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Madness Combat Discussion Thread: Redeemer

Something for after the revisions here, but I look forward to making a little OC/Alt Battles profile for one of the coolest fan characters I've seen, the Deathwish/Hackerman guy. Genuinely one of the most versatile T9/8s out there: all sorts of intangibility, matter hax, duplication, BFR, possibly existence erasure... I usually prefer more grounded choreography -- Gogglefication 2 is the peak for me -- but this is probably the best of those OP rampage fan animations. There's some little collab lore but this speaks for itself as one of the coolest videos to grace 2025. Better than pretty much anything new in theaters, genre or otherwise. And WHAT a mixtape!



Any other favorite Madness Combat fan animations for you guys? There are a lot of 'em.
 
Something for after the revisions here, but I look forward to making a little OC/Alt Battles profile for one of the coolest fan characters I've seen, the Deathwish/Hackerman guy. Genuinely one of the most versatile T9/8s out there: all sorts of intangibility, matter hax, duplication, BFR, possibly existence erasure... I usually prefer more grounded choreography -- Gogglefication 2 is the peak for me -- but this is probably the best of those OP rampage fan animations. There's some little collab lore but this speaks for itself as one of the coolest videos to grace 2025. Better than pretty much anything new in theaters, genre or otherwise. And WHAT a mixtape!



Any other favorite Madness Combat fan animations for you guys? There are a lot of 'em.

This wiki doesn't accept this, we have another wiki for OCs and fan characters.

Although I will be interested to scale some of them (Mainly Creber)
 
This wiki doesn't accept this, we have another wiki for OCs and fan characters.

Although I will be interested to scale some of them (Mainly Creber)
Yeah, FC/OC or maybe one of those alternatives as I suggested in the first line. Creber is neat, some of the most interesting and balanced use of duplication I've seen as opposed to it being just a big indistinct army. And I think most characters would be easy to make profiles for, sticking to what happens onscreen (not WoG) which is straightforward Tier9/8 territory as most of these avoid esoteric hax in favor of fun choreography. Hackerman is a major exception, but even he just does the cool things in great (and consistent and coherent) display as opposed to having lore entries and whatnot -- and he earned his OP OC powers after all he had to go through in base during Deathwish, for that matter.
Technically speaking im gonna scale every single OC period lol
Max... imum Ninja 2 aside, good luck trying to figure out what to do with Whitehank & (the clearly cooler) Cringehank. Splendid animations but the writing in those was a bit of a headache at times. I didn't like the former beating real Hank (in retconed "dream sequences"???) and pulling one-use teleportation and telekinesis out of nowhere, though that inexplicable void fight was fun. The latter OC is more likable but kinda ruined some mystique of Rozpierdalation for a joke; also don't think about the Sonic connection for too long. Pinkhank is fairly straightforward sans the telekinesis feat lifting that platform in WH2: pretty fun power set with his portals. Oh, and judging by that (kinda just unpleasantly grotesque) Origins video, Kelzad seems to be catching on to cosmic powerscaling brainrot terminology.

Though again, I prefer well-made street stuff. Not only the great gunkata but also memorable setups & gestures in general; I will remember certain Gabriel Barsch gags far longer than most lore or power this-or-that. One cool consequence of all these fan animations is that by most OCs being modest compared to the main cast, they make Madness Combat feel like a larger world, as if there could be all these little misadventures going on while the stronger Hank & company are on the most crucial front. They also highlight what makes Krinkels so unique by proximity; he isn't as fast or as grounded in his CQC as some of the best of his fans, but his characters move in a still distinct way that feels especially alive in its details and tactility. Arguably as close to, say, Don Bluth's buoyancy and flourishes as to renowned fight-scene animators' choreography.
 
Yeah, FC/OC or maybe one of those alternatives as I suggested in the first line. Creber is neat, some of the most interesting and balanced use of duplication I've seen as opposed to it being just a big indistinct army. And I think most characters would be easy to make profiles for, sticking to what happens onscreen (not WoG) which is straightforward Tier9/8 territory as most of these avoid esoteric hax in favor of fun choreography. Hackerman is a major exception, but even he just does the cool things in great (and consistent and coherent) display as opposed to having lore entries and whatnot -- and he earned his OP OC powers after all he had to go through in base during Deathwish, for that matter.

Max... imum Ninja 2 aside, good luck trying to figure out what to do with Whitehank & (the clearly cooler) Cringehank. Splendid animations but the writing in those was a bit of a headache at times. I didn't like the former beating real Hank (in retconed "dream sequences"???) and pulling one-use teleportation and telekinesis out of nowhere, though that inexplicable void fight was fun. The latter OC is more likable but kinda ruined some mystique of Rozpierdalation for a joke; also don't think about the Sonic connection for too long. Pinkhank is fairly straightforward sans the telekinesis feat lifting that platform in WH2: pretty fun power set with his portals. Oh, and judging by that (kinda just unpleasantly grotesque) Origins video, Kelzad seems to be catching on to cosmic powerscaling brainrot terminology.

Though again, I prefer well-made street stuff. Not only the great gunkata but also memorable setups & gestures in general; I will remember certain Gabriel Barsch gags far longer than most lore or power this-or-that. One cool consequence of all these fan animations is that by most OCs being modest compared to the main cast, they make Madness Combat feel like a larger world, as if there could be all these little misadventures going on while the stronger Hank & company are on the most crucial front. They also highlight what makes Krinkels so unique by proximity; he isn't as fast or as grounded in his CQC as some of the best of his fans, but his characters move in a still distinct way that feels especially alive in its details and tactility. Arguably as close to, say, Don Bluth's buoyancy and flourishes as to renowned fight-scene animators' choreography.
Thanks for the good luck wishes lol also thankfully Max 2 is gonna go onto FC/OC wiki since it takes place a 100 years post MC 10
 
I think you can argue low-godly regen for Skinner due to being able to revive Protagonist even after their body evaporates in the magical burst (Magiturge moment)
 
When you die as Magiturge Skinner still can somehow bring you back even though Magiturge's body completely disappears
Pretty sure that the magiturge just teleports.

Buuuuut the guns from the green guys in the arena with Goyle (slaughter time) Do disintegrate the body so that could be used.
 
I think you can argue low-godly regen for Skinner due to being able to revive Protagonist even after their body evaporates in the magical burst (Magiturge moment)
With the cloning machinery he gets, yeah realistically he has the same regen as Hank.
 
Since we finally got the AAHW rework through, it's time for the 8-A upgrade. The straight 8-As for the verse i believe are gonna be;

The Auditor (Obviously)

Final Key Tricky (For stealing tf outta The Auditor's powers and beating MAG Hank's ass)

MAG Agents (Because of MAG Hank)

Director Phobos (So powerful the only thing that let anyone stand against him was the halo, something that usually is around this level and can harm The Auditor. Status Quo obviously is inferior to him and have the likely scaling from being able to harm him.)

The Halo (For reasons above)


Everyone else gets a likely rating or don't even scale to it.
 
And his body underneath clothing seems to be extremely wounded (Like Golems) which is also notable
Probably from fighting other Bandits. Doesn’t he crash through a ceiling before fighting Deimos and Sanford? Could be another feat he could scale to (and potentially upgrade everyone from 8-C)
 
Probably from fighting other Bandits. Doesn’t he crash through a ceiling before fighting Deimos and Sanford? Could be another feat he could scale to (and potentially upgrade everyone from 8-C)
Yes, he does.

Speaking of other feats, some random fodders show feats which could potentially bump even the weakest dudes to Wall Level+ (At very least). Such as a bandit casually punching a giant boulder (Calc https://vsbattles.fandom.com/wiki/User_blog:Rynizenz/Madness_combat_feat:_Kicking_a_big_rock) and weak skeletons from Nevada house casually bursting through ground
 
For followers of this general discussion thread who may not have noticed what's new on the Content Revisions board, here is a link to the Madness Combat 8-A upgrade proposal thread.


Scrutinize thoroughly so we're sure it's good. The OP by Comiphorus covers the general premise & links to the calc, which has been accepted by calc team members, but I wrote a detailed post about 18 messages in that covers all the bases that I know of as far as the specifics are concerned.
 
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The fact that random Bandit survivors are more powerful and competent than Auditor's agents proves how much of bumps are the Auditor's army
 
I'm now thinking about it, shouldn't normal bandits be scaled to 9-A due to being able to fight and overwhelm A.A.H.W agents in the first level? Plus the fact that they have potentially a VERY casual Wall Level feat might support it
 
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Also Hofnnar in MC 3 is essentially a normal dude and still was capable of hurting Hank, so what if we downscale every average Nevadeans to 9-A (Bandits are pretty much the same with them, just more savage)
 
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I'm now thinking about it, shouldn't normal bandits be scaled to 9-A due to being able to fight and overwhelm A.A.H.W agents in the first level? Plus the fact that they have potentially a VERY casual Wall Level feat might support it
There’s very few ATP units in that level, and most bandits fight agents, so probably not.
Also Hofnnar in MC 3 was essentially a normal dude and still was capable of hurting Hank, so what if we downscale every average Nevadeans to 9-A (Bandits are pretty much the same with them, just more savage)
Hofnarr is crazy and has Dissonance in his system at that point, I wouldn’t say he’s a normal dude at that point. ATP agents scale to him though
 
There’s very few ATP units in that level, and most bandits fight agents, so probably not.

Hofnarr is crazy and has Dissonance in his system at that point, I wouldn’t say he’s a normal dude at that point. ATP agents scale to him though
But are not Agents who they fight accepted as 9-A?
 

Did this, will finish later
You don’t have to out “(Nevadeans)” at the end of Nevadean Physiology.

why do they have a resistance to explosion manipulation? I don’t recall them doing anything.

I think you could give them Abovr Average in intelligence for being able to make makeshift weaponry, clothing, and overall able to survive in the outskirts of the nexus city.
 
You don’t have to out “(Nevadeans)” at the end of Nevadean Physiology.

why do they have a resistance to explosion manipulation? I don’t recall them doing anything.

I think you could give them Abovr Average in intelligence for being able to make makeshift weaponry, clothing, and overall able to survive in the outskirts of the nexus city.
This is a mistake, I actually meant to give this as an optional ability since they had nail bombs around on a single occasion
 
Btw, was playing with Crackpot"s optional suit in the game and it calls his special attack as "Magical Bolts" (unlike for example Jeb's which is "Dissonant Bolts"). I think it is notable
 
You don't need to list basic nevadean resistances in resistances, the physiology page obv covers it. otherwise looks fine.

I originally was questioning scaling the chainsaw to the one hanked used to kill MAG Torture, but i suppose it makes more sense that two chainsaws are relative than to assume the AAHW had a super chainsaw.
9-C fodders having Rela speed and potentially 8-A ap and dura via equipments is... something
Y'all finally getting those higher tiers you wanted.
 
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