new avatars to take the place of his current)

Hank;​

Immortality Negation (Types 2, 3, 4, 8, and 9: After receiving a second boost from the Auditor, Hank was able to permanently kill both of Tricky's forms)

I agree.
 
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